Patrick Joynt
I’m Patrick Joynt, a user and market research leader with 20+ years of experience guiding decisions through mixed-methods research across AAA, mobile, and F2P gaming.
About
I’m Patrick Joynt, a user and market research leader with 20+ years of experience guiding decisions through mixed-methods research across AAA, mobile, and F2P gaming. I’ve directed thousands of sessions—focus groups, interviews, surveys, usability testing, and prototype evaluations—coordinating teams and projects across the US, EU, UK, and beyond to uncover what players really need and why.
Across my roles at studios and research firms (including Riot, Amazon Games, and Warner Bros.), I’ve owned research end-to-end: scoping studies, designing methods, running execution, synthesizing findings, and socializing insights to executive and production stakeholders. I also build and scale research functions, mentor practitioners, and use AI-augmented workflows (like Claude, ChatGPT, and Gemini) to deliver actionable recommendations quickly—whether for new player experiences, accessibility, go-to-market strategy, or brand and marketing optimization.
- 16 years' experience
- Joined October 2026
Skills· 3
Languages
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
Work experience· 8 roles
Conduct surveys, concept testing, behavioral analysis, usability testing, prototype testing, information architecture studies (card sorting, tree testing), competitive analysis, and qualitative interviews for video game clients. Deliver end-to-end research from study design through synthesis and stakeholder socialization, supporting decisions across AAA, mobile, and F2P. Manage vendors for recruiting/logistics and help build research capability and operational infrastructure as needed.
Led a six-month global research initiative across five countries and six languages to support go-to-market planning for a major title. Conducted interviews, play tests, UX testing, and quantitative research for game development and marketing across the development lifecycle. Managed end-to-end research on game quality and marketing, partnering with product, marketing, and go-to-market stakeholders to ensure research influenced audience-relevant decisions and supported branding/naming/marketing.
Led UX research for League of Legends: Wild Rift, evaluating and surfacing improvements to the mobile player experience. Designed and executed player behavior and preference research that informed marketing decisions and commercial strategy. Built studies using surveys and qualitative methods (IDIs, focus groups), and partnered with mobile apps, marketing, and influencer teams to define objectives and research plans. Managed research vendors and ensured methodology and project quality through completion.
Education
Certifications and awards
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