I’m Pedro Henrique Lima Cabral, a Unity game programmer and Technical Artist with 7+ years of experience. I excel in implementing gameplay mechanics for adventure, racing, RPGs and ARPGs, crafting AI for bosses, enemies and NPCs, terrain creation, and editor tooling that streamlines design workflows. I also develop shaders and AR/VR technologies, with hands-on experience across mobile platforms and VR headsets such as Oculus Quest.
As a freelancer across startups and studios, I tackle challenges beyond programming: performance optimization, AR/VR projects, multi-platform game development, and tools/plugins that boost production. I value clear communication, on-time delivery, and staying up-to-date with the latest tools and Unity changelogs.
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