I'm an entertainment and game design enthusiast with a focus on visual development, concept art, and 3D modeling. Having worked on various projects, I enjoy blending creativity with technology to bring ideas to life. My journey in game design has been fulfilling, from leading teams to enhancing user experiences. I thrive in collaborative environments and am passionate about creating immersive art. With each project, I aim to push the boundaries of what's possible and continuously learn from others in the field. Let's connect and create something amazing together!

Pinto Hanson

I'm an entertainment and game design enthusiast with a focus on visual development, concept art, and 3D modeling. Having worked on various projects, I enjoy blending creativity with technology to bring ideas to life. My journey in game design has been fulfilling, from leading teams to enhancing user experiences. I thrive in collaborative environments and am passionate about creating immersive art. With each project, I aim to push the boundaries of what's possible and continuously learn from others in the field. Let's connect and create something amazing together!

Available to hire

I’m an entertainment and game design enthusiast with a focus on visual development, concept art, and 3D modeling. Having worked on various projects, I enjoy blending creativity with technology to bring ideas to life. My journey in game design has been fulfilling, from leading teams to enhancing user experiences.

I thrive in collaborative environments and am passionate about creating immersive art. With each project, I aim to push the boundaries of what’s possible and continuously learn from others in the field. Let’s connect and create something amazing together!

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Experience Level

Language

English
Fluent

Work Experience

Art Director at Unchained - RPG
January 1, 2024 - Present
Responsible for visual development, recruitment, and team management while creating style guides and character designs to enhance the game's overall aesthetic.
Creative Director / Art Director at Code Duck
January 1, 2024 - Present
Overseeing the project's visual development, marketing materials, and concept creation while engaging in 2D sprite animation.
2D Environment Artist at Glorgo’s Microplastics Mine
January 1, 2026 - Present
Focused on creating 2D environments and splash art, alongside developing UI animation assets to enhance user interaction.

Education

Bachelors Fine Arts at Otis College of Art and Design
August 3, 2022 - May 17, 2026
Game and Entertainment

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment