Available to hire
Hi, I’m Samuel Zhang, a passionate Game Developer with experience in game programming, prototyping, and software development. I love working on creative projects that bring entertainment to life and enjoy collaborating with cross-functional teams to create compelling gameplay experiences.
With a background in computer science and game design, I focus on building engaging and emotionally resonant experiences for players. When I’m not coding or designing, I enjoy music, gaming, traveling, and solving Rubik’s cubes!
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Chinese
Intermediate
Work Experience
Lead Game Designer at Mirage Studios
October 1, 2024 - June 13, 2024Maintained game design document and updated 20+ system feature documents for a real time combat isometric world. Collaborated with cross functional departments in programming, combat design, narrative design, and game director. Designed compelling gameplay prototypes in Miro and Godot.
Game UI/UX Design Intern at Tanbii
June 1, 2024 - October 1, 2024Designed wireframes and prototypes for in game rewards and advertisement triggers with Figma. Prototyped a fully functional player-friendly mobile interface while adhering to product specifications and sustainability. Presented design choices to project manager to meet user requirements, ensuring a 75% increase in player engagement.
Game Programmer & Tools Lead at Whisker President (Capstone Project)
January 1, 2024 - August 1, 2024Utilized the Unity3D engine to program simulation gameplay with fixed camera and rapid mouse movement. Achieved over 500+ steam downloads and 100+ wishlists, identified and resolved bottlenecks to ensure smooth development process. Spearheaded the team’s scripting tools and established C# code style guidelines, resulting in a 50% boost in productivity.
Game UI Programmer - Unity 2D at Vinland Saga 2.0
November 1, 2023 - December 31, 2023Designed UI components including menus, health bars, and heads-up displays, enhancing player interaction in the game. Programmed collaboratively in Unity/C# on combat mechanics, enemy patrol and attack animations, and visually striking fire spawners. Showcased to an audience of over 30 people with an overwhelmingly positive feedback of 80% through analysis of playtesting.
Education
Bachelor of Science (B.S) at University of California, Santa Cruz
January 1, 2020 - June 1, 2024Qualifications
Game Design & Art Collaboration Summer Split Jam
August 1, 2023 - August 31, 2023Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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