Hi, I'm Patrick McGovern—a multidisciplinary artist and educator with over two decades in the games and media industries. I design and direct art pipelines, create 2D and 3D assets, and lead small teams to deliver high-quality visuals on time. I also teach and mentor students in animation and modelling, currently lecturing at Goldsmiths and holding an MSc in Animation Visualisation from Duncan of Jordanstone. I thrive on collaboration, storytelling through art, and staying up-to-date with game development trends. Notable projects I've contributed to include GTA, Medal of Honor, Minecraft, Star Trek Conquest, F1, and Island Saver, among others, and I'm continually exploring new techniques in 3D design and animation.

Patrick McGovern

Hi, I'm Patrick McGovern—a multidisciplinary artist and educator with over two decades in the games and media industries. I design and direct art pipelines, create 2D and 3D assets, and lead small teams to deliver high-quality visuals on time. I also teach and mentor students in animation and modelling, currently lecturing at Goldsmiths and holding an MSc in Animation Visualisation from Duncan of Jordanstone. I thrive on collaboration, storytelling through art, and staying up-to-date with game development trends. Notable projects I've contributed to include GTA, Medal of Honor, Minecraft, Star Trek Conquest, F1, and Island Saver, among others, and I'm continually exploring new techniques in 3D design and animation.

Available to hire

Hi, I’m Patrick McGovern—a multidisciplinary artist and educator with over two decades in the games and media industries. I design and direct art pipelines, create 2D and 3D assets, and lead small teams to deliver high-quality visuals on time. I also teach and mentor students in animation and modelling, currently lecturing at Goldsmiths and holding an MSc in Animation Visualisation from Duncan of Jordanstone.
I thrive on collaboration, storytelling through art, and staying up-to-date with game development trends. Notable projects I’ve contributed to include GTA, Medal of Honor, Minecraft, Star Trek Conquest, F1, and Island Saver, among others, and I’m continually exploring new techniques in 3D design and animation.

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Language

English
Fluent

Work Experience

Arrt Director at Stormcloud Games Ltd
October 1, 2012 - Present
Oversee Art for Indie projects.
Senior Artist at 4J Studios
September 1, 2009 - October 1, 2012
Create and organize 2D and 3D digital art and animation for projects within the company. Notable projects : Minecraft; Star Trek Conquest
Freelance digital artist at Self
February 1, 2006 - September 1, 2009
Worked on various contracts around the UK including Sony, Juiced, and Relentless. Notable projects: Buzz; Juiced; Sony F1.
Part-Time Lecturer at Goldsmiths University
January 1, 2019 - May 1, 2019
Revise, design and teach Module in Advanced Animation and Modelling.
Part-Time Lecturer at Goldsmiths, University of London
January 1, 2019 - May 1, 2019
Revise, design and teach module in Advanced Animation and Modelling.
Art Director
October 1, 2012 - Present
Art direction and management of small art teams and 3D art content for most of original games.
Part-Time Lecturer at Abertay University
February 1, 2008 - September 1, 2008
Provide 3D Maya tutorials for art and production students.
Freelance
February 1, 2006 - September 1, 2009
Worked on various contracts around the UK including Sony, Juiced, and Relentless. Notable projects: Buzz; Juiced; Sony F1.
Senior Artist / Lead Artist at DMA Design
April 1, 1994 - March 1, 1998
Create 2D and 3D digital art and animation for projects. Organise project art teams. Liaise with production teams to help schedule and achieve deadlines. Notable Projects GTA; Body Harvest.
Lead Artist at Codemasters
March 1, 1998 - March 1, 1999
Create 2D and 3D digital art and animation for a port of the game Micro Machines to the N64.
Senior Artist / Lead Artist at Stormcloud Games
April 1, 1999 - February 1, 2006
Create 2D and 3D digital art and animation for projects. Organise project art teams. Liaise with production teams to help schedule and achieve deadlines. Notable projects: F1; Medal Of Honor; Quidditch; Battlefront.

Education

MSc in Animation Visualisation at Duncan of Jordanstone
September 1, 2003 - June 1, 2005
Explored the concept of creating a game in black and white, and researched the player's cognitive response.
MSc in Animation Visualisation at Duncan of Jordanstone College of Art & Design, University of Dundee
September 1, 2003 - June 1, 2005

Qualifications

MSc in Animation Visualisation
September 1, 2003 - June 1, 2005
Explored the concept of creating a game in black and white, and researched the player's cognitive response.
MSc in Animation Visualisation
September 1, 2003 - June 1, 2005

Industry Experience

Computers & Electronics, Education, Software & Internet, Gaming, Media & Entertainment, Professional Services, Other
    uniE621 Zbrush Fun
    A work in progress model of Conan the Barbarian
    uniE621 Brawler
    Card based, 18th century street fighter in Painterly style
    uniE621 Brawler
    Card based, 18th century street fighter in Painterly style