Hi, I’m Pablo Medina, a concept artist and illustrator with a Fine Arts background from Salamanca and specialized training in concept art and 3D at UA Valencia. I enjoy turning ideas into rich visuals for games, films, and publishing, blending traditional drawing skills with digital tools to create vibrant worlds and characters.
Over the years I’ve worked as a freelance illustrator and visual development artist for studios like EDGE Studio and Able&Baker, as well as publishing houses such as Planeta, building a diverse portfolio across gaming, animation, and advertising. I thrive in collaborative environments and love solving visual problems with a clear sense of design, perspective, and color.
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