Experienced Indie game developer with 3 released games, Unity Certified User Programmer, also with 2.5 years of Unreal Engine 5/Blueprints (developing my own Third Person Openworld Zombie Shooter). Eight Years C++ Professional experience in Various sectors of Industry. Friendly, reliable and adaptable, willing to undertake any game related role, quick learner. No game idea is wrong, let me help bring it to life (with helpful suggestions along the way)!

Philip Harland

Experienced Indie game developer with 3 released games, Unity Certified User Programmer, also with 2.5 years of Unreal Engine 5/Blueprints (developing my own Third Person Openworld Zombie Shooter). Eight Years C++ Professional experience in Various sectors of Industry. Friendly, reliable and adaptable, willing to undertake any game related role, quick learner. No game idea is wrong, let me help bring it to life (with helpful suggestions along the way)!

Available to hire

Experienced Indie game developer with 3 released games, Unity Certified User Programmer, also with 2.5 years of Unreal Engine 5/Blueprints (developing my own Third Person Openworld Zombie Shooter).

Eight Years C++ Professional experience in Various sectors of Industry.

Friendly, reliable and adaptable, willing to undertake any game related role, quick learner. No game idea is wrong, let me help bring it to life (with helpful suggestions along the way)!

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Game Developer / Owner at Rocket Powered Chimp Games
May 1, 2020 - Present
Planned and released 3 PC games (Zombie Hunter New Amsterdam, Wunderland City Darkness Inside, Trash Zombies) using Unity (C#) and published on itch.io. Prototyping a Third Person Multiplayer Open World Demo using Unreal Engine 5; involved in playtesting and gathering feedback to improve gameplay and robustness.
Playtester at Ubisoft
February 1, 2023 - February 1, 2023
Pre-Alpha playtesting (under NDA) of a PC game; identified bugs and provided constructive feedback via Discord to help reduce errors by ~5%.
Playtester at Ubisoft
August 1, 2021 - August 1, 2021
Playtesting on Riders Republic (PS4); reported bugs and suggested UI improvements which were considered by the development team.
Investor / Trader at Self-Employed
November 1, 2002 - May 1, 2020
Active daily trading of UK/US stocks and spread betting of UK stocks and currencies; aimed for ROI between 5-10% per trade and broader portfolio management.
Director / C++ Consultant at Heron Systems Limited
August 1, 1997 - July 1, 2002
Provided consultancy as a Senior C++ Developer to multiple large companies across Telecoms, Transport, Energy, and Aviation; roles were 3–4 month contracts with consistent extensions due to reliable performance and impact on code quality (notably achieving a 94% weekly bug-fix rate in one engagement).
Senior C++ Software Engineer at Air Miles Limited
January 1, 2001 - November 1, 2001
Involved in re-engineering existing software and completing around 80 bug fixes to improve reliability; used Visual Studio and SourceSafe for version control.
Senior C++ Software Engineer at Cubic Transportation Systems / ICL (UK) Limited
December 1, 1998 - November 1, 2000
Created 100% of GUI test harnesses and Ticketing Device Simulators used by the ICL team on the London Underground Tube Ticketing Porting Project; developed using C++ and Visual Basic 6 to enable repeatable testing from known data.
Senior Software Engineer at BT London Software Centre / ICL
August 1, 1997 - November 1, 1998
Contributed enhancements and bug fixes to the British Telecoms ’192 Directory Assistance’ software, improving user satisfaction and reducing errors.
Senior Software Engineer at Hughes (now Raytheon) UK Ltd
May 1, 1996 - August 1, 1997
Implemented fixes for the FIRST ATC training simulator; prototyped a Voice Communication system using hardware integration with C++ and Windows GUI.
Graduate Software Engineer at FMA Systems Limited
July 1, 1994 - May 1, 1996
Developed GUI components for an Oil Terminal Automation System (TA Plus) using C++ and Visix Galaxy API; followed UML designs to deliver reliable software.
Industrial Placement at Rank Xerox International Headquarters
August 1, 1991 - September 1, 1992
Systems support and administration for LAN and Sun SPARC workstations; supported over 700 users and maintained hardware/software configurations.

Education

BSc (Hons) Computer Science 2.1 at Oxford Brookes University
September 1, 1987 - August 1, 1993
POET Object Database training course at POET Software (Gmbh) London
January 1, 1991 - January 1, 1991
C++ Programming Course at Learning Tree International Limited
January 1, 1994 - January 1, 1994
QA Training Limited Advanced C++ at QA Training Limited
January 1, 1997 - January 1, 1997

Qualifications

Unity Certified User: Programmer
September 1, 2020 - April 20, 2026
POET Object Database training course
January 1, 1991 - January 1, 1991
QA Training Limited Advanced C++
January 1, 1997 - January 1, 1997
Learning Tree International Limited C++ Programming Course
January 1, 1994 - January 1, 1994

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services