Hi, I'm Oleg Grigortsevich, a 3D artist with extensive experience in Havok engine destruction and environment asset production for AAA games. I spent over 2011-2022 at Wargaming and worked with Havok engine, atlas-based shader work and optimized asset pipelines at Lesta Studio on the World of Tanks CIS project 2022-2026. I thrive on mentoring teams, writing technical documentation, and pushing physics testing to improve in-game interactions. I communicate in Russian and English and enjoy collaborating with international teams (Kyiv, Saint Petersburg) to ship physically accurate destruction systems.

Oleg Grigortsevich

Hi, I'm Oleg Grigortsevich, a 3D artist with extensive experience in Havok engine destruction and environment asset production for AAA games. I spent over 2011-2022 at Wargaming and worked with Havok engine, atlas-based shader work and optimized asset pipelines at Lesta Studio on the World of Tanks CIS project 2022-2026. I thrive on mentoring teams, writing technical documentation, and pushing physics testing to improve in-game interactions. I communicate in Russian and English and enjoy collaborating with international teams (Kyiv, Saint Petersburg) to ship physically accurate destruction systems.

Available to hire

Hi, I’m Oleg Grigortsevich, a 3D artist with extensive experience in Havok engine destruction and environment asset production for AAA games. I spent over 2011-2022 at Wargaming and worked with Havok engine, atlas-based shader work and optimized asset pipelines at Lesta Studio on the World of Tanks CIS project 2022-2026.

I thrive on mentoring teams, writing technical documentation, and pushing physics testing to improve in-game interactions. I communicate in Russian and English and enjoy collaborating with international teams (Kyiv, Saint Petersburg) to ship physically accurate destruction systems.

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Language

Russian
Fluent
English
Advanced

Work Experience

3D Artist at Wargaming
January 1, 2011 - January 1, 2022
Destruction pipeline setup for game levels using Havok; full cycle of modeling, texturing, and LOD for static and dynamic/destructible objects; tested physics engines Physics and Blast; authored Havok workflows documentation and trained teams and outsourced partners (Kyiv, Saint Petersburg).
3D Artist at Lesta Studio
January 1, 2022 - March 9, 2026
Working on World of Tanks CIS project; Havok physics and destruction, environment asset production , working with atlas-based shaders and optimized workflows.
3d artist at Wargaming
April 10, 2026 - Present

Education

Degree in English Language Teaching & Social Pedagogy at Maxim Tank Belarusian State Pedagogical University
January 1, 2002 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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