Hi, I'm Paul Saturno, a Level Designer who loves crafting immersive game spaces, balancing pacing, and guiding players through memorable moments using Unreal Engine and Unity. I specialize in blocking out monolith-scale combat zones, shaping sightlines, and iterating layouts from concept to final build. I'm motivated by collaborative, iterative development and enjoy turning feedback into tight, playable experiences. When I'm not designing levels, I explore new tools and techniques to keep my craft fresh and help teams ship polished, engaging games.

Paul Saturno

Hi, I'm Paul Saturno, a Level Designer who loves crafting immersive game spaces, balancing pacing, and guiding players through memorable moments using Unreal Engine and Unity. I specialize in blocking out monolith-scale combat zones, shaping sightlines, and iterating layouts from concept to final build. I'm motivated by collaborative, iterative development and enjoy turning feedback into tight, playable experiences. When I'm not designing levels, I explore new tools and techniques to keep my craft fresh and help teams ship polished, engaging games.

Available to hire

Hi, I’m Paul Saturno, a Level Designer who loves crafting immersive game spaces, balancing pacing, and guiding players through memorable moments using Unreal Engine and Unity. I specialize in blocking out monolith-scale combat zones, shaping sightlines, and iterating layouts from concept to final build.

I’m motivated by collaborative, iterative development and enjoy turning feedback into tight, playable experiences. When I’m not designing levels, I explore new tools and techniques to keep my craft fresh and help teams ship polished, engaging games.

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Experience Level

Expert
Expert
Intermediate

Work Experience

Level Designer at Rust in Pieces, LLC
August 1, 2025 - December 1, 2025
Tested and iterated levels to ensure each run felt unpredictable and replayable. Adjusted procedural generation of hazards, vehicles, and interactive objects to keep gameplay varied. Designed city layouts and traffic patterns to maximize dynamic crashes and player interactions with obstacles.
Level Designer at Sentinel Games
August 1, 2025 - Present
Designed and blocked out monolith-scale combat zones and points of interest from concept to final build. Crafted level spaces using framing, sightlines, and spatial composition to guide player navigation. Tested and iterated on encounter layouts and traversal paths to maintain balanced pacing and engaging flow.
Baseball Production Assistant at UCF
January 1, 2025 - April 1, 2025
Assisted in the production of live baseball broadcasts, including camera setup and operation. Coordinated with production team to ensure smooth game-day operations. Managed footage organization and assisted with highlight reels.
Level Designer at Bootlegger Games
January 1, 2025 - April 1, 2025
Designed and built an FPS warehouse level focusing on flow, player sightlines, and engagements. Iterated combat encounters and level layout through playtesting to balance pacing and difficulty. Implemented a modular kit to set dress the level in a way that was functional but also maintained clarity.
Legal Assistant at Phelps Dunbar LLP
July 1, 2022 - July 1, 2023
Prepared and organized legal documents for attorneys, ensuring accuracy and compliance. Assisted with client communications, scheduling and case management. Conducted legal research and compiled summaries to support ongoing cases.

Education

Bachelor of Arts at University of Central Florida
May 1, 2023 - May 1, 2026
Bachelor of Science at University of Central Florida
August 1, 2018 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet