Available to hire
I’m a veteran game designer with strong skills in level design, prototyping and system design. I’m also a skilled C# programmer with almost a decade of experience with Unity.
Throughout my career I’ve consistently been acknowledged as a professional and self-motivated hard worker who is always ready to assume leadership roles to help my team deliver to the best of its ability.
Skills
Experience Level
Language
English
Fluent
Work Experience
Game Developer/Designer at Spunge Games
February 1, 2022 - September 30, 2025Games design and programming for mul�ple game projects in Unity
Faily Brakes 1 & 2, Faily Skater – post-release design & programming
Dumb Ways to Die 4 – puzzle development; puzzle minigame design
& development for seasonal content
Faily Brakes Roadtrip – metagame design & programming
Unannounced – core gameplay, metagame & economy design; game
systems & gameplay programming
Unannounced – level design; gameplay programming
Lecturer, Video Game History & Theory at Australian College of the Arts
January 1, 2021 - February 1, 2022Developing and delivering tertiary level content
Course Coordinator, A Level Computer Science at Sussex Downs College
January 1, 2015 - January 1, 2017Developed and delivered tertiary level content. Provided measurable
improvement in grades, outcomes, and student engagement.
Associate Lecturer, Game Design at SAE Institute, Brisbane
January 1, 2010 - January 1, 2015Developed and delivered tertiary level content
QA Tester, Senior QA Tester at THQ Studio Australia
January 1, 2007 - January 1, 2009Executed & developed test cases and test plans. Maintained test databases
Avatar: The Last Airbender: The Burning Earth (2007) (Wii, PS2, X360)
Frontlines: Fuel of War (2008) (PS3)
Avatar: The Last Airbender: Into The Inferno (2008) (Wii, PS2)
2 unreleased titles
Game Developer/Designer at Spunge Games
February 1, 2022 - September 30, 2025Games design and programming for multiple game projects in Unity
Faily Brakes 1 & 2, Faily Skater – post-release design & programming
Dumb Ways to Die 4 – puzzle development; puzzle minigame design & development for seasonal content
Faily Brakes Roadtrip – metagame design & programming
Unannounced – core gameplay, metagame & economy design; game systems & gameplay programming
Unannounced – level design; gameplay programming
Education
Bachelor of Design (Industrial Design) (Honours) at Queensland University of Technology
January 1, 2018 - December 31, 2021Masters of Technology & Innovation at The University of Queensland
January 1, 2011 - December 31, 2012Bachelor of Interactive Entertainment (Game Design) at QANTM College Brisbane
January 1, 2008 - December 31, 2009Qualifications
Industry Experience
Gaming, Education
Skills
Experience Level
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