I’m Oleksandr Shevchuk, a Junior 3D Artist based in Kyiv. I focus on creating high-quality game-ready assets—especially buildings and props—handling modeling, topology validation, PBR texturing, UV unwrapping, and Unity integration. I enjoy working end-to-end, from choosing the right textures and shader/effect setup for project requirements to exporting and testing assets in Unity. I also keep improving through structured 3D modeling education, building strong fundamentals in low-, mid-, and high-poly workflows and scene composition.

Oleksandr Shevchuk

I’m Oleksandr Shevchuk, a Junior 3D Artist based in Kyiv. I focus on creating high-quality game-ready assets—especially buildings and props—handling modeling, topology validation, PBR texturing, UV unwrapping, and Unity integration. I enjoy working end-to-end, from choosing the right textures and shader/effect setup for project requirements to exporting and testing assets in Unity. I also keep improving through structured 3D modeling education, building strong fundamentals in low-, mid-, and high-poly workflows and scene composition.

Available to hire

I’m Oleksandr Shevchuk, a Junior 3D Artist based in Kyiv. I focus on creating high-quality game-ready assets—especially buildings and props—handling modeling, topology validation, PBR texturing, UV unwrapping, and Unity integration.

I enjoy working end-to-end, from choosing the right textures and shader/effect setup for project requirements to exporting and testing assets in Unity. I also keep improving through structured 3D modeling education, building strong fundamentals in low-, mid-, and high-poly workflows and scene composition.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner

Language

English
Advanced
Ukrainian
Fluent

Work Experience

Junior 3D Artist at Salas Games
May 1, 2026 - Present
Spearheaded the creation of 3D assets with a primary focus on buildings and props of varying complexity. Built 3D models, validated topology for optimal performance, selected and developed appropriate textures, executed UV unwrapping, and applied textures. Exported models and integrated them into Unity. Selected shaders and visual effects for buildings aligned with project specifications.

Education

3D modeler at InGame - 3d modeling school
August 1, 2025 - December 1, 2026
3D modeler at InGame - 3d modeling school
August 1, 2025 - December 1, 2026

Qualifications

InGame 3D Modeling School course (3D modeling)
August 1, 2025 - December 1, 2026

Industry Experience

Gaming, Real Estate & Construction, Computers & Electronics, Media & Entertainment, Education, Software & Internet