Hi, I’m Owen Kuhn, a versatile software engineer and game designer based in Missoula, MT. I specialize in building modular, networked games and interactive experiences using Unity, Unreal Engine, and C++, with hands-on work on prototypes and demos for class-based and indie projects. I enjoy bridging creative design with robust engineering, helping teams visualize features, and delivering polished software on tight timelines. In addition to coding, I’ve supported recruitment and project management, and I’m always excited to explore new tools and approaches that connect players with engaging gameplay.

Owen Kuhn

Hi, I’m Owen Kuhn, a versatile software engineer and game designer based in Missoula, MT. I specialize in building modular, networked games and interactive experiences using Unity, Unreal Engine, and C++, with hands-on work on prototypes and demos for class-based and indie projects. I enjoy bridging creative design with robust engineering, helping teams visualize features, and delivering polished software on tight timelines. In addition to coding, I’ve supported recruitment and project management, and I’m always excited to explore new tools and approaches that connect players with engaging gameplay.

Available to hire

Hi, I’m Owen Kuhn, a versatile software engineer and game designer based in Missoula, MT. I specialize in building modular, networked games and interactive experiences using Unity, Unreal Engine, and C++, with hands-on work on prototypes and demos for class-based and indie projects.

I enjoy bridging creative design with robust engineering, helping teams visualize features, and delivering polished software on tight timelines. In addition to coding, I’ve supported recruitment and project management, and I’m always excited to explore new tools and approaches that connect players with engaging gameplay.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Freelance Software Engineer / Designer at Evolved Play
May 31, 2021 - May 31, 2023
Built code for multiplayer, 3D map exploration and interactive puzzles solving; Unity, C++.
Lead Programmer / Designer at Seal-Breaker Studios
June 1, 2021 - June 1, 2023
Designed a demo for a class-based FPS with stealth aspects and movement features; collaborated with the Lead Designer/CEO to visualize game functions and features and assist with recruitment and management.
Software Engineer / Game Designer at Just Okay Productions
March 1, 2019 - June 1, 2021
Worked on modular, networked board games system and online multiplayer board game; Unreal Engine, Unity, C++, Steam API.
Tech Support / CSR Assistant at DirecTV Tech Support
August 1, 2009 - January 1, 2016
Assisted customers by phone with technical troubleshooting and billing/accounts support; promoted to Specialist Team and Loyalty Team to help retain customers.
CSR Assistant at Blizzard Entertainment
October 1, 2005 - May 1, 2007
CSR Assistant handling WoW account inquiries via phone and email.
CSR Assistant at Blizzard Entertainment
September 30, 2007 - September 30, 2009
CSR Assistant handling WoW account inquiries via phone and email.
Customer Service Assistant at Apple Computer / Volt
October 1, 2005 - May 1, 2007
Assisted customers by phone editing and creating online orders; answered questions about products; promoted to inbound/outbound education; coordinated meetings with IT staff and school administrators to present new learning trends and Apple products.
Software Engineer / Game Designer at Just Okay Productions
August 1, 2009 - January 1, 2010
Worked on modular, networked board game systems and an online multiplayer board game; implemented features using Unity, Unreal Engine, C++, and Steam API; collaborated with Lead Designer/CEO to visualize game functions and features and supported recruitment and management.
Lead Programmer / Designer at Seal-Breaker Studios
August 1, 2009 - January 1, 2010
Designed a demo for a class-based FPS with stealth aspects and special movement functions; led development of an original game prototype and collaborated with designers to realize gameplay concepts in Unity/Unreal.

Education

Bachelor of Science in Computer Science at University of Montana
January 11, 2030 - January 1, 2017
Associate of Science in Computer Art and Animation at Art Institute of California Los Angeles
January 11, 2030 - December 1, 2002
Bachelor of Science in Computer Science at University of Montana
January 11, 2030 - January 1, 2017
AS Computer Art and Animation at Art Institute of California Los Angeles
January 11, 2030 - December 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services