I'm a student of Human-Computer Interaction with a focus on UX design and interaction concepts. I have hands-on experience developing interactive systems and optimizing user interfaces, bridging technical knowledge with a practical understanding of user experience. Currently, I'm working on projects that harness virtual reality technology. My aim is to create immersive experiences while leveraging my analytical skills and collaboration with diverse teams, ensuring that user feedback drives design enhancements.

Paul Pöhlmann

I'm a student of Human-Computer Interaction with a focus on UX design and interaction concepts. I have hands-on experience developing interactive systems and optimizing user interfaces, bridging technical knowledge with a practical understanding of user experience. Currently, I'm working on projects that harness virtual reality technology. My aim is to create immersive experiences while leveraging my analytical skills and collaboration with diverse teams, ensuring that user feedback drives design enhancements.

Available to hire

I’m a student of Human-Computer Interaction with a focus on UX design and interaction concepts. I have hands-on experience developing interactive systems and optimizing user interfaces, bridging technical knowledge with a practical understanding of user experience.

Currently, I’m working on projects that harness virtual reality technology. My aim is to create immersive experiences while leveraging my analytical skills and collaboration with diverse teams, ensuring that user feedback drives design enhancements.

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Experience Level

Intermediate

Language

German
Fluent
English
Intermediate

Work Experience

Werkstudent Virtual Reality at Sphero GmbH
November 1, 2023 - May 1, 2024
Worked on the development of an existing VR game with Unity for functional enhancements and stabilizing central interactions. Focused on optimizing UX and UI elements to improve user guidance and user experience by reducing complexity.
Vertriebsmitarbeiter at CM Technologies GmbH
May 1, 2020 - October 1, 2020
Assisted in the sales process within the B2B domain, contributing to the development of client relationships and supporting sales strategies.
Werkstudent Virtual Reality at Spherie GmbH
November 1, 2023 - May 1, 2024
Involved in the further development of an existing VR game using Unity, focusing on functional enhancement and stability of core interactions. Tasks included optimizing UX and UI elements for improved user engagement and analyzing user interaction data to suggest design improvements.

Education

B.Sc., Mensch-Computer-Interaktion at Universität Hamburg
October 1, 2020 - January 1, 2026
Ausbildung zum Kaufmann im Groß- und Außenhandel at CM Technologies GmbH
September 1, 2017 - January 1, 2020
Abitur at Johann-Rist-Gymnasium
June 1, 2016 - March 23, 2026
B.Sc., Mensch-Computer-Interaktion at Universität Hamburg
October 1, 2020 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Education, Media & Entertainment

Experience Level

Intermediate

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