Available to hire
expert in using maya, mari, substance, after effects for facial rig and hand controlled rigs, advanced skeleton, rigging and skinning. excellent proven experience in facial expressions and face rigging. fully trained in all aspects of 3D production.
Experience Level
Expert
Expert
Expert
Expert
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Language
English
Fluent
Work Experience
Art Director & Graphic/ UX Designer at Liquid Death
May 20, 2025 - September 28, 2025Directed and designed a disruptive print marketing campaign for the ALT brand in alignment with brand purpose. Designed a smartphone application prototype that educated customers and encouraged creativity. Led the campaign to promote environmentally friendly recyclable drinking water. Conducted marketing research and branding archetypes to shape strategic messaging. Performed consumer analysis with deliverables for print marketing collateral.
Art Director, Game Designer & 3D Artist & Animator at Fury
May 1, 2024 - September 28, 2025Led and conceptualized Fury’s brand and cinematics, and produced design collateral, storytelling, and music direction. Executed 3D production pipeline (Maya, Mari, Arnold) to model, rig, texture characters/environments and animate scenes for cinematic rendering and gameplay. Collaborated with Unity to export assets for gameplay. Hired VO, mocap actors, musicians, and SFX talent; composited animations with VFX, audio, and final compositing for game assets and cinematics. Managed project timelines and coordinated tasks for on-time milestone delivery.
Product Designer and Animator at Nuthin' Ramin
December 1, 2020 - September 28, 2025Collaborated with art directors, graphic designers, and motion graphic artists to create a ramen brand. Conducted market research to identify niche opportunities. Iterated logo designs and motion graphic animations & packaging patterns. Designed a pitch deck and a design system aligned with the brand’s look and feel. Pitched and presented the final concept to potential investors.
Motion Designer & Editor at Arch Production & Design (Moose Knuckles Canada)
March 20, 2019 - September 28, 2025Designed and animated complex VFX, 3D animation and motion graphics using external footage libraries. Collaborated with the art director and sound director on the story and vision; performed tracking and rotoscoping in After Effects, frame-by-frame animation, and integrated 3D elements to produce final renders.
Art Director & Graphic/ UX Designer at Liquid Death
May 20, 2025 - September 28, 2025Directed and designed a disruptive print marketing campaign for ALT brand; designed a smartphone application prototype educating customers and encouraging creativity; led a branding-focused campaign promoting environmentally friendly recyclable drinking water; conducted marketing research and branding archetype work; performed consumer analysis to determine appropriate applications and print marketing collateral.
Art Director, Game Designer & 3D Artist & Animator at FURY (Video Game Demo)
May 1, 2024 - September 28, 2025Led and conceptualized FURY's brand and cinematics; managed 3D production pipeline (Maya, Mari, Arnold) to model, rig, texture characters and environments; animated scenes for cinematic rendering and gameplay; collaborated with Unity to export assets; hired VO, Mocap Actors, Musician and SFX talent; composed animations with complex VFX and audio; managed timelines to ensure on-time milestone delivery.
Product Designer and Animator at Nuthin’ Ramin
December 1, 2020 - September 28, 2025Collaborated with art directors and motion graphic artists to create a ramen brand; conducted market research and opportunities analysis; iterated logo designs, motion graphics, and packaging patterns; developed a design system and pitch deck; pitched final concept to potential investors.
Motion Designer & Editor at Arch Production & Design (Moose Knuckles Canada)
March 1, 2019 - September 28, 2025Designed and animated complex VFX, 3D animation, and motion graphics using external footage; collaborated with art director and sound director on story and vision; performed tracking, rotoscoping, and frame-by-frame animation in After Effects; integrated 3D elements and VFX for final renders under tight deadlines.
Art Director, Game Designer & 3D Artist & Animator at Fury (Video Game Demo)
May 1, 2024 - September 28, 2025Led and conceptualized Fury’s brand and cinematics, design collateral, story, and music. Executed 3D production pipeline (Maya, Mari, Arnold): modeled, rigged, and textured characters and environments; animated scenes for cinematic renders and gameplay assets. Collaborated with Unity for asset export, and hired VO, mocap, music, and SFX talent; combined complex VFX, audio, and compositing to deliver game assets and cinematics. Managed project timelines and milestones.
Product Designer and Animator at Nuthin ’ Ramin
December 1, 2020 - September 28, 2025Collaborated with art directors, graphic designers, and motion graphic artists to create a ramen brand. Conducted market research to identify niche opportunities; iterated logos, motion graphics, and packaging designs; developed a design system and pitch deck; presented final concept to potential investors.
Motion Designer & Editor at Arch Production & Design (Moose Knuckles Canada)
March 1, 2019 - September 28, 2025Designed and animated complex VFX, 3D animation, and motion graphics using external footage libraries. Collaborated with art director and sound director to shape story and vision; performed tracking and rotoscoping in After Effects; integrated 3D elements and final renders for marketing and brand assets under tight deadlines.
Art Director & Graphic/ UX Designer at Liquid Death
May 20, 2025 - September 28, 2025Directed and designed a disruptive print marketing campaign for ALT brand; Designed a smartphone application prototype educating customers and encouraging creativity; Led marketing initiatives promoting environmentally friendly recyclable drinking water; Conducted market research and branding archetyping to shape strategic messages; Produced consumer analyses and relevant print collateral.
Art Director, Game Designer & 3D Artist & Animator at Fury
May 1, 2024 - September 28, 2025Led and conceptualized Fury’s brand and cinematics, defined style, story, and music direction; Executed 3D production pipeline (Maya, Mari, Arnold) to model, rig, texture characters/environments and create cinematic scenes for both cutscenes and gameplay; Integrated assets with Unity for gameplay use; Coordinated VO, motion capture, music, and SFX; Composited animations with VFX and audio; Managed timelines and milestones.
Product Designer and Animator at Nuthin ’ Ramin
December 1, 2020 - September 28, 2025Collaborated with art directors and designers to create a ramen brand identity; Conducted market research and analyzed opportunities within the ramen sector; Iterated logo designs, motion graphics, and packaging patterns; Developed a design system and pitch deck; Pitched and presented to potential investors.
Motion Designer & Editor at Arch Production & Design (Moose Knuckles Canada)
March 1, 2019 - September 28, 2025Designed and animated complex VFX, 3D animation, and motion graphics using external footage libraries; Collaborated with the art director and sound director on story and vision; Performed tracking, rotoscoping, frame-by-frame animation, and integration of 3D elements for final renders under tight deadlines.
Art Director & Graphic/ UX Designer at Liquid Death
May 1, 2025 - September 28, 2025Directed and designed a disruptive print marketing campaign for an ALT brand aligned with the brand purpose. Designed a smartphone application prototype educating customers and encouraging creativity. Led marketing efforts promoting environmentally friendly recyclable drinking water. Conducted marketing research and branding archetypes to shape strategic messaging. Performed consumer analysis and produced print marketing collateral.
Art Director, Game Designer & 3D Artist & Animator at Fury (Video Game Demo)
May 1, 2024 - September 28, 2025Led and conceptualized Fury’s brand and cinematic direction, design collateral, story, and music. Executed 3D production pipeline (Maya, Mari, Arnold): modeled, rigged, and textured characters and environments; animated scenes for cinematic rendering and gameplay. Integrated assets with Unity for gameplay use. Hired VO, mocap actors, musicians, and SFX talent; composited animations with VFX and audio; managed timelines and milestones.
Product Designer and Animator at Nuthin ’ Ramin
December 1, 2020 - September 28, 2025Collaborated with art directors and motion graphic team to develop a ramen brand. Conducted market research on niche opportunities, iterated logos and motion graphics, designed packaging patterns, and built a design system. Created a pitch deck and presented final concept to potential investors.
Motion Designer & Editor at Arch Production & Design (Moose Knuckles Canada)
March 1, 2019 - September 28, 2025Designed and animated complex VFX, 3D animation, and motion graphics using external footage libraries. Collaborated with art director and sound director to shape story and vision; utilized After Effects for tracking, rotoscoping, frame-by-frame animation, and 3D element integration to produce final renders under tight deadlines.
Animation Director, 3D Generalist, Game Designer, Animator, Post-production Special Effects Artist at FURY
May 1, 2024 - October 14, 2025Led creative concepting, storyboarding, animatics and game level design in collaboration with the game developer. Managed the full 3D production pipeline: concept art, modeling, texturing, baking maps, UV mapping and maintaining low topology for animation using Maya, Mari, Arnold, ZBrush, and After Effects. Built intricate 3D models and rigs with custom controllers, set-driven keys, and blend shapes. Produced character and environment animations for both Maya output and Unity integration. Performed video editing and compositing to integrate 3D sequences with live footage, adding music, SFX and motion graphics to deliver polished cutscenes.
Motion Graphics Artist at Direct Agents
December 1, 2020 - October 14, 2025Storyboarded and created short-form GIFs and videos for Belkin USA’s Holiday campaign 2020. Collaborated with advertising and art direction teams to produce high-quality videos per client briefs, creating 3D elements and photo composites with motion graphics, particle effects, and color design. Responsible for sound and music FX design and final output on After Effects; edited in Premiere Pro and optimized renders for multiple formats.
Motion Graphics Artist and VFX Artist at Arch Production & Design / Mooseknuckles Canada
June 1, 2021 - October 14, 2025Conceptualize, storyboard, plan, design, and animate motion graphics for in-store promotions. Delivered VFX solutions and integrated 3D elements with footage using After Effects, Cinema 4D, and Maya. Collaborated with in-house musicians for sound design and ensured final outputs aligned with brand aesthetics.
Animation Director, 3D Generalist, Game Designer, Animator, Post-production Special Effects Artist at FURY
May 1, 2024 - October 14, 2025Led concepting, storyboarding, animatics and game level design; managed the full 3D production pipeline (concept art, modeling, texturing, baking maps, UV mapping, low topology for animation) using Maya, Mari, Arnold, ZBrush, and After Effects. Created intricate 3D models and rigs, authored character controllers, and produced animations for Maya output and Unity integration. Performed video editing and compositing to integrate 3D animations into footage with music, SFX, and motion graphics for polished content.
Motion Graphics Artist and VFX Artist at Arch Production & Design ( Mooseknuckles Canada )
June 1, 2021 - October 14, 2025Conceptualized, storyboarded, planned, designed, and animated motion graphics for in-store promotion; delivered VFX sequences aligned with brand aesthetic; combined 3D elements in compositing using Cinema 4D and Maya; collaborated with in-house musicians for sound design; produced final renders and ensured brand alignment.
Motion Graphics Artist at Direct Agents
December 1, 2020 - October 14, 2025Storyboarded and produced a series of short-form GIFs and videos for Belkin USA’s Holiday campaign 2020; created 3D elements and motion graphics with particle effects, color design, and final output for social media; handled sound effects and final renders in After Effects and Premiere Pro.
Motion Designer & Editor at Arch Production & Design (Moose Knuckles Canada)
January 1, 2018 - March 1, 2023Designed and animated complex Visual Effects/VFX, 3D animation & motion graphics/transitions. Collaborated with art director and sound director on the story and vision of the videos along with SFX. Utilized After Effects tools to perform tracking and rotoscoping, frame-by-frame animation, color grading, combined 3D elements, complex VFX and animated graphic art to produce final renders. Worked under strict director guidelines to produce revisions and finals under tight deadlines.
Art Director, Game Designer & 3D Artist & Animator at Fury (Video Game Demo)
August 1, 2021 - May 1, 2024Led and conceptualized FURY’s brand and cinematics, design collateral, story & music. Executed 3D production pipeline: Maya, Mari, Arnold in complete 3D production. Creating animation from scratch. Designed and implemented complex visual effects using 3D software and After Effects’ layered compositing systems. Enhanced color correction & lighting, color and visual style of each shot using advanced overlays. Composited animations with complex VFX, audio, & compositing to create game assets, animations and cinematics. Worked under strict deadlines to meet deliverables in a fast-paced environment. Created animated titles, infographics and other dynamic elements to enhance the visual style.
Education
B.F.A. in Animation & Game Design at Fashion Institute of Technology, New York, NY
January 11, 2030 - May 1, 2024A.A.S. in Communication Design at Fashion Institute of Technology, New York, NY
January 11, 2030 - May 1, 2022Graphic Design at Pratt Institute, New York, NY
January 1, 2019 - September 28, 2025Digital Product Design at Pratt Institute, New York, NY
January 1, 2019 - September 28, 2025UX Design at Pratt Institute, New York, NY
January 1, 2019 - September 28, 2025B.F.A. in Animation & Game Design at Fashion Institute of Technology, New York, NY
January 11, 2030 - May 1, 2024A.A.S. in Communication Design at Fashion Institute of Technology, New York, NY
January 11, 2030 - May 1, 2022Graphic Design Certificate at Pratt Institute, New York, NY
January 11, 2030 - January 1, 2019Digital Product Design Certificate at Pratt Institute, New York, NY
January 11, 2030 - January 1, 2019UX Design Certificate at Pratt Institute, New York, NY
January 11, 2030 - January 1, 2019B.F.A. in Animation & Game Design at Fashion Institute of Technology
January 11, 2030 - May 1, 2024A.A.S. in Communication Design at Fashion Institute of Technology
January 11, 2030 - May 1, 2022B.F.A. in Animation & Game Design at Fashion Institute of Technology
January 11, 2030 - May 1, 2024A.A.S. in Communication Design at Fashion Institute of Technology
January 11, 2030 - May 1, 2022Graphic Design Certificate at Pratt Institute
January 11, 2030 - January 1, 2019Digital Product Design Certificate at Pratt Institute
January 11, 2030 - January 1, 2019UX Design Certificate at Pratt Institute
January 11, 2030 - January 1, 2019B.F.A. in Animation & Game Design at Fashion Institute of Technology
January 11, 2030 - May 1, 2024A.A.S. in Communication Design at Fashion Institute of Technology
January 11, 2030 - May 1, 2022Graphic Design Certificate at Pratt Institute
January 11, 2030 - January 1, 2019Digital Product Design Certificate at Pratt Institute
January 11, 2030 - January 1, 2019UX Design Certificate at Pratt Institute
January 11, 2030 - January 1, 2019Bachelor of Fine Arts at Fashion Institute of Technology, SUNY
January 11, 2030 - May 1, 2024Associate in Applied Science at Fashion Institute of Technology, SUNY
January 11, 2030 - May 1, 2022Certificate in Graphic Design at Pratt School of Continuing and Professional Studies
November 1, 2019 - October 14, 2025Certificate in Digital Product Design at Pratt School of Continuing and Professional Studies
November 1, 2019 - October 14, 2025Certificate in UX Design at Pratt School of Continuing and Professional Studies
November 1, 2019 - October 14, 2025Bachelor of Fine Arts, Animation, Interactive Media, Game Design at Fashion Institute of Technology (FIT), New York, NY
January 11, 2030 - May 1, 2024Associate in Applied Science, Communication Design at Fashion Institute of Technology (FIT), New York, NY
January 11, 2030 - May 1, 2022Certificate in Graphic Design at Pratt Institute, Pratt School of Continuing and Professional Studies
November 1, 2019 - October 14, 2025Certificate in Digital Product Design at Pratt Institute, Pratt School of Continuing and Professional Studies
November 1, 2019 - October 14, 2025Certificate in UX Design at Pratt Institute, Pratt School of Continuing and Professional Studies
November 1, 2019 - October 14, 2025B.F.A. in Animation & Game Design (GPA: 3.91) at Fashion Institute of Technology, New York, NY
January 11, 2030 - May 1, 2024A.A.S. in Communication Design (GPA: 3.91) at Fashion Institute of Technology, New York, NY
January 11, 2030 - May 1, 2022Qualifications
Graphic Design
January 1, 2019 - September 28, 2025Digital Product Design
January 1, 2019 - September 28, 2025UX Design
January 1, 2019 - September 28, 2025Graphic Design
January 11, 2030 - January 1, 2019Digital Product Design
January 11, 2030 - January 1, 2019UX Design
January 11, 2030 - January 1, 2019Graphic Design
January 11, 2030 - January 1, 2019Digital Product Design
January 11, 2030 - January 1, 2019UX Design
January 11, 2030 - January 1, 2019Graphic Design Certificate
January 11, 2030 - January 1, 2019Digital Product Design Certificate
January 11, 2030 - January 1, 2019UX Design Certificate
January 11, 2030 - January 1, 2019Graphic Design Certificate
January 11, 2030 - January 1, 2019Digital Product Design Certificate
January 11, 2030 - January 1, 2019UX Design Certificate
January 11, 2030 - January 1, 2019Graphic Design Certificate
November 1, 2019 - October 14, 2025Digital Product Design Certificate
November 1, 2019 - October 14, 2025UX Design Certificate
November 1, 2019 - October 14, 2025Graphic Design Certificate
January 11, 2030 - October 14, 2025Digital Product Design Certificate
January 11, 2030 - October 14, 2025UX Design Certificate
January 11, 2030 - October 14, 2025Graphic Design
January 1, 2019 - May 13, 2026Digital Product Design
January 1, 2019 - May 13, 2026UX Design
January 1, 2019 - May 13, 2026Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
Experience Level
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