3D Artist with 4 years’ of experience creating stylized characters and creatures. Expert in high-to-low poly workflows, UV unwrapping/texturing, rigging, and optimization for AR, games, and animation. Skilled in sculpting for both physical production and game
ready pipelines, with deep knowledge of constraints for 3D printing, plastic injection molding, CNC machining, and silicone molding.
I am a fast learner, self-taught in 4+ major 3D softwares and currently advancing Unreal Engine 5 & Blueprint scripting. Proven track record of delivering error-free, production ready models, streamlining cross-department workflows, and meeting tight deadlines without compromising quality.
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