Oliver Taylor
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About
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I am an environment and technical artist based in Manchester, focused on creating atmospheric, believable worlds for games. I specialise in Unreal Engine 5 environments, modular kits, procedural workflows, asset creation, materials, lighting, and real-time optimisation. I enjoy combining strong visual composition with practical technical solutions that bring story-driven spaces to life.
I have experience working across indie studio, freelance, and personal game projects, collaborating closely with designers, artists, and technical teams. I am always keen to learn new tools and workflows, including Houdini, PCG, AI-assisted creative processes, and procedural environment building, while keeping human authorship and thoughtful artistic direction at the centre of my work.
- 2 years' experience
- Joined November 2026
Skills· 14
Languages
- EnglishFluent
- SwedishIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts in Manchester, United Kingdom
Work experience
Worked as part of an indie company based in the northwest of England. Responsibilities included composing and designing key story-driven areas, modelling and UV unwrapping key 3D assets, communicating across departments, and regularly updating asset lists.
Participated in a one-week, time-constrained game project based on the theme 'Masks'. Created 3D props and contributed technical art expertise. The project won first place in the Northwest Region at Global Game Jam 2026.
Worked with brands to bring their visions and ideas to life. Responsibilities included taking projects from pre-production concepts through one-to-one client meetings and constructing workflow pipelines tailored to client requirements.
Education
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