Unity developer with 10+ years of experience creating polished interactive gaming experiences across mobile, desktop, and WebGL. Strong focus on C#, UI/UX, gamification systems, and performance/scalability, delivering products that feel responsive and engaging. Independently conceived and developed The Hotel (Steam) end-to-end—story, cutscenes/cinematics, character animations, gameplay, UI, custom tooling, optimization, publishing, and post-launch support including Steam Deck performance.

Andrea Palazzesi

Unity developer with 10+ years of experience creating polished interactive gaming experiences across mobile, desktop, and WebGL. Strong focus on C#, UI/UX, gamification systems, and performance/scalability, delivering products that feel responsive and engaging. Independently conceived and developed The Hotel (Steam) end-to-end—story, cutscenes/cinematics, character animations, gameplay, UI, custom tooling, optimization, publishing, and post-launch support including Steam Deck performance.

Available to hire

Unity developer with 10+ years of experience creating polished interactive gaming experiences across mobile, desktop, and WebGL. Strong focus on C#, UI/UX, gamification systems, and performance/scalability, delivering products that feel responsive and engaging.

Independently conceived and developed The Hotel (Steam) end-to-end—story, cutscenes/cinematics, character animations, gameplay, UI, custom tooling, optimization, publishing, and post-launch support including Steam Deck performance.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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Language

Italian
Fluent
English
Fluent

Work Experience

Founder & Lead Developer at Personal SRLS
January 1, 2022 - Present
Independent development and publication of The Hotel on Steam; designed and implemented narrative, cinematics, animations, gameplay, and tools; developed internal automation frameworks for rapid prototyping; ongoing WebGL optimization and cross-platform projects.
Senior Unity Developer at GiocaOnline
January 1, 2015 - Present
Development of 2D and 3D games for mobile, web, and Unity WebGL with high daily active users; built UI/UX frameworks, internal tools, and cross-platform pipelines; led performance optimization and multi-platform builds; supported gamification features like jackpots and missions; provided mentorship and code reviews.
Freelance iOS Developer
January 1, 2010 - Present
Development of native iOS applications (Objective-C/Swift); implemented multimedia workflows, custom interfaces, and gamification features on mobile.

Education

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Qualifications

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other, Travel & Hospitality