I'm Andrea Palazzesi, a Senior Unity Game Developer with over 10 years of experience in the video game and interactive application industry. I’m an expert in C#, UI/UX, gamification, WebGL, and mobile development, with a strong focus on performance, scalability, and gameplay quality. Alongside Unity, I also develop video games, slot machines, and table games in HTML and JavaScript, delivering complete and optimized projects for desktop and mobile browsers. I regularly work with Unity WebGL, creating cross‑platform interactive experiences with a solid balance between performance and visual quality. I have designed and published numerous projects, from gamified mini-games to full commercial titles, including The Hotel – a third‑person survival horror available on Steam, entirely conceived, written, animated, and developed by myself. I handled every aspect of the game: narrative design, cutscenes, cinematics, character animations, technical optimization, publishing, and post‑launch support, including Steam Deck optimization. I am passionate about creating experiences that blend fun, design, and technology, with the goal of delivering polished, responsive, and engaging player experiences.

Andrea

I'm Andrea Palazzesi, a Senior Unity Game Developer with over 10 years of experience in the video game and interactive application industry. I’m an expert in C#, UI/UX, gamification, WebGL, and mobile development, with a strong focus on performance, scalability, and gameplay quality. Alongside Unity, I also develop video games, slot machines, and table games in HTML and JavaScript, delivering complete and optimized projects for desktop and mobile browsers. I regularly work with Unity WebGL, creating cross‑platform interactive experiences with a solid balance between performance and visual quality. I have designed and published numerous projects, from gamified mini-games to full commercial titles, including The Hotel – a third‑person survival horror available on Steam, entirely conceived, written, animated, and developed by myself. I handled every aspect of the game: narrative design, cutscenes, cinematics, character animations, technical optimization, publishing, and post‑launch support, including Steam Deck optimization. I am passionate about creating experiences that blend fun, design, and technology, with the goal of delivering polished, responsive, and engaging player experiences.

Available to hire

I’m Andrea Palazzesi, a Senior Unity Game Developer with over 10 years of experience in the video game and interactive application industry. I’m an expert in C#, UI/UX, gamification, WebGL, and mobile development, with a strong focus on performance, scalability, and gameplay quality. Alongside Unity, I also develop video games, slot machines, and table games in HTML and JavaScript, delivering complete and optimized projects for desktop and mobile browsers. I regularly work with Unity WebGL, creating cross‑platform interactive experiences with a solid balance between performance and visual quality.

I have designed and published numerous projects, from gamified mini-games to full commercial titles, including The Hotel – a third‑person survival horror available on Steam, entirely conceived, written, animated, and developed by myself. I handled every aspect of the game: narrative design, cutscenes, cinematics, character animations, technical optimization, publishing, and post‑launch support, including Steam Deck optimization. I am passionate about creating experiences that blend fun, design, and technology, with the goal of delivering polished, responsive, and engaging player experiences.

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Language

Italian
Fluent
English
Fluent

Work Experience

Senior Unity Developer at GiocaOnline
January 1, 2015 - Present
Development of 2D and 3D games for mobile, web, and Unity WebGL with high daily active users; built UI/UX frameworks, internal tools, and cross-platform pipelines; led performance optimization and multi-platform builds; supported gamification features like jackpots and missions; provided mentorship and code reviews.
Founder & Lead Developer at Personal SRLS
January 1, 2022 - Present
Independent development and publication of The Hotel on Steam; designed and implemented narrative, cinematics, animations, gameplay, and tools; developed internal automation frameworks for rapid prototyping; ongoing WebGL optimization and cross-platform projects.
Freelance iOS Developer
January 1, 2010 - Present
Development of native iOS applications (Objective-C/Swift); implemented multimedia workflows, custom interfaces, and gamification features on mobile.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other