Available to hire
Hi, I’m Piotr Wielgórski — a game developer with hands-on experience in QA, testing, and gameplay programming. I enjoy turning ideas into polished gameplay by focusing on memory management, shaders, and practical UI integration, while keeping a friendly, collaborative mindset.
Today I work as a Game Developer building multi-platform games and collaborating with designers and server teams to optimize performance. I’m always eager to learn new tools, share knowledge with teammates, and push projects toward their best possible version.
Experience Level
Language
English
Advanced
Work Experience
Freight Handler at ASAP Transport Sp. z o.o.
August 1, 2018 - November 1, 2019Handled freight operations including loading/unloading, routing, and coordination with transport teams.
Junior Game Tester at QLOC S.A.
November 1, 2019 - December 1, 2019Tested computer and console games across outsourced projects; wrote and executed test cases; reported and tracked bugs.
Game Developer / QA Lead at So Digital
June 1, 2021 - PresentConverting games from 3D to 2D; optimized code with memory management; integrated VFX; designed UI elements; contributed to multi-platform development. QA Lead responsibilities included workload planning, mentoring, and collaboration with engineers and designers to improve client-server interactions; created prototypes of new mechanics and UI features for backend integration.
Game Tester / QA Lead at Cherry Pick Games
June 1, 2021 - PresentExecuted test cases under various conditions; documented and evaluated results; reported bugs and glitches; collaborated with developers to troubleshoot and improve quality.
Game Tester / QA Lead at Cherry Pick Games
November 1, 2019 - June 1, 2021Executed test cases, documented and tracked issues, and led QA efforts; mentored team members and collaborated with developers to improve quality across multiple projects.
Game Developer at So Digital
February 1, 2021 - PresentConverting games from 3D to 2D, optimizing memory management, integrating VFX, editing shaders, creating UI elements, and developing cross-platform gameplay features; collaborated with designers and server admins to improve client-server interactions and prototype new mechanics.
Education
High School Diploma at Zespół Szkół Ponadgimnazjalnych nr 2 im. M. Kopernika w Siedlcach
January 1, 2011 - January 1, 2015Logistics Technician at Uniwersytet Przyrodniczo-Humanistyczny w Siedlcach
January 1, 2015 - January 1, 2018Bachelor of Logistics at Uniwersytet Przyrodniczo-Humanistyczny w Siedlcach
January 1, 2018 - June 1, 2021High School Diploma at Zespół Szkół Ponadgimnazjalnych nr 2 im. Kopernika w Siedlcach
January 1, 2011 - January 1, 2015Bachelor's degree in Logistics at University of Natural Sciences and Humanities in Siedlce
January 1, 2015 - January 1, 2018Qualifications
TOEIC English - B2 Proficiency
January 11, 2030 - June 18, 2026Industry Experience
Gaming, Software & Internet, Transportation & Logistics
Experience Level
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