Hi, I’m Owen Kuhn, a Missoula-based software engineer and game designer with a passion for turning ideas into playable, polished experiences. I’ve built demos and features using Unreal Engine, Unity, and C++, and I enjoy working on multiplayer systems, puzzle mechanics, and isometric worlds. I’m a collaborative and fast-moving problem-solver who thrives on turning concepts into solid code. I’ve led small teams, helped with recruitment and project planning, and love bridging design and engineering to deliver reliable software solutions for diverse clients.

Owen Kuhn

Hi, I’m Owen Kuhn, a Missoula-based software engineer and game designer with a passion for turning ideas into playable, polished experiences. I’ve built demos and features using Unreal Engine, Unity, and C++, and I enjoy working on multiplayer systems, puzzle mechanics, and isometric worlds. I’m a collaborative and fast-moving problem-solver who thrives on turning concepts into solid code. I’ve led small teams, helped with recruitment and project planning, and love bridging design and engineering to deliver reliable software solutions for diverse clients.

Available to hire

Hi, I’m Owen Kuhn, a Missoula-based software engineer and game designer with a passion for turning ideas into playable, polished experiences. I’ve built demos and features using Unreal Engine, Unity, and C++, and I enjoy working on multiplayer systems, puzzle mechanics, and isometric worlds.

I’m a collaborative and fast-moving problem-solver who thrives on turning concepts into solid code. I’ve led small teams, helped with recruitment and project planning, and love bridging design and engineering to deliver reliable software solutions for diverse clients.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Work Experience

Freelance Software Engineer / Designer at Evolved Play
May 31, 2021 - May 31, 2023
Built code for multiplayer, 3D map exploration and interactive puzzles solving; Unity, C++.
Lead Programmer / Designer at Seal-Breaker Studios
June 1, 2021 - June 1, 2023
Designed a demo for a class-based FPS with stealth aspects and movement features; collaborated with the Lead Designer/CEO to visualize game functions and features and assist with recruitment and management.
Software Engineer / Game Designer at Just Okay Productions
March 1, 2019 - June 1, 2021
Worked on modular, networked board games system and online multiplayer board game; Unreal Engine, Unity, C++, Steam API.
Tech Support / CSR Assistant at DirecTV Tech Support
August 1, 2009 - January 1, 2016
Assisted customers by phone with technical troubleshooting and billing/accounts support; promoted to Specialist Team and Loyalty Team to help retain customers.
CSR Assistant at Blizzard Entertainment
October 1, 2005 - May 1, 2007
CSR Assistant handling WoW account inquiries via phone and email.
CSR Assistant at Blizzard Entertainment
September 30, 2007 - September 30, 2009
CSR Assistant handling WoW account inquiries via phone and email.

Education

Bachelor of Science in Computer Science at University of Montana
January 11, 2030 - January 1, 2017
Associate of Science in Computer Art and Animation at Art Institute of California Los Angeles
January 11, 2030 - December 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment