Available to hire
I am a Unity Developer with experience building and maintaining gameplay, UI, progression, and backend-connected systems for shipped PC games and playable prototypes. I enjoy designing clean, event-driven architectures and solving practical challenges involving cloud persistence, data synchronization, reactive interfaces, and player interactions. My background includes Unity, C#, MVVM principles, Unity Gaming Services, and custom gameplay systems.
Experience Level
Language
English
Advanced
Spanish; Castilian
Advanced
Work Experience
Unity Developer at Hydro Project de Mexico
January 1, 2024 - PresentMaintained Linux environments and internal infrastructure (DNS, DHCP, VPN, and Zabbix monitoring). Provided technical support across hardware, access management, and system diagnostics.
Unity Developer at Axie Forge
January 1, 2023 - January 1, 2024Developed and maintained gameplay, UI, progression, and backend-connected systems for a shipped PC idle game. Designed and implemented a cloud-based reward persistence system using Unity Game Services, eliminating loss of unclaimed rewards between sessions. Architected event-driven game frameworks separating gameplay, progression, persistence, and UI responsibilities through dedicated manager systems. Implemented reactive UI-data synchronization using observer-pattern principles, reducing coupling between game state and presentation layers. Investigated and resolved production persistence issues by redesigning saves synchronization workflows and cloud update triggers. Collaborated across design, QA, and production teams throughout the development lifecycle.
Junior Programmer at Slangworks
January 1, 2020 - January 1, 2021Developed gameplay and narrative progression systems for a 2D story-driven game prototype. Implemented drag-and-drop interactions with custom snapping and validation logic tied to narrative state progression. Extended Cinemachine fidelity through custom camera constraints and target prioritization systems. Collaborated across design, QA, and production teams throughout the prototype life cycle, delivering a playable prototype supporting narrative interactions and scene transitions.
Education
Qualifications
Bachelor's Degree in Game Development and Programming
January 1, 2018 - January 1, 2023English Certificate (C1 Advanced)
January 11, 2030 - June 19, 2026Foundational C# / Unity Certification
January 11, 2030 - June 19, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Experience Level
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