3D Artist with 4 years’ of experience creating stylized characters and creatures. Expert in high-to-low poly workflows, UV unwrapping/texturing, rigging, and optimization for AR, games, and animation. Skilled in sculpting for both physical production and game ready pipelines, with deep knowledge of constraints for 3D printing, plastic injection molding, CNC machining, and silicone molding. I am a fast learner, self-taught in 4+ major 3D softwares and currently advancing Unreal Engine 5 & Blueprint scripting. Proven track record of delivering error-free, production ready models, streamlining cross-department workflows, and meeting tight deadlines without compromising quality.

Peter Gkoritsas

3D Artist with 4 years’ of experience creating stylized characters and creatures. Expert in high-to-low poly workflows, UV unwrapping/texturing, rigging, and optimization for AR, games, and animation. Skilled in sculpting for both physical production and game ready pipelines, with deep knowledge of constraints for 3D printing, plastic injection molding, CNC machining, and silicone molding. I am a fast learner, self-taught in 4+ major 3D softwares and currently advancing Unreal Engine 5 & Blueprint scripting. Proven track record of delivering error-free, production ready models, streamlining cross-department workflows, and meeting tight deadlines without compromising quality.

Available to hire

3D Artist with 4 years’ of experience creating stylized characters and creatures. Expert in high-to-low poly workflows, UV unwrapping/texturing, rigging, and optimization for AR, games, and animation. Skilled in sculpting for both physical production and game
ready pipelines, with deep knowledge of constraints for 3D printing, plastic injection molding, CNC machining, and silicone molding.

I am a fast learner, self-taught in 4+ major 3D softwares and currently advancing Unreal Engine 5 & Blueprint scripting. Proven track record of delivering error-free, production ready models, streamlining cross-department workflows, and meeting tight deadlines without compromising quality.

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Language

English
Fluent

Work Experience

Character Artist / 3D Designer at Para Bellum Games Ltd
December 31, 2025 - September 6, 2025
Remote role delivering stylized and realistic high-poly character models, creatures, and props for collectible miniatures. Designed assets balancing visual storytelling with production efficiency. Collaborated with cross-disciplinary teams to ensure accuracy and manufacturability. Provided production-ready models for 3D printing, painting, and engineering; reduced errors and optimized workflow. Specialized in UV unwrapping, UV texturing, low-poly and subdivision modeling. Optimized models for web and AR viewing with high visual quality and fast load times. Developed workflows using traditional photography and Photoshop for texture creation; collaborated with photographers and stakeholders and iterated feedback for visual consistency.
3D Character Artist/3D Designer at Para bellum Games
June 7, 2022 - February 7, 2025
Sculpted stylized and realistic high-poly characters, creatures, and props for collectible miniatures. Designed assets balancing visual storytelling with production efficiency. Collaborated with cross-disciplinary teams to ensure accuracy and manufacturability. Provided technical-ready models for production teams (3D printing, painting, engineering) to reduce errors and optimize workflow.

Education

Bachelor of Fine Arts in Digital Arts at University of Middlesex
January 1, 2017 - January 1, 2020

Qualifications

Bachelor of Fine Arts in Digital Arts
January 1, 2017 - January 1, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Manufacturing, Education, Professional Services