I am a 3D Character Artist & Animator with deep expertise in creating hyper-realistic and stylized characters—fully rigged and expression-ready from day one. Every character I build is delivered fully rigged, expression-ready, and animation-ready—whether for games, films, cinematics, or real-time engines. I design complete facial rigs with shape key-based expressions covering every emotion and nuance, working with tools like Marvelous Designer and Substance Painter. My animation workflow combines anatomy-driven character animation at 30 & 60 FPS, physics-based motion using Cascadeur, and real-time scene building in iClone. I offer freelance projects and full-time positions worldwide, with a focus on delivering something extraordinary together.

Pouria Fotovat

I am a 3D Character Artist & Animator with deep expertise in creating hyper-realistic and stylized characters—fully rigged and expression-ready from day one. Every character I build is delivered fully rigged, expression-ready, and animation-ready—whether for games, films, cinematics, or real-time engines. I design complete facial rigs with shape key-based expressions covering every emotion and nuance, working with tools like Marvelous Designer and Substance Painter. My animation workflow combines anatomy-driven character animation at 30 & 60 FPS, physics-based motion using Cascadeur, and real-time scene building in iClone. I offer freelance projects and full-time positions worldwide, with a focus on delivering something extraordinary together.

Available to hire

I am a 3D Character Artist & Animator with deep expertise in creating hyper-realistic and stylized characters—fully rigged and expression-ready from day one. Every character I build is delivered fully rigged, expression-ready, and animation-ready—whether for games, films, cinematics, or real-time engines. I design complete facial rigs with shape key-based expressions covering every emotion and nuance, working with tools like Marvelous Designer and Substance Painter. My animation workflow combines anatomy-driven character animation at 30 & 60 FPS, physics-based motion using Cascadeur, and real-time scene building in iClone. I offer freelance projects and full-time positions worldwide, with a focus on delivering something extraordinary together.

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Language

English
Advanced
Persian
Fluent

Work Experience

3D Artist at Freelancer
December 1, 2020 - May 1, 2023
Worked closely with art directors to ensure consistency in style and quality across all 3D assets. Collaborated with other artists, animators, and programmers to execute projects on time and within budget constraints. Delivered high-quality work under tight deadlines while maintaining a positive attitude towards challenging tasks.
3D Artist at Freelancer, Iran
December 1, 2020 - May 1, 2023
Worked closely with art directors to ensure consistency in style and quality across all 3D assets. Collaborated with other artists, animators, and programmers to execute projects on time and within budget constraints. Delivered high-quality work under tight deadlines, maintaining a positive attitude toward challenging tasks.
3D Character Artist at Freelancer
December 1, 2020 - Present
Designed and delivered fully-rigged hyper-real and stylized characters for games and film. Built complete facial rigs with full shape expression libraries covering every emotion & nuance.

Education

Bachelor In Architectural Science at University of Architect And 3d Designing
January 1, 2020 - May 29, 2026
Bachelor In Architectural Science at University of Architect And 3d Designing – Iran, Isfahan
January 11, 2030 - May 29, 2026
Bachelor in Architectural Science at University of Isfahan
January 1, 2016 - January 1, 2020
Bachelor in Architectural Science at Isfahan University of Art
January 1, 2018 - January 1, 2022
Bachelor in Architectural Science at Isfahan University of Art & 3D Design
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services, Other, Software & Internet, Education
    paper Greatest swordman in japan

    my specialty is designing and creating hyperreal and stylized fully rigged characters with all facial expressions in the form of a blend shape with 8k textures and UV skin, as well as soft animation at 30 and 60 fps according to the anatomy and body rig in Blender. If you are interested, please let me send you a sample. The designed rig is standard and can be recognized on all platforms including mixamo, unity, etc.

    paper Ancient Rome Decimatio

    Hyperreal Journey — Cinematic 3D Animation
    This project is a cinematic 3D animation created entirely in Blender, focusing on hyperrealistic character creation, advanced environment design, and high-end visual storytelling.
    The goal was to achieve a realistic balance between character performance, lighting, materials, and environmental atmosphere while maintaining a strong cinematic aesthetic. Every asset was carefully crafted to support the narrative and enhance immersion.
    Character Development
    The characters were developed using a hyperreal workflow, emphasizing realistic facial anatomy, skin detailing, physically accurate shaders, groomed hair systems, and expressive animation. Special attention was given to micro-details such as skin imperfections, subsurface scattering, and natural motion to create believable performances.
    Environment Design
    The environments were designed to deliver a rich sense of scale and realism. The scenes feature detailed architecture, physically based materials, atmospheric effects, volumetric lighting, and carefully composed layouts inspired by modern cinematic productions. Each location was built to support storytelling while maintaining visual authenticity.
    Technical Workflow
    Modeling: Blender
    Sculpting: Blender
    Texturing: PBR Workflow
    Shading: Principled BSDF & Custom Shader Networks
    Lighting: HDRI + Cinematic Lighting Setup
    Rendering: Cycles
    Compositing: Blender Compositor
    Animation: Blender Rigging & Character Animation System
    Key Features
    Hyperrealistic digital humans
    Cinematic environment design
    Physically based materials and lighting
    High-quality character animation
    Advanced rendering and compositing
    Story-driven visual development
    This project represents my exploration of photorealistic character creation and cinematic world-building, combining technical precision with artistic storytelling to create an immersive visual experience.
    Software Used: Blender, Substance Painter, Photoshop

    paper Wich one do you think will have the girl?

    Hyperreal Journey — Cinematic 3D Animation
    This project is a cinematic 3D animation created entirely in Blender, focusing on hyperrealistic character creation, advanced environment design, and high-end visual storytelling.
    The goal was to achieve a realistic balance between character performance, lighting, materials, and environmental atmosphere while maintaining a strong cinematic aesthetic. Every asset was carefully crafted to support the narrative and enhance immersion.
    Character Development
    The characters were developed using a hyperreal workflow, emphasizing realistic facial anatomy, skin detailing, physically accurate shaders, groomed hair systems, and expressive animation. Special attention was given to micro-details such as skin imperfections, subsurface scattering, and natural motion to create believable performances.
    Environment Design
    The environments were designed to deliver a rich sense of scale and realism. The scenes feature detailed architecture, physically based materials, atmospheric effects, volumetric lighting, and carefully composed layouts inspired by modern cinematic productions. Each location was built to support storytelling while maintaining visual authenticity.
    Technical Workflow
    Modeling: Blender
    Sculpting: Blender
    Texturing: PBR Workflow
    Shading: Principled BSDF & Custom Shader Networks
    Lighting: HDRI + Cinematic Lighting Setup
    Rendering: Cycles
    Compositing: Blender Compositor
    Animation: Blender Rigging & Character Animation System
    Key Features
    Hyperrealistic digital humans
    Cinematic environment design
    Physically based materials and lighting
    High-quality character animation
    Advanced rendering and compositing
    Story-driven visual development
    This project represents my exploration of photorealistic character creation and cinematic world-building, combining technical precision with artistic storytelling to create an immersive visual experience.
    Software Used: Blender, Substance Painter, Photoshop