I’m Aina, an interactive music composer and senior sound designer with experience teaching and working in music and sound design for ambitious projects. I enjoy collaborating with stellar teams and continuously seeking pioneering ideas. My background spans interactive audio direction, composition, voice recording, and mixing (including dynamic mixing). I’ve contributed to multiple game titles as a sound designer and music composer, with a strong foundation in musicology and sound engineering.

Aina Andrian

I’m Aina, an interactive music composer and senior sound designer with experience teaching and working in music and sound design for ambitious projects. I enjoy collaborating with stellar teams and continuously seeking pioneering ideas. My background spans interactive audio direction, composition, voice recording, and mixing (including dynamic mixing). I’ve contributed to multiple game titles as a sound designer and music composer, with a strong foundation in musicology and sound engineering.

Available to hire

I’m Aina, an interactive music composer and senior sound designer with experience teaching and working in music and sound design for ambitious projects. I enjoy collaborating with stellar teams and continuously seeking pioneering ideas.

My background spans interactive audio direction, composition, voice recording, and mixing (including dynamic mixing). I’ve contributed to multiple game titles as a sound designer and music composer, with a strong foundation in musicology and sound engineering.

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Language

French
Fluent
English
Advanced
Japanese
Beginner

Work Experience

Senior Interactive Music Composer & Sound Designer at SAVARA, Ankama Studio & DORRYAH GAMES
January 1, 2024 - Present
Compose original game audio and immersive soundtracks. Design seamless loopable tracks and interactive audio systems using industry-standard DAWs.
Music Supervisor at DOLPHIN SPIRIT, Magic Pockets
January 1, 2022 - December 31, 2022
Oversee music selection and ensure cohesive sound design for the game.
Sound Designer & Music Composer at KING CRUSHER / COSMOBOT / KROSMAGA, Ankama Studio
January 1, 2017 - December 31, 2019
Develop sound designs and compose music for major titles, enhancing player engagement.
Sound Designer & Music Composer at Multiple studios/projects (Ankamastudio, As a Freelance/Project-based roles)
January 1, 2014 - January 1, 2016
Worked as sound designer and music composer on multiple video game titles, including contributions to interactive music and game sound. Experience includes audio direction, audio charter edition, voice recording, mixing and dynamic mixing, and interactive audio implementation concepts. Projects/titles mentioned include: Dofus/Wakfu music redesign, Skyboltz, Ack/Devs Must Die, Kyubinjya Egg, Under the Waves, Parallel Studio / Quantum Dream: Adventure Time Heroes, Go Game King Crusha, Cosmo bot, and Krosmagaa (as listed in the resume).
Sound Designer & Music Composer at Ankama Studio (multiple game titles)
January 1, 2014 - December 31, 2016
Sound design and music composition contributions across multiple Ankama Studio game projects, including notable titles such as Dofus/Wakfu music re-dign and other game sound/music work. Responsibilities include composition, audio direction, voice recording, and mixing (including dynamic mixing) as part of game audio production workflows. Worked within technical and creative pipelines to support interactive audio experiences and studio-level delivery for multiple releases.

Education

Master Degree in Music & Sound Design at ISART Digital, Paris
January 1, 2021 - January 1, 2023
CAPES and Master Degree in Musicology at Lille University
January 1, 2020 - January 1, 2022
Gold Medal in Music Theory at Conservatoire de Roubaix
January 11, 2030 - March 11, 2026
Master degree at Digital Art, Paris
January 1, 2003 - January 1, 2008
Musicology (CAPES and master degree) at Lille University
January 1, 2004 - January 1, 2004
Music theory (Gold Medal) at Conservatoire de Roubaix
January 1, 2004 - January 1, 2004
Music & Sound Design Master Degree at Art Digital
January 1, 2003 - January 1, 2008
Musicology CAPES and Master Degree at Lil le University
January 1, 2004 - January 1, 2004
Music Theory (Gold Medal) at Conservatoire de Roubaix
January 1, 2004 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education
    SAVARA - Ankama Studio

    . Compose original game audio immersive soundtracks
    . Design seamless loopable tracks and interactive audio systems using Cubase and FMOD