PJ

Patrick Joynt

Available to hire

I’m Patrick Joynt, a user and market research leader with 20+ years of experience guiding decisions through mixed-methods research across AAA, mobile, and F2P gaming.

About

I’m Patrick Joynt, a user and market research leader with 20+ years of experience guiding decisions through mixed-methods research across AAA, mobile, and F2P gaming. I’ve directed thousands of sessions—focus groups, interviews, surveys, usability testing, and prototype evaluations—coordinating teams and projects across the US, EU, UK, and beyond to uncover what players really need and why.

Across my roles at studios and research firms (including Riot, Amazon Games, and Warner Bros.), I’ve owned research end-to-end: scoping studies, designing methods, running execution, synthesizing findings, and socializing insights to executive and production stakeholders. I also build and scale research functions, mentor practitioners, and use AI-augmented workflows (like Claude, ChatGPT, and Gemini) to deliver actionable recommendations quickly—whether for new player experiences, accessibility, go-to-market strategy, or brand and marketing optimization.

  • 16 years' experience
  • Joined October 2026

Languages

  • EnglishAdvanced

Industry experience

  • Gaming
  • Media & Entertainment
  • Professional Services

Work experience· 8 roles

User & Market Researcher, President · Inquisitive R&M, Inc.Jan 2025 – Present · 1 yr 11 mos

Conduct surveys, concept testing, behavioral analysis, usability testing, prototype testing, information architecture studies (card sorting, tree testing), competitive analysis, and qualitative interviews for video game clients. Deliver end-to-end research from study design through synthesis and stakeholder socialization, supporting decisions across AAA, mobile, and F2P. Manage vendors for recruiting/logistics and help build research capability and operational infrastructure as needed.

Vice President, Gaming · Screen Engine/ASINov 2024 – Aug 2025 · 10 mos

Led a six-month global research initiative across five countries and six languages to support go-to-market planning for a major title. Conducted interviews, play tests, UX testing, and quantitative research for game development and marketing across the development lifecycle. Managed end-to-end research on game quality and marketing, partnering with product, marketing, and go-to-market stakeholders to ensure research influenced audience-relevant decisions and supported branding/naming/marketing.

Senior Researcher · Riot GamesJun 2021 – Oct 2024 · 3 yrs 5 mos

Led UX research for League of Legends: Wild Rift, evaluating and surfacing improvements to the mobile player experience. Designed and executed player behavior and preference research that informed marketing decisions and commercial strategy. Built studies using surveys and qualitative methods (IDIs, focus groups), and partnered with mobile apps, marketing, and influencer teams to define objectives and research plans. Managed research vendors and ensured methodology and project quality through completion.

Games Research Manager · Amazon GamesOct 2019 – Jun 2021 · 1 yr 9 mos
User & Market Researcher, President · Inquisitive R&M, Inc.Mar 2018 – Dec 2019 · 1 yr 10 mos
Vice President of Research · Frank N. Magid AssociatesJul 2015 – Feb 2018 · 2 yrs 8 mos
Executive Director of Consumer Game Analytics · Warner Bros. Entertainment Inc.Jan 2014 – Jul 2015 · 1 yr 7 mos
President and Researcher · VGMarketApr 2010 – Nov 2013 · 3 yrs 8 mos

Education

MBA · University of California, Davis2023
BA, Linguistics · University of California, Berkeley2002 – 2026

Certifications and awards

Agile (trained)2030 – 2026

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