I am a multidisciplinary designer with specializations in industrial, UI/UX, product, and user-first design. I have multiple years of experience with tools such as Figma, Framer, and various Adobe Creative Cloud software, steeped in both professional and personal excursions. My kindness, creativity, and willpower shine through any project I'm a part of, whether it be through my output or positive contributions to the team's dynamic. My flexibility and passion result in a constant hunger to learn and grow.

Patryk Swierzbinski

I am a multidisciplinary designer with specializations in industrial, UI/UX, product, and user-first design. I have multiple years of experience with tools such as Figma, Framer, and various Adobe Creative Cloud software, steeped in both professional and personal excursions. My kindness, creativity, and willpower shine through any project I'm a part of, whether it be through my output or positive contributions to the team's dynamic. My flexibility and passion result in a constant hunger to learn and grow.

Available to hire

I am a multidisciplinary designer with specializations in industrial, UI/UX, product, and user-first design. I have multiple years of experience with tools such as Figma, Framer, and various Adobe Creative Cloud software, steeped in both professional and personal excursions. My kindness, creativity, and willpower shine through any project I’m a part of, whether it be through my output or positive contributions to the team’s dynamic. My flexibility and passion result in a constant hunger to learn and grow.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

Team Lead, Senior Capstone Project at GameInc
May 1, 2025 - August 9, 2025
Led a year-long project developing a high-end prototype of a one-handed video game controller. Originated the idea focused on accessibility and recruited colleagues over three days. Personally involved in all steps from product design to marketing and engaging potential community partners. Received the Digital Media Studies Program Award for Outstanding Capstone.
UI/UX Design Analyst at Independent
February 1, 2024 - Present
Wrote a series of essays dissecting particular instances of UI/UX design of personal interest, with examples available in portfolio.
Video Game Designer and Developer at Independent
March 1, 2023 - Present
Hobbyist in video game development since youth, pursued seriously in an academic environment. Collaborated throughout a semester to develop a game for the 'Video Game Design' class and created several solo projects showcased in "Essential Digital Media Toolkit."
Jam Band Project Team Lead at College Project
December 1, 2023 - August 9, 2025
Oversaw a full project lifecycle related to digital music over a college semester in a team environment, focusing on UI/UX design, market and literary research, industrial design, and team leadership.
Group Member, UR Housing Reimagined at University of Rochester
May 1, 2023 - August 9, 2025
Participated in group examination and reaction to on-campus living circumstances with focus on gathering, considering, and enacting feedback through documentation and discussion.
Team Lead / Designer at Game Inc (Senior Capstone Project)
September 1, 2024 - Present
Led a year-long project to create a high-end prototype of a one-handed video game controller with accessibility in mind. Recruited colleagues over three days and was involved in every step of the process, ranging from product design to marketing to speaking with potential community partners. Received the Digital Media Studies Program Award for Outstanding Capstone.
Project Manager / UI/UX Designer at Jam Band
December 1, 2023 - August 9, 2025
Oversaw a full project life cycle relating to digital media over a college semester in a team environment. Focused personally on UI/UX design, market & literary research, industrial design, and team leadership.
Group Member at UR Housing Reimagined
May 1, 2023 - August 9, 2025
Participated in group examination and reaction to circumstances of on-campus life. Focused on gathering, considering, and enacting feedback through documentation and discussion.

Education

Bachelor of Arts at University of Rochester
January 11, 2030 - May 1, 2025
Bachelor of Arts at University of Rochester
January 1, 2021 - May 1, 2025

Qualifications

Maria Concillo Memorial Scholarship
January 11, 2030 - August 9, 2025
PSFCU Scholarship
January 11, 2030 - August 9, 2025
Maria Concillo Memorial Scholarship
January 11, 2030 - August 9, 2025
PSFCU Scholarship
January 11, 2030 - August 9, 2025
Digital Media Studies Program Award for Outstanding Capstone
January 11, 2030 - August 9, 2025

Industry Experience

Education, Gaming, Software & Internet, Media & Entertainment, Consumer Goods, Professional Services