I'm Param Shah, a pixel artist and animator with nearly 4 years of experience specializing in game design. I've contributed to award-winning mobile multiplayer games with over 20 million downloads and have a passion for crafting expressive 2D art, character animations, and game-ready assets. I love collaborating across disciplines to create visuals that enhance gameplay and storytelling. Alongside my full-time game design role, I also take on freelance pixel or 2D art and animation projects, working with international clients and focusing on interactive prototypes, art direction, and engaging content for various games. I enjoy blending my technical and artistic skills to bring exciting concepts to life.

Param Shah

I'm Param Shah, a pixel artist and animator with nearly 4 years of experience specializing in game design. I've contributed to award-winning mobile multiplayer games with over 20 million downloads and have a passion for crafting expressive 2D art, character animations, and game-ready assets. I love collaborating across disciplines to create visuals that enhance gameplay and storytelling. Alongside my full-time game design role, I also take on freelance pixel or 2D art and animation projects, working with international clients and focusing on interactive prototypes, art direction, and engaging content for various games. I enjoy blending my technical and artistic skills to bring exciting concepts to life.

Available to hire

I’m Param Shah, a pixel artist and animator with nearly 4 years of experience specializing in game design. I’ve contributed to award-winning mobile multiplayer games with over 20 million downloads and have a passion for crafting expressive 2D art, character animations, and game-ready assets. I love collaborating across disciplines to create visuals that enhance gameplay and storytelling.

Alongside my full-time game design role, I also take on freelance pixel or 2D art and animation projects, working with international clients and focusing on interactive prototypes, art direction, and engaging content for various games. I enjoy blending my technical and artistic skills to bring exciting concepts to life.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Designer at SuperGaming
June 30, 2025 - July 24, 2025
Worked on AAA sci-fi battle royale Indus Battle Royale, which won the Best of 2024 Google Play Award. Designed and balanced economy systems including battle-pass, store, gatcha mechanics, and F2P progression. Managed content pipelines and live service rollout of seasonal drops. Contributed to Unity asset integration and design configurations. Worked on hero shooter Battle Stars which won the Best of 2023 Google Play Award, building hero roster, battle pass, squads, leaderboards, and custom games. Designed and balanced core gameplay including hero design, bot AI, and gratification systems for team deathmatch. Led art and UX direction with interactive prototypes and high-fidelity UI mockups.
Concept Designer / Jr. Game Designer at SuperGaming
December 31, 2022 - July 24, 2025
Worked on early design and concept development for game titles, supporting senior designers and collaborating with cross-functional teams to establish foundational gameplay mechanics and aesthetic art direction.
Concept Designer / Jr. Game Designer at SuperGaming
October 31, 2022 - July 24, 2025
Owned visual direction for UI, art, and animations on Silly Royale, a party and social deduction game that won Best of 2023 Google Play Award. Designed and balanced multiple party games, created level progression and meta customization systems for player lobbies. Created viral promotional content to boost downloads beyond 20 million.
Freelance Pixel Artist & NFT Creator at Independent / Various clients
August 1, 2021 - Present
Specialized in pixel art, character animation, and generative layering systems. Created nearly 500 pixel art animations and thousands of artworks. Built project brands through stylized pixel art for promo content on social media platforms. Worked with international clients including Llamaverse, Racebidders, Cybordinals, Rev X Wolves, and Luminal Fleet.
Game Designer at SuperGaming
August 1, 2021 - Present
Responsible for building systems for extraction mode such as respawn, vehicle, ability design, and resource spawning logic in Indus Battle Royale. Designed and balanced economy systems including Battle-pass, store, gatcha mechanics, and free-to-play progression. Owned content pipelines and live service rollouts of seasonal drops. Contributed directly to Unity for content integration and design configurations. Developed outer-loop systems like Hero Roster, Battle Pass, Squads, Leaderboards, and Custom Games for Battle Stars. Balanced core gameplay including hero design, bot AI, and gratification systems for team deathmatch modes. Led live ops including onboarding A/B testing and monetization systems such as crates and curated offer system. Owned art and UX direction with interactive prototypes for UI and produced high fidelity mockups. Designed and balanced multiple party games and led visual direction for UI, art, and animations for Silly Royale. Created level progression and meta cust

Education

B.Des at Animation design
January 1, 2016 - December 31, 2020
B.Des at Animation design
January 1, 2016 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment