Available to hire
I’m Oleksandr Shevchuk, a Junior 3D Artist based in Kyiv. I focus on creating high-quality game-ready assets—especially buildings and props—handling modeling, topology validation, PBR texturing, UV unwrapping, and Unity integration.
I enjoy working end-to-end, from choosing the right textures and shader/effect setup for project requirements to exporting and testing assets in Unity. I also keep improving through structured 3D modeling education, building strong fundamentals in low-, mid-, and high-poly workflows and scene composition.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Language
English
Advanced
Ukrainian
Fluent
Work Experience
Junior 3D Artist at Salas Games
May 1, 2026 - PresentSpearheaded the creation of 3D assets with a primary focus on buildings and props of varying complexity. Built 3D models, validated topology for optimal performance, selected and developed appropriate textures, executed UV unwrapping, and applied textures. Exported models and integrated them into Unity. Selected shaders and visual effects for buildings aligned with project specifications.
Education
3D modeler at InGame - 3d modeling school
August 1, 2025 - December 1, 20263D modeler at InGame - 3d modeling school
August 1, 2025 - December 1, 2026Qualifications
InGame 3D Modeling School course (3D modeling)
August 1, 2025 - December 1, 2026Industry Experience
Gaming, Real Estate & Construction, Computers & Electronics, Media & Entertainment, Education, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
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