I am a versatile character artist/3D artist/Generalist with over 15 years of work experience across video games, mobile games, animation, VFX, and the immersive AR/VR/MR industry. I bring strong visualization, problem-solving and creative skills, and I am passionate about 3D art and the broader 2D/3D mediums. I love learning new software and techniques to push the boundaries of what’s possible. I enjoy collaborating with teams, leading creative sessions, and delivering end-to-end visual experiences—from concept and design through to production and delivery. I’m always exploring new frontiers in AR/VR and real-time graphics, and I’m excited to apply my experience to ambitious projects.

Paras Dutta

I am a versatile character artist/3D artist/Generalist with over 15 years of work experience across video games, mobile games, animation, VFX, and the immersive AR/VR/MR industry. I bring strong visualization, problem-solving and creative skills, and I am passionate about 3D art and the broader 2D/3D mediums. I love learning new software and techniques to push the boundaries of what’s possible. I enjoy collaborating with teams, leading creative sessions, and delivering end-to-end visual experiences—from concept and design through to production and delivery. I’m always exploring new frontiers in AR/VR and real-time graphics, and I’m excited to apply my experience to ambitious projects.

Available to hire

I am a versatile character artist/3D artist/Generalist with over 15 years of work experience across video games, mobile games, animation, VFX, and the immersive AR/VR/MR industry. I bring strong visualization, problem-solving and creative skills, and I am passionate about 3D art and the broader 2D/3D mediums. I love learning new software and techniques to push the boundaries of what’s possible.

I enjoy collaborating with teams, leading creative sessions, and delivering end-to-end visual experiences—from concept and design through to production and delivery. I’m always exploring new frontiers in AR/VR and real-time graphics, and I’m excited to apply my experience to ambitious projects.

See more

Language

English
Fluent

Work Experience

Character/3D/Unreal Artist at Upwork (Freelance)
June 1, 2023 - Present
Freelance character/3D and Unreal artist on various short projects for multiple clients via Upwork.
Senior 3D Artist / Unreal Artist at Splash Music / PopGun
October 1, 2022 - February 1, 2023
Worked as a 3D artist / Unreal 3D artist on characters, props, lighting, look development, level design, environment, etc.
Senior Character Artist / Senior 3D Artist / Unreal Artist at Sensorium
July 1, 2022 - September 1, 2022
Senior character artist / senior 3D artist / senior texture artist on VR experiences and video games using Unreal Engine 5.
Senior 3D Artist at Fika Entertainment
September 1, 2021 - April 1, 2022
Senior character artist / senior 3D artist / senior texture artist on characters, wardrobes/clothes, props, sets for an animated series for a major toy company.
Creative Director at Freelance (Multiple clients)
May 1, 2021 - August 1, 2021
Creative Director; supervised UI/UX design, website designs, and 3D character work for multiple clients.
Creative Manager / Head of 3D / Visual Artist at Reliance Jio Tesseract
September 1, 2020 - April 1, 2021
Responsible for all creative/management decisions for Jio Glass MR/VR, including conception of ideas, visualization, art direction, 3D, VR, MR, design, UI/UX, marketing, programming, tech. Worked with 2D/3D artists, design teams, hardware teams, developers, marketing, outsourcing partners, and freelancers; organized, supervised, and delivered projects from concept through delivery.
Creative Director CG & VFX at Resonance Digital LLP
July 1, 2019 - September 1, 2020
Creative director responsible for concepting, visualization, direction, live shoots, CG/VFX, immersive experiences; led teams and projects from concept through delivery; collaborated with internal divisions and external clients; led creative sessions and ensured on-time/on-budget delivery.
Creative Director at SPLAT STUDIOS
February 1, 2019 - April 1, 2019
Creative Director; responsible for concepting, visualization, direction, live shoots, CG/VFX; led teams; collaborated with clients; contributed to visual effects for various projects including feature/TV work and immersive experiences.
Creative Director / Visual Artist at Freelance (Multiple clients)
January 1, 2018 - February 1, 2019
Freelance Senior 3D Character Artist / Senior 3D Artist; provided freelance creative direction and 3D art for multiple clients.
Character/Assets Team Lead at Technicolor India
July 1, 2016 - January 1, 2018
Team lead (50+ members) on projects for EA, Ubisoft, MPC; led character, environment, props, weapons, animation, lighting, rigging, look development; managed pipelines and collaboration with developers and other teams; MR/VR work.
Lead / Senior 3D Artist at DSK Green Ice Games
August 1, 2014 - June 1, 2016
Lead/Senior character, environment, texture, lighting artist, level designer, and narrative builder on Forsaken Mountain (Unreal Engine).
Freelance 3D Artist / Instructor at Jain University
July 1, 2012 - February 1, 2014
3D Modeling, Sculpting, Texturing, Lighting, Rendering; Instructor for BSC Animation final year students; prepared and evaluated curriculum.
Senior Character Artist at Xentrix Animation Studios
May 1, 2012 - July 1, 2012
Senior Character Artist on Beware The Batman series for Warner Bros.
Head of CG & VFX at FX School
September 1, 2009 - May 1, 2012
Head of Department / Educator; supervised students on projects; taught 3D, VFX, Animation, and Video Games; oversaw curriculum and delivery.
Freelance Character Artist at Freelance (Multiple clients)
October 1, 2008 - September 1, 2009
Character artist on projects for various clients.
Lead Character Artist at Prime Focus World
July 1, 2008 - October 1, 2008
Lead character artist and texturing on The Dream Blanket movie; worked on sets/environments.
Lead Character Artist / Lead Visual Artist at UTV TOONS STUDIOS
January 1, 2007 - July 1, 2008
Lead character artist and supervisor for Arjun, the Warrior Prince; responsible for environment/look development and texturing on the project; film released worldwide and screened at El Capitan for Pixar team.
Supervisor / Lead Character Artist at DQ Entertainment Studios
June 1, 2004 - January 1, 2007
Lead multiple animation and video game projects for Disney, Nickelodeon, and EA; trained teams and contributed to development of the EA game division; led major projects including My Friends Tigger & Pooh, Mickey Mouse Clubhouse, Donkey Ollie, and more.
Lead Character Artist / Lead Artist at Moving Picture India Studios
September 1, 2002 - May 1, 2004
Lead character artist for Jungle Tales; responsibility for character modeling, environment modeling, blend shapes, texturing, rigging; project won a National Award.
Freelance Character/3D/Unreal Artist at UPWORK
June 1, 2023 - Present
Freelance work on various short projects for multiple clients, focusing on character/3D assets and Unreal-based implementations.
Senior 3D Artist || Unreal Artist at Splash Music / PopGun
October 1, 2022 - February 1, 2023
Created characters, props, lighting, look development, level design and environment work for music projects.
Senior Character / Senior 3D Artist || Unreal Artist at SENSORIUM
July 1, 2022 - September 1, 2022
Worked on Virtual Reality experiences and video games using Unreal Engine 5; senior character/texture work.
Freelance Creative Director at FREELANCE (Multiple clients)
May 1, 2021 - August 1, 2021
Led design/UI/UX direction and 3D character work for multiple clients; visual direction and project oversight.
Creative Manager || Head of 3D || Visual Artist at RELIANCE JIO TESSERACT
September 1, 2020 - April 1, 2021
Directed creative/management decisions for JIO GLASS MR/VR; conceived ideas, visualization, art direction, 3D/VR/MR, UI/UX; collaborated with multi-disciplinary teams.
Freelance Creative Director || Visual Artist at FREELANCE (Multiple clients)
January 1, 2018 - February 1, 2019
Freelance senior 3D character artist / senior 3D artist; varied client work.
Character / Assets Team Lead at TECHNICOLOR INDIA
July 1, 2016 - January 1, 2018
Team lead managing 50+ artists; drove character/asset creation, animation, rigging, look development; led key projects like NHL 18, Rainbow Six Siege, etc.
Lead/Senior 3D Artist at DSK GREEN ICE GAMES
August 1, 2014 - June 1, 2016
Lead on Forsaken Mountain (Unreal Engine) focusing on characters, environments, props, lighting, and narrative elements.
Freelance 3D Artist/Instructor at JAIN UNIVERSITY
July 1, 2012 - February 1, 2014
Instructor in 3D Modeling, Sculpting, Texturing, Lighting; curriculum preparation and evaluation.
Lead Character Artist/Lead Visual Artist at UTV TOONS STUDIOS
January 1, 2007 - July 1, 2008
Led character art and helped shape environment, shading and look development for Arjun: The Warrior Prince.
Supervisor/Lead Character Artist at DQ ENTERTAINMENT STUDIOS
June 1, 2004 - January 1, 2007
Managed and led animation and video game projects for Disney, Nickelodeon, EA; built and trained teams.

Education

Certificate in 3D Animation at Pentasoft Media
January 11, 2030 - June 14, 2026
Certificate in 3D Animation at Pentasoft Media
January 11, 2030 - June 14, 2026

Qualifications

Certificate in 3D Animation
January 11, 2030 - June 14, 2026
Certificate in 3D Animation
January 11, 2030 - June 14, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services