As a sound designer, I focus on building immersive audio worlds that give visuals depth, emotion, and character. Whether it’s cinematic projects for _STROY studio, post-production in digital cinema, or the unique acoustics of a live theater space, my goal is to ensure every sound is intentional and impactful. My work combines custom foley, synthesis, music production, and audio post-production. While my core expertise lies in film, TV, and theater, I am also constantly expanding my skills into interactive media, currently diving deep into game audio and middleware like Wwise. What I bring to your project: Creative Sound Design: Crafting bespoke atmospheres, sound effects, and textures. Audio Post-Production: Complete dialogue cleaning, editing, and final mixing for film, TV, and digital media. Linear & Theatrical Sound: Delivering polished, high-quality audio tailored for screens and live stages alike.

Ondrej Nosek

As a sound designer, I focus on building immersive audio worlds that give visuals depth, emotion, and character. Whether it’s cinematic projects for _STROY studio, post-production in digital cinema, or the unique acoustics of a live theater space, my goal is to ensure every sound is intentional and impactful. My work combines custom foley, synthesis, music production, and audio post-production. While my core expertise lies in film, TV, and theater, I am also constantly expanding my skills into interactive media, currently diving deep into game audio and middleware like Wwise. What I bring to your project: Creative Sound Design: Crafting bespoke atmospheres, sound effects, and textures. Audio Post-Production: Complete dialogue cleaning, editing, and final mixing for film, TV, and digital media. Linear & Theatrical Sound: Delivering polished, high-quality audio tailored for screens and live stages alike.

Available to hire

As a sound designer, I focus on building immersive audio worlds that give visuals depth, emotion, and character. Whether it’s cinematic projects for _STROY studio, post-production in digital cinema, or the unique acoustics of a live theater space, my goal is to ensure every sound is intentional and impactful.

My work combines custom foley, synthesis, music production, and audio post-production. While my core expertise lies in film, TV, and theater, I am also constantly expanding my skills into interactive media, currently diving deep into game audio and middleware like Wwise.

What I bring to your project:

Creative Sound Design: Crafting bespoke atmospheres, sound effects, and textures.

Audio Post-Production: Complete dialogue cleaning, editing, and final mixing for film, TV, and digital media.

Linear & Theatrical Sound: Delivering polished, high-quality audio tailored for screens and live stages alike.

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Language

English
Fluent
Czech
Fluent

Work Experience

sound engineer at Digital Cinema United
September 1, 2017 - Present
Audio preparation and related services for VOD, DVD, BD, digital cinema, and other media for audiovisual works

Education

Bachelor of Arts at SAE Amsterdam
September 1, 2011 - May 30, 2014
audio production at Middlesex University London
September 1, 2013 - May 30, 2014

Qualifications

sound designer
May 29, 2015 - May 29, 2026
    Back In Time

    For the launch of a new interactive attraction mapping Prague’s history at the Máj department store, we produced the comprehensive content for its 5D cinema. Positioned within a chronological exhibit covering 1620 to 1945, we collaborated closely with Austrian industry leaders Kraftwerk to fully leverage their cutting-edge motion seats and immersive theater effects. I personally drove the project’s sonic experience, handling audio production, sound design, music design, mixing, and cinema surround sound upmixing.

    Audio Showreel (Recent Work)
    A showcase of my latest work in sound design and sound engineering, backed by over 10 years of experience crafting audio for film, installations, and multimedia projects.
    Heroes Park Prague

    I have been with Heroes Park right from the very beginning. The brief was to build a retail attraction showcasing life-sized superheroes. We handled everything from the initial concept, storyline, floor plan, technology, and content, all the way to the final execution. My specific role was the complete audio concept and content creation for all individual scenes.