Hi, I’m Olya Honcharuk, a LA-based sound designer and composer currently completing my Bachelor of Music at Berklee College of Music. I’m majoring in Electronic Production & Design with a focus on Sound Design for Video Games. I’m passionate about shaping immersive soundscapes that complement storytelling and gameplay. In my work, I design and implement immersive audio for games and film, build and integrate audio using Unity and Unreal Engine, and guide audio implementation with Wwise. I’ve worked as a lab assistant at Berklee to maintain and optimize equipment, and as a freelance sound designer for short films, focusing on clear, engaging sound from concept through final mix. I’m excited to collaborate with developers and artists to bring imaginative audio experiences to life.

Olya Honcharuk

PRO

Hi, I’m Olya Honcharuk, a LA-based sound designer and composer currently completing my Bachelor of Music at Berklee College of Music. I’m majoring in Electronic Production & Design with a focus on Sound Design for Video Games. I’m passionate about shaping immersive soundscapes that complement storytelling and gameplay. In my work, I design and implement immersive audio for games and film, build and integrate audio using Unity and Unreal Engine, and guide audio implementation with Wwise. I’ve worked as a lab assistant at Berklee to maintain and optimize equipment, and as a freelance sound designer for short films, focusing on clear, engaging sound from concept through final mix. I’m excited to collaborate with developers and artists to bring imaginative audio experiences to life.

Available to hire

Hi, I’m Olya Honcharuk, a LA-based sound designer and composer currently completing my Bachelor of Music at Berklee College of Music. I’m majoring in Electronic Production & Design with a focus on Sound Design for Video Games. I’m passionate about shaping immersive soundscapes that complement storytelling and gameplay.

In my work, I design and implement immersive audio for games and film, build and integrate audio using Unity and Unreal Engine, and guide audio implementation with Wwise. I’ve worked as a lab assistant at Berklee to maintain and optimize equipment, and as a freelance sound designer for short films, focusing on clear, engaging sound from concept through final mix. I’m excited to collaborate with developers and artists to bring imaginative audio experiences to life.

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Language

English
Fluent
Ukrainian
Fluent
Russian
Fluent

Work Experience

Lab Assistant at Berklee College of Music
July 1, 2023 - May 6, 2025
1. Served as the primary point of contact for students needing technical guidance, troubleshooting, and support, developing strong communication skills. 2. Maintained and optimized lab equipment (synthesizers, speakers, computers) to ensure smooth operation. 3. Improved workflows and minimized downtime by troubleshooting and fixing issues with DAWs and MOTU interfaces. 4. Assisted multiple users simultaneously, cultivating patience, problem-solving skills, and the ability to guide others through technical challenges.
Sound Designer at Freelance
September 1, 2024 - Present
1. Design and implement immersive sound effects and ambiences, collaborating closely with developers to align audio with gameplay and narrative goals. 2. Troubleshoot and resolve audio issues, including clipping, sync, and middleware bugs (Wwise), ensuring smooth integration. 3. Test and refine final audio assets in-engine, contributing to a polished and immersive player experience.

Education

Bachelor’s degree in Electronic Production and Design, specializing in Sound Design for Video Games at Berklee College of Music
January 21, 2022 - May 9, 2025
Summa Cum Laude

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services
    uniE608 Your Journey
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