I'm Daniel Pascual López, a Spanish game developer and software engineer with a strong passion for interactive 3D technologies. I specialize in Unity and Unreal, C++, OpenGL, and shader-driven visuals, and I just finished a Master’s in Video Game Development at the Universidad Complutense de Madrid after earning my BSc in Software Engineering from the University of Oviedo. I've worked on student projects and internships focusing on AR/VR, game systems, and toolchains, including a modular player respawn system, shader-based lighting, texture loading, and asset pipelines using Blender, Maya, Substance Painter, and Photoshop. I enjoy collaborating with artists and designers to prototype ideas quickly and bring them to life.

Daniel Pascual López

I'm Daniel Pascual López, a Spanish game developer and software engineer with a strong passion for interactive 3D technologies. I specialize in Unity and Unreal, C++, OpenGL, and shader-driven visuals, and I just finished a Master’s in Video Game Development at the Universidad Complutense de Madrid after earning my BSc in Software Engineering from the University of Oviedo. I've worked on student projects and internships focusing on AR/VR, game systems, and toolchains, including a modular player respawn system, shader-based lighting, texture loading, and asset pipelines using Blender, Maya, Substance Painter, and Photoshop. I enjoy collaborating with artists and designers to prototype ideas quickly and bring them to life.

Available to hire

I’m Daniel Pascual López, a Spanish game developer and software engineer with a strong passion for interactive 3D technologies. I specialize in Unity and Unreal, C++, OpenGL, and shader-driven visuals, and I just finished a Master’s in Video Game Development at the Universidad Complutense de Madrid after earning my BSc in Software Engineering from the University of Oviedo.

I’ve worked on student projects and internships focusing on AR/VR, game systems, and toolchains, including a modular player respawn system, shader-based lighting, texture loading, and asset pipelines using Blender, Maya, Substance Painter, and Photoshop. I enjoy collaborating with artists and designers to prototype ideas quickly and bring them to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent
French
Intermediate

Work Experience

Intern at Nuevo Sentido Tecnologico Realidad Aumentada, S.L.
January 1, 2023 - June 1, 2023
Participated in software development projects focused on augmented reality solutions. Worked with existing codebases and collaborated with senior developers. Applied software engineering practices in a professional environment. Developed a modular engine architecture in C++/OpenGL; designed clear separation of responsibilities. Implemented resource loading systems (textures, models, shaders). Focused on performance, memory management, and maintainable code structure.
Intern at Universidad de Oviedo
October 1, 2020 - June 1, 2022
Maintenance and replacement of IT equipment, repair of faulty systems, inventory management, and support to faculty with technological infrastructure.
Intern at Nuevo Sentido Tecnología Realidad Aumentada, S.L.
January 20, 2023 - June 20, 2023
Involved in software development projects, focusing on augmented reality technologies.
Intern at Nuevo Sentido Tecnológico Realidad Aumentada, S.L.
January 20, 2023 - June 20, 2023
Involved in software development projects focusing on augmented reality technologies.

Education

Postgraduate in Video Game Development at Universidad Complutense de Madrid
September 1, 2024 - July 1, 2025
BSc in Software Engineering at Universidad de Oviedo
September 1, 2018 - February 1, 2024
BSc in Software Engineering at Universidad de Oviedo
September 20, 2018 - February 20, 2024
Postgraduate in Video Game Development at Universidad Complutense de Madrid
September 20, 2024 - July 20, 2025
BSc in Software Engineering at Universidad de Oviedo
September 20, 2018 - February 20, 2024
Postgraduate in Video Game Development at Universidad Complutense de Madrid
September 20, 2024 - July 20, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more