I'm Pat Trick Tener, a Unity XR developer with extensive experience in creating interactive solutions across PC, mobile, desktop, web and XR platforms. I have led the development of multiple Unity XR applications for Meta Quest systems, enhancing user learning experiences and connecting players. I thrive in agile environments and aim to leverage Unity expertise to deliver innovative gaming experiences. I have led teams and built solo projects—from VR games to educational VR tools—while collaborating with researchers and clients to translate ideas into accessible, engaging experiences for diverse audiences.

Pat Trick Tener

I'm Pat Trick Tener, a Unity XR developer with extensive experience in creating interactive solutions across PC, mobile, desktop, web and XR platforms. I have led the development of multiple Unity XR applications for Meta Quest systems, enhancing user learning experiences and connecting players. I thrive in agile environments and aim to leverage Unity expertise to deliver innovative gaming experiences. I have led teams and built solo projects—from VR games to educational VR tools—while collaborating with researchers and clients to translate ideas into accessible, engaging experiences for diverse audiences.

Available to hire

I’m Pat Trick Tener, a Unity XR developer with extensive experience in creating interactive solutions across PC, mobile, desktop, web and XR platforms. I have led the development of multiple Unity XR applications for Meta Quest systems, enhancing user learning experiences and connecting players. I thrive in agile environments and aim to leverage Unity expertise to deliver innovative gaming experiences.

I have led teams and built solo projects—from VR games to educational VR tools—while collaborating with researchers and clients to translate ideas into accessible, engaging experiences for diverse audiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Developer & Social Media Manager at Tip Of The Hat
January 1, 2023 - Present
Established coding standards to enhance code quality and guided agile project structures for efficient workflow. Compiled marketing materials that helped boost brand visibility.
Solo Developer at Pat Made That
January 1, 2019 - Present
Developed VR Ballers, a virtual reality multiplayer basketball game focused on player expression. Created Pixel Diving, a mobile 3D-pixelated Olympic diving game featuring a realistic control scheme.
Lead Developer at Hope Training Academy (HTA)
December 31, 2023 - July 25, 2025
Created a Unity VR application for Quest 2 teaching users how to build computers. Led development teams by coordinating client requests and feedback, improving productivity through clear communication and leadership.
Junior Developer at PerspectiVR
December 31, 2022 - July 25, 2025
Contributed to a VR app project for children with Oppositional Defiant Disorder in collaboration with IU School of Medicine research group. Developed an Android survey app in Java to support the VR experience and built a character customizer to help children identify with their avatars.
Developer & Social Media Manager at Tip Of The Hat
January 1, 2023 - November 14, 2025
Established coding standards to enhance code quality, guided agile project structure for efficient workflow, and compiled marketing materials to boost brand visibility.
Solo Developer at Pat Made That
January 1, 2019 - November 14, 2025
Developing VR BallerS, a virtual reality multiplayer basketball game focused on player expression. Created Pixel Diving, a mobile 3D-pixelated Olympic diving game with a realistic control scheme.
Lead Developer at Hope Training Academy (HTA)
January 1, 2023 - January 1, 2023
Created a Unity virtual reality application for the Quest 2 that teaches users how to build computers. Guided development teams using client requests and feedback, improving team productivity through effective communication and leadership.
Junior Developer at PerspectiveVR
January 1, 2022 - January 1, 2022
Contributed to a VR application project for children with Oppositional Defiant Disorder by collaborating with a research group from IU School of Medicine. Created an Android survey app in Java to accompany our main VR application. Built the character customizer used to help the kids identify with their character.

Education

Bachelor of Science at Purdue University, School of Science
January 1, 2018 - December 31, 2022
Minor in Game Design at Indiana University, School of Informatics and Computing
January 1, 2018 - December 31, 2022
Bachelor of Science in Computer Science at Purdue University, School of Science
January 11, 2030 - January 1, 2022
Minor in Game Design at Indiana University, School of Informatics and Computing
January 11, 2030 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment