Peter Gkoritsas

Available to hire

3D Artist with 4 years’ of experience creating stylized characters and creatures. Expert in high-to-low poly workflows, UV unwrapping/texturing, rigging, and optimization for AR, games, and animation.

About

3D Artist with 4 years’ of experience creating stylized characters and creatures. Expert in high-to-low poly workflows, UV unwrapping/texturing, rigging, and optimization for AR, games, and animation. Skilled in sculpting for both physical production and game
ready pipelines, with deep knowledge of constraints for 3D printing, plastic injection molding, CNC machining, and silicone molding.

I am a fast learner, self-taught in 4+ major 3D softwares and currently advancing Unreal Engine 5 & Blueprint scripting. Proven track record of delivering error-free, production ready models, streamlining cross-department workflows, and meeting tight deadlines without compromising quality.

  • Joined September 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Manufacturing
  • Education
  • Professional Services

Projects · 6

Work experience

Character Artist / 3D Designer · Para Bellum Games LtdDec 2025 – Sep 2025

Remote role delivering stylized and realistic high-poly character models, creatures, and props for collectible miniatures. Designed assets balancing visual storytelling with production efficiency. Collaborated with cross-disciplinary teams to ensure accuracy and manufacturability. Provided production-ready models for 3D printing, painting, and engineering; reduced errors and optimized workflow. Specialized in UV unwrapping, UV texturing, low-poly and subdivision modeling. Optimized models for web and AR viewing with high visual quality and fast load times. Developed workflows using traditional photography and Photoshop for texture creation; collaborated with photographers and stakeholders and iterated feedback for visual consistency.

3D Character Artist/3D Designer · Para bellum GamesJun 2022 – Feb 2025 · 2 yrs 9 mos

Sculpted stylized and realistic high-poly characters, creatures, and props for collectible miniatures. Designed assets balancing visual storytelling with production efficiency. Collaborated with cross-disciplinary teams to ensure accuracy and manufacturability. Provided technical-ready models for production teams (3D printing, painting, engineering) to reduce errors and optimize workflow.

Education

Bachelor of Fine Arts in Digital Arts · University of Middlesex2017 – 2020

Certifications and awards

Bachelor of Fine Arts in Digital Arts2017 – 2020

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