Next availability:
May 10, 2026
I am a highly motivated 3D artist with a Bachelor’s degree in Industrial Design and over six years of experience delivering high-quality digital 3D assets for clients in digital media, film, television, technology, and gaming. I aim to transform concepts into compelling renderings and animations that align with each client’s specific requirements.
My experience as a designer has given me a deep understanding of shapes and how they interact, which is essential for creating impactful environments and visual elements. This foundation supports my growth as a CG artist and fuels my passion for bringing ideas to life through thoughtful design and technology.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Lead 3D Artist at Frame Studio Havana
January 1, 2020 - January 1, 2020Spearheaded an impactful audiovisual campaign on water conservation, producing the animated series "The Adventures of Chin Chin" and its accompanying campaign video. Crafted CGI elements for Nelson Valdes' music video "Te Quedarás", including modeling, texturing, look development, and layout. Designed and executed two complete character creations and a statue for Giants Gaming's brand revival commercial, encompassing modeling, texturing, grooming, rigging, and rendering. Represented Cuban design expertise at Marmomac fair in Italy (2018).
Environment Artist at Gold Fever Team
January 1, 2020 - January 1, 2022As an Environment Artist, crafted a range of assets from organic to hard surface, and innovated a customizable mask system for players using procedural shading techniques. Integrated into Unreal Engine for the historically-themed survival game "Gold Fever: The Promise Land".
3D Generalist at Mathematic Studio
January 1, 2023 - January 1, 2024Contributed to AT&T's 5G helmet promotional video, focusing on grooming, hair simulation, layout, lighting, and rendering of bison scenes. Played a versatile role in Polo G and Laroi Kid's "Falling" music video, handling shading, modeling, texturing, animation, and rendering.
Lead 3D Artist at 305 Plastic Surgery
January 1, 2023 - January 1, 2024Collaborated with the marketing team to create compelling advertising content, utilizing skills in modeling, texturing, animation, and rendering.
Illustrator/Designer at Cuban Encyclopedia Project
January 1, 2015 - January 1, 2015Contributed over 8 detailed illustrations to the Life volume of the Cuban encyclopedia 1000 Questions and Answers (2015).
Luminaire Designer at ECOS Project (Fourth Edition)
January 1, 2017 - January 1, 2017Innovated luminaire design during the Fourth Edition of the ECOS Project with the Cuban Fund for Cultural Assets, successfully designing a new luminaire model.
Product Designer at Cubaindustria 2018
January 1, 2018 - January 1, 2018Pioneered 3D printed luminaire designs for Cubaindustria 2018, showcasing the potential of 3D printing in product development.
3D Modeler at COVID-19 Ventilators Rapid Development (Cuba)
January 1, 2020 - January 1, 2020Played a key role in 3D modeling for rapid development of lung ventilators in response to COVID-19 in Cuba.
Designer at Second Design Biennial - ECOS Furniture 2019 Exhibition
January 1, 2019 - January 1, 2019Designed the "Cata" furniture system design for the exhibition.
Representative/Designer at MARMOMAC Fair
January 1, 2018 - January 1, 2018Represented Cuban design expertise at the international Marmomac fair in Italy (2018), highlighting the influence of natural stone in interior design.
Education
Bachelor Degree at ISDi, University of Havana, Havana, Cuba
January 1, 2012 - January 1, 2017Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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