Available to hire
Experienced Indie game developer with 3 released games, Unity Certified User Programmer, also with 2.5 years of Unreal Engine 5/Blueprints (developing my own Third Person Openworld Zombie Shooter).
Eight Years C++ Professional experience in Various sectors of Industry.
Friendly, reliable and adaptable, willing to undertake any game related role, quick learner. No game idea is wrong, let me help bring it to life (with helpful suggestions along the way)!
Language
English
Fluent
Spanish; Castilian
Advanced
Work Experience
Game Developer / Owner at Rocket Powered Chimp Games
May 1, 2020 - PresentPlanned and released 3 PC games (Zombie Hunter New Amsterdam, Wunderland City Darkness Inside, Trash Zombies) using Unity (C#) and published on itch.io. Prototyping a Third Person Multiplayer Open World Demo using Unreal Engine 5; involved in playtesting and gathering feedback to improve gameplay and robustness.
Playtester at Ubisoft
February 1, 2023 - February 1, 2023Pre-Alpha playtesting (under NDA) of a PC game; identified bugs and provided constructive feedback via Discord to help reduce errors by ~5%.
Playtester at Ubisoft
August 1, 2021 - August 1, 2021Playtesting on Riders Republic (PS4); reported bugs and suggested UI improvements which were considered by the development team.
Investor / Trader at Self-Employed
November 1, 2002 - May 1, 2020Active daily trading of UK/US stocks and spread betting of UK stocks and currencies; aimed for ROI between 5-10% per trade and broader portfolio management.
Director / C++ Consultant at Heron Systems Limited
August 1, 1997 - July 1, 2002Provided consultancy as a Senior C++ Developer to multiple large companies across Telecoms, Transport, Energy, and Aviation; roles were 3–4 month contracts with consistent extensions due to reliable performance and impact on code quality (notably achieving a 94% weekly bug-fix rate in one engagement).
Senior C++ Software Engineer at Air Miles Limited
January 1, 2001 - November 1, 2001Involved in re-engineering existing software and completing around 80 bug fixes to improve reliability; used Visual Studio and SourceSafe for version control.
Senior C++ Software Engineer at Cubic Transportation Systems / ICL (UK) Limited
December 1, 1998 - November 1, 2000Created 100% of GUI test harnesses and Ticketing Device Simulators used by the ICL team on the London Underground Tube Ticketing Porting Project; developed using C++ and Visual Basic 6 to enable repeatable testing from known data.
Senior Software Engineer at BT London Software Centre / ICL
August 1, 1997 - November 1, 1998Contributed enhancements and bug fixes to the British Telecoms ’192 Directory Assistance’ software, improving user satisfaction and reducing errors.
Senior Software Engineer at Hughes (now Raytheon) UK Ltd
May 1, 1996 - August 1, 1997Implemented fixes for the FIRST ATC training simulator; prototyped a Voice Communication system using hardware integration with C++ and Windows GUI.
Graduate Software Engineer at FMA Systems Limited
July 1, 1994 - May 1, 1996Developed GUI components for an Oil Terminal Automation System (TA Plus) using C++ and Visix Galaxy API; followed UML designs to deliver reliable software.
Industrial Placement at Rank Xerox International Headquarters
August 1, 1991 - September 1, 1992Systems support and administration for LAN and Sun SPARC workstations; supported over 700 users and maintained hardware/software configurations.
Education
BSc (Hons) Computer Science 2.1 at Oxford Brookes University
September 1, 1987 - August 1, 1993POET Object Database training course at POET Software (Gmbh) London
January 1, 1991 - January 1, 1991C++ Programming Course at Learning Tree International Limited
January 1, 1994 - January 1, 1994QA Training Limited Advanced C++ at QA Training Limited
January 1, 1997 - January 1, 1997Qualifications
Unity Certified User: Programmer
September 1, 2020 - April 20, 2026POET Object Database training course
January 1, 1991 - January 1, 1991QA Training Limited Advanced C++
January 1, 1997 - January 1, 1997Learning Tree International Limited C++ Programming Course
January 1, 1994 - January 1, 1994Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
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