Aspiring game sound designer currently working toward a Master of Science in Sound Design at the University of Edinburgh, specialising in game audio and interactive sound. I previously earned a Bachelor of Music with Honours from Edinburgh Napier University, focused on studio engineering.
I am developing hands-on experience in sound design and audio implementation using Reaper, Pro Tools, Wwise, Unity, and Unreal Engine, with an emphasis on building practical workflows for games and interactive media. Alongside my studies, I work as an experienced live sound technician in large venues, strengthening my technical skills, adaptability, and teamwork in fast-paced production environments.
I am currently a hospitality manager, bringing strong transferable skills including cocktail creation, craft beer knowledge, bar operations, team management, and stock management. I am also a bagpipe player of 14 years, having transfered mt skills to many successful students, and placed second at the RSPBA Grade 3A British Championships, demonstrating long-term musicianship, creativity, and performance under pressure.
I am actively seeking junior, assistant, or trainee opportunities in game audio and sound design, and I am keen to contribute, learn, and grow within a game development environment.
I’ve played games for most of life, mainly on PC and Nintendo platforms.
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