Pedro Henrique Lima Cabral

Available to hire

I'm Pedro Henrique Lima Cabral, a Unity game programmer and Technical Artist with 7+ years of experience.

About

I’m Pedro Henrique Lima Cabral, a Unity game programmer and Technical Artist with 7+ years of experience. I excel in implementing gameplay mechanics for adventure, racing, RPGs and ARPGs, crafting AI for bosses, enemies and NPCs, terrain creation, and editor tooling that streamlines design workflows. I also develop shaders and AR/VR technologies, with hands-on experience across mobile platforms and VR headsets such as Oculus Quest.

As a freelancer across startups and studios, I tackle challenges beyond programming: performance optimization, AR/VR projects, multi-platform game development, and tools/plugins that boost production. I value clear communication, on-time delivery, and staying up-to-date with the latest tools and Unity changelogs.

  • 9 years' experience
  • Joined July 2025

Industry experience

  • Software & Internet
  • Gaming
  • Media & Entertainment
  • Education
  • Professional Services

Work experience· 6 roles

Technical Artist · Lumen Data IntelligenceSep 2025 – Feb 2026 · 6 mos

Tech Art, VR optimization, game development, and UI implementation for AR/VR projects; focused on performance, asset pipelines, and editor tooling to streamline workflows.

Techical Artist · Lumen Data IntelligenceSep 2025 – Feb 2026 · 6 mos

Contributed as a Technical Artist focusing on VR/AR optimization, game development pipelines, and UI implementation.

Technical Artist · Muus CollectiveNov 2022 – Jul 2025 · 2 yrs 9 mos

Developed tools, managed and updated pipelines, and programmed for gameplay and UI/UX.

Mix Reality Programmer · Lion StudiosJan 2018 – Nov 2018 · 11 mos
Lead Game Designer · Byte Knight Game StudioJan 2017 – Jan 2018 · 1 yr 1 mo
Freelance Game Developer · AutônomoDec 2015 – Oct 2022 · 6 yrs 11 mos

Education

Superior · Universidade FUMEC2012 – 2016
Tecnico Graphic Design · Seven Computação Gráfica Tecnico2010 – 2012
Bachelor in Digital Games Programming · Universidade FUMEC2012 – 2016
Technical Graphic Design · Seven Computação Gráfica Tecnico2010 – 2012

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