I'm a veteran game designer with strong skills in level design, prototyping and system design. I'm also a skilled C# programmer with almost a decade of experience with Unity. Throughout my career I've consistently been acknowledged as a professional and self-motivated hard worker who is always ready to assume leadership roles to help my team deliver to the best of its ability.

Mathieu Halley

I'm a veteran game designer with strong skills in level design, prototyping and system design. I'm also a skilled C# programmer with almost a decade of experience with Unity. Throughout my career I've consistently been acknowledged as a professional and self-motivated hard worker who is always ready to assume leadership roles to help my team deliver to the best of its ability.

Available to hire

I’m a veteran game designer with strong skills in level design, prototyping and system design. I’m also a skilled C# programmer with almost a decade of experience with Unity.
Throughout my career I’ve consistently been acknowledged as a professional and self-motivated hard worker who is always ready to assume leadership roles to help my team deliver to the best of its ability.

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Experience Level

Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer/Designer at Spunge Games
February 1, 2022 - September 30, 2025
Games design and programming for mul�ple game projects in Unity Faily Brakes 1 & 2, Faily Skater – post-release design & programming Dumb Ways to Die 4 – puzzle development; puzzle minigame design & development for seasonal content Faily Brakes Roadtrip – metagame design & programming Unannounced – core gameplay, metagame & economy design; game systems & gameplay programming Unannounced – level design; gameplay programming
Lecturer, Video Game History & Theory at Australian College of the Arts
January 1, 2021 - February 1, 2022
Developing and delivering tertiary level content
Course Coordinator, A Level Computer Science at Sussex Downs College
January 1, 2015 - January 1, 2017
Developed and delivered tertiary level content. Provided measurable improvement in grades, outcomes, and student engagement.
Associate Lecturer, Game Design at SAE Institute, Brisbane
January 1, 2010 - January 1, 2015
Developed and delivered tertiary level content
QA Tester, Senior QA Tester at THQ Studio Australia
January 1, 2007 - January 1, 2009
Executed & developed test cases and test plans. Maintained test databases Avatar: The Last Airbender: The Burning Earth (2007) (Wii, PS2, X360) Frontlines: Fuel of War (2008) (PS3) Avatar: The Last Airbender: Into The Inferno (2008) (Wii, PS2) 2 unreleased titles
Game Developer/Designer at Spunge Games
February 1, 2022 - September 30, 2025
Games design and programming for multiple game projects in Unity Faily Brakes 1 & 2, Faily Skater – post-release design & programming Dumb Ways to Die 4 – puzzle development; puzzle minigame design & development for seasonal content Faily Brakes Roadtrip – metagame design & programming Unannounced – core gameplay, metagame & economy design; game systems & gameplay programming Unannounced – level design; gameplay programming

Education

Bachelor of Design (Industrial Design) (Honours) at Queensland University of Technology
January 1, 2018 - December 31, 2021
Masters of Technology & Innovation at The University of Queensland
January 1, 2011 - December 31, 2012
Bachelor of Interactive Entertainment (Game Design) at QANTM College Brisbane
January 1, 2008 - December 31, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education

Experience Level

Intermediate
Intermediate

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