My first serious project, and the one that taught me what end-to-end game development really means. An open-world electric car simulator combining realistic EV driving, multiplayer racing, and a battery business management system — all shipped independently from idea to store page.
Collaborated with a level designer to build the open-world map, while handling all programming, systems design, monetization, and store submission myself.
Key Features
Open-world map with city roads, highways, and off-road tracks
Dynamic day/night cycle and weather system (rain, snow, sunny) affecting battery range
Realistic EV mechanics — battery consumption, charging stations, advanced dashboards
Multiplayer racing and free-roam via Photon PUN
Battery production business sim — manage resources and supply chain
Car customization — colors, rims, calipers, and interior ambient lighting
Technical Integration
Photon PUN — Real-time multiplayer networking
Unity LevelPlay — Ad monetization
Unity IAP — In-app purchases & subscription model
Full solo dev cycle (except map): concept → design → build → store submission
Link: https://www.twine.net/signin…My first serious project, and the one that taught me what end-to-end game development really means. An open-world electric car simulator combining realistic EV driving, multiplayer racing, and a battery business management system — all shipped independently from idea to store page.
Collaborated with a level designer to build the open-world map, while handling all programming, systems design, monetization, and store submission myself.
Key Features
Open-world map with city roads, highways, and off-road tracks
Dynamic day/night cycle and weather system (rain, snow, sunny) affecting battery range
Realistic EV mechanics — battery consumption, charging stations, advanced dashboards
Multiplayer racing and free-roam via Photon PUN
Battery production business sim — manage resources and supply chain
Car customization — colors, rims, calipers, and interior ambient lighting
Technical Integration
Photon PUN — Real-time multiplayer networking
Unity LevelPlay — Ad monetization
Unity IAP — In-app purchases & subscription model
Full solo dev cycle (except map): concept → design → build → store submission
Link: https://www.twine.net/signinWW…