I’m Daniel Pascual López, a Spanish game developer and software engineer with a strong passion for interactive 3D technologies. I specialize in Unity and Unreal, C++, OpenGL, and shader-driven visuals, and I just finished a Master’s in Video Game Development at the Universidad Complutense de Madrid after earning my BSc in Software Engineering from the University of Oviedo.
I’ve worked on student projects and internships focusing on AR/VR, game systems, and toolchains, including a modular player respawn system, shader-based lighting, texture loading, and asset pipelines using Blender, Maya, Substance Painter, and Photoshop. I enjoy collaborating with artists and designers to prototype ideas quickly and bring them to life.
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