I am a games development graduate with a strong basis in software engineering. I approach challenges with enthusiasm and apply a scientific mindset to problem solving, combining hands-on development with Agile and DevOps practices learned through university projects and industry work. I enjoy planning, testing, and delivering high-quality results, and I prioritise cohesive teamwork over individual competition. I founded Distilled Productions to craft games from concept to completion, leading contractors from diverse disciplines and coordinating design, development, and QA across Unity, Godot, and C#. I'm passionate about guiding a project from start to finish, iterating on design, and ensuring the final product delivers a great user experience. Some of my favourite projects include Lab 77, Zombie Elevator, Lost Selves, and The Story Of E. Rose, and I love collaborating with Edinburgh's games development community to make ambitious ideas a reality.

Olav Jakobson Digranes

I am a games development graduate with a strong basis in software engineering. I approach challenges with enthusiasm and apply a scientific mindset to problem solving, combining hands-on development with Agile and DevOps practices learned through university projects and industry work. I enjoy planning, testing, and delivering high-quality results, and I prioritise cohesive teamwork over individual competition. I founded Distilled Productions to craft games from concept to completion, leading contractors from diverse disciplines and coordinating design, development, and QA across Unity, Godot, and C#. I'm passionate about guiding a project from start to finish, iterating on design, and ensuring the final product delivers a great user experience. Some of my favourite projects include Lab 77, Zombie Elevator, Lost Selves, and The Story Of E. Rose, and I love collaborating with Edinburgh's games development community to make ambitious ideas a reality.

Available to hire

I am a games development graduate with a strong basis in software engineering. I approach challenges with enthusiasm and apply a scientific mindset to problem solving, combining hands-on development with Agile and DevOps practices learned through university projects and industry work. I enjoy planning, testing, and delivering high-quality results, and I prioritise cohesive teamwork over individual competition.

I founded Distilled Productions to craft games from concept to completion, leading contractors from diverse disciplines and coordinating design, development, and QA across Unity, Godot, and C#. I’m passionate about guiding a project from start to finish, iterating on design, and ensuring the final product delivers a great user experience. Some of my favourite projects include Lab 77, Zombie Elevator, Lost Selves, and The Story Of E. Rose, and I love collaborating with Edinburgh’s games development community to make ambitious ideas a reality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Intermediate
Norwegian
Fluent

Work Experience

Director & Founder at Distilled Productions Limited
January 1, 2023 - June 6, 2024
Led game development using Unity, Godot, and C# to create deliverables based on design specifications. Conducted game design activities such as requirements gathering, refinement, and iteration. Ensured quality assurance by regularly testing implemented code across multiple platforms. Managed a diverse team of contractors from various disciplines, developing plans and strategies for multiple projects, delegating responsibilities, and maintaining high-quality delivery. Worked primarily on projects including Lab 77, Lost Selves, and The Story Of E. Rose.
QA Tester (Contractor) at Team Junkfish
January 1, 2024 - April 30, 2024
Provided constructive feedback to the development team on gameplay and UI elements during the contract period.
Director & Founder at Distilled Productions Limited
January 1, 2023 - June 5, 2024
Led game development efforts using Unity, Godot, and C# to build deliverables according to design specifications. Managed requirements gathering, refinement, and iterative design. Conducted quality assurance through regular multi-platform testing. Directed a diverse team of contractors across disciplines, developing plans and strategies for multiple project deliveries. Oversaw delegation and ensured team maintained high-quality standards. Key projects include Lab 77, Lost Selves, and The Story Of E. Rose.
QA Tester (Contractor) at Team Junkfish
January 1, 2024 - April 30, 2024
Provided thorough and constructive feedback on gameplay and user interface elements to the development team, enhancing game quality.
Student at Edinburgh Napier University
September 1, 2019 - July 31, 2023
Studied games development with a focus on software engineering and computer science. Completed various projects involving game and game engine creation with C++, SFML, Box2d, Unity, and C#. Experienced in shader programming, physics-based animation, parallel systems programming, machine learning in Java, MongoDB integration, and Agile methodologies.
QA Tester at Team Junkfish
September 1, 2019 - July 1, 2023
Provided the development team with constructive feedback on gameplay and UI elements.

Education

BSc (Hons) at Edinburgh Napier University
September 1, 2019 - July 31, 2023
BSc (Hons) at Edinburgh Napier University
September 1, 2019 - July 31, 2023
BSc (Hons) Games Development at Edinburgh Napier University
January 11, 2030 - March 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services