I am a passionate world designer with a background in Game and Entertainment. I specialize in visual development, character design, and art direction for brands and stories. My experience spans several roles, allowing me to collaborate effectively with teams to create engaging user experiences in immersive media. In my free time, I enjoy exploring new art techniques and technologies to enhance my craft, I believe in the power of storytelling through art and strive to create worlds that draw readers into new adventures. My goal is to push the boundaries of design and develop innovative experiences that captivate audiences.

Pinto Hanson

I am a passionate world designer with a background in Game and Entertainment. I specialize in visual development, character design, and art direction for brands and stories. My experience spans several roles, allowing me to collaborate effectively with teams to create engaging user experiences in immersive media. In my free time, I enjoy exploring new art techniques and technologies to enhance my craft, I believe in the power of storytelling through art and strive to create worlds that draw readers into new adventures. My goal is to push the boundaries of design and develop innovative experiences that captivate audiences.

Available to hire

I am a passionate world designer with a background in Game and Entertainment. I specialize in visual development, character design, and art direction for brands and stories. My experience spans several roles, allowing me to collaborate effectively with teams to create engaging user experiences in immersive media.

In my free time, I enjoy exploring new art techniques and technologies to enhance my craft, I believe in the power of storytelling through art and strive to create worlds that draw readers into new adventures. My goal is to push the boundaries of design and develop innovative experiences that captivate audiences.

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Language

English
Fluent

Work Experience

2D Environment Artist at Glorgo's Microplastics Mine
January 1, 2026 - Present
Created 2D environments and splash art illustrations, focusing on UI animation asset creation for a unique gaming experience.
2D Environment Artist at Glorgo’s Microplastics Mine
January 1, 2026 - Present
Focused on creating 2D environments and splash art, alongside developing UI animation assets to enhance user interaction.
Creative Director / Art Director at Code Duck
January 1, 2024 - Present
Overseeing the project's visual development, marketing materials, and concept creation while engaging in 2D sprite animation.
Art Director at Unchained - RPG
January 1, 2024 - Present
Responsible for visual development, recruitment, and team management while creating style guides and character designs to enhance the game's overall aesthetic.

Education

Bachelors Fine Arts at Otis College of Art and Design
August 3, 2022 - May 17, 2026
Game and Entertainment

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment