Hi, I’m Pappu Mondal, a 3D Modeler and Texture Artist with a knack for building game-ready and animation-ready assets. I focus on clean topology, optimized UVs, and high-quality textures to ensure assets perform well in production pipelines. My work emphasizes technical accuracy and artistic polish to meet project goals while staying adaptable to various styles and timelines.
My experience spans hard-surface and organic modeling, rigging for animation, and collaboration with art directors to align 3D visuals with a project’s overall style. I’m comfortable across pipelines—from concept to delivery—and I enjoy solving challenging problems to bring creative ideas to life in team settings.
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