I'm a passionate Unity Game Developer with 5+ years shipping games on mobile (Android/iOS) and PC. I manage every stage of production from concept to final build, focusing on creating reusable, scalable systems that accelerate development across multiple projects. I love tackling challenging gameplay systems, API integrations, and performance optimization. I design clean code architectures, leverage AI tools to streamline debugging, and craft polished UI/UX with responsive layouts. I also enjoy 3D modeling in Blender and creating visuals with Photoshop, aiming to deliver engaging experiences while maintaining quality across platforms.

Griz Gabriel Paul

I'm a passionate Unity Game Developer with 5+ years shipping games on mobile (Android/iOS) and PC. I manage every stage of production from concept to final build, focusing on creating reusable, scalable systems that accelerate development across multiple projects. I love tackling challenging gameplay systems, API integrations, and performance optimization. I design clean code architectures, leverage AI tools to streamline debugging, and craft polished UI/UX with responsive layouts. I also enjoy 3D modeling in Blender and creating visuals with Photoshop, aiming to deliver engaging experiences while maintaining quality across platforms.

Available to hire

I’m a passionate Unity Game Developer with 5+ years shipping games on mobile (Android/iOS) and PC. I manage every stage of production from concept to final build, focusing on creating reusable, scalable systems that accelerate development across multiple projects.

I love tackling challenging gameplay systems, API integrations, and performance optimization. I design clean code architectures, leverage AI tools to streamline debugging, and craft polished UI/UX with responsive layouts. I also enjoy 3D modeling in Blender and creating visuals with Photoshop, aiming to deliver engaging experiences while maintaining quality across platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Owner , CEO , Developer at Cyber Mode Software
June 10, 2021 - Present
This is my own company Cyber Mode Software , I am the owner and the developer of this company
Unity Game Developer at Independent / Freelance
January 1, 2020 - Present
Experienced Unity Game Developer with 5+ years shipping games on mobile (Android/iOS) and PC. Expert in gameplay systems, API integration (Steam API, Google Play Services, Google Sign-In), performance optimization, and clean code architecture. Managed end-to-end production from concept to release, including post-launch updates and maintenance.

Education

Bachelor of Science in Computer Science and Engineering / Automation at Ionita G. Andron High School
January 1, 2019 - January 1, 2023
High School at Ionita G. Andron High School
January 1, 2019 - January 1, 2023

Qualifications

Bachelor of Science in Computer Science and Engineering / Automation
January 11, 2030 - April 21, 2026
Firebase Integration
January 11, 2030 - April 21, 2026
External API Integration (Steam API, Google Play Services, Google Sign-In)
January 11, 2030 - April 21, 2026
UI/UX Design
January 11, 2030 - April 21, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Computers & Electronics
    uniE621 Turbo Food Delivery - Mobile
    An open-world driving game that blends realistic car simulation with fast-paced food delivery gameplay. Players explore a dynamic city environment, complete timed delivery missions, and upgrade their vehicle fleet using earned rewards. Built end-to-end in 1 month — from initial concept to published store page — handling all aspects of design, development, and release independently. Key Features Open-world city map with dynamic traffic and high-fidelity graphics Realistic car interiors and immersive driving controls Timed food delivery missions with progressive difficulty Seamless vehicle entry/exit system for fluid gameplay Car customization including paint and brake caliper options Technical Integration Unity LevelPlay — Ad monetization (interstitials, rewarded ads) Google Play Services — Cloud save sync & achievements Unity IAP — In-app purchases & subscription model Full solo development cycle: concept → design → build → store submission Link: https://www.twine.net/signin
    uniE621 Electric Car Driving Simualtor - Mobile
    My first serious project, and the one that taught me what end-to-end game development really means. An open-world electric car simulator combining realistic EV driving, multiplayer racing, and a battery business management system — all shipped independently from idea to store page. Collaborated with a level designer to build the open-world map, while handling all programming, systems design, monetization, and store submission myself. Key Features Open-world map with city roads, highways, and off-road tracks Dynamic day/night cycle and weather system (rain, snow, sunny) affecting battery range Realistic EV mechanics — battery consumption, charging stations, advanced dashboards Multiplayer racing and free-roam via Photon PUN Battery production business sim — manage resources and supply chain Car customization — colors, rims, calipers, and interior ambient lighting Technical Integration Photon PUN — Real-time multiplayer networking Unity LevelPlay — Ad monetization Unity IAP — In-app purchases & subscription model Full solo dev cycle (except map): concept → design → build → store submission Link: https://www.twine.net/signin
    uniE621 Courier Life Simulator - PC , Steam
    A solo-developed courier simulation game, fully built, tested, and optimized by me from the ground up. My first Steam release — and an honest lesson in shipping too early. The initial launch received mixed feedback due to the game's unfinished state at release, but rather than stepping back, I took it as motivation to push forward. Since launch, I've been consistently shipping meaningful updates to polish and expand the experience, with a much larger vision planned for where this project is heading. This game represents more than just a title — it's an ongoing commitment to improvement and a reflection of how far I've grown as a developer. What makes this project stand out in my portfolio First full Steam game — concept to published listing, entirely solo Complete ownership: development, testing, optimization, and post-launch support Active update pipeline with consistent improvements already live Long-term roadmap with major content and polish planned Link : https://www.twine.net/signin