I'm Pedro Henrique Lima Cabral, a Unity game programmer and Technical Artist with 7+ years of experience. I excel in implementing gameplay mechanics for adventure, racing, RPGs and ARPGs, crafting AI for bosses, enemies and NPCs, terrain creation, and editor tooling that streamlines design workflows. I also develop shaders and AR/VR technologies, with hands-on experience across mobile platforms and VR headsets such as Oculus Quest. As a freelancer across startups and studios, I tackle challenges beyond programming: performance optimization, AR/VR projects, multi-platform game development, and tools/plugins that boost production. I value clear communication, on-time delivery, and staying up-to-date with the latest tools and Unity changelogs.

Pedro Henrique Lima Cabral

I'm Pedro Henrique Lima Cabral, a Unity game programmer and Technical Artist with 7+ years of experience. I excel in implementing gameplay mechanics for adventure, racing, RPGs and ARPGs, crafting AI for bosses, enemies and NPCs, terrain creation, and editor tooling that streamlines design workflows. I also develop shaders and AR/VR technologies, with hands-on experience across mobile platforms and VR headsets such as Oculus Quest. As a freelancer across startups and studios, I tackle challenges beyond programming: performance optimization, AR/VR projects, multi-platform game development, and tools/plugins that boost production. I value clear communication, on-time delivery, and staying up-to-date with the latest tools and Unity changelogs.

Available to hire

I’m Pedro Henrique Lima Cabral, a Unity game programmer and Technical Artist with 7+ years of experience. I excel in implementing gameplay mechanics for adventure, racing, RPGs and ARPGs, crafting AI for bosses, enemies and NPCs, terrain creation, and editor tooling that streamlines design workflows. I also develop shaders and AR/VR technologies, with hands-on experience across mobile platforms and VR headsets such as Oculus Quest.

As a freelancer across startups and studios, I tackle challenges beyond programming: performance optimization, AR/VR projects, multi-platform game development, and tools/plugins that boost production. I value clear communication, on-time delivery, and staying up-to-date with the latest tools and Unity changelogs.

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Experience Level

Language

English
Advanced

Work Experience

Techical Artist at Lumen Data Intelligence
September 1, 2025 - February 1, 2026
Contributed as a Technical Artist focusing on VR/AR optimization, game development pipelines, and UI implementation.
Technical Artist at Muus Collective
November 1, 2022 - July 1, 2025
Developed tools, managed and updated pipelines, and programmed for gameplay and UI/UX.
Freelance Game Developer at Autônomo
December 1, 2015 - October 1, 2022
Developed games, created VFX, and performed asset integration and programming for multiple clients.
Mix Reality Programmer at Lion Studios
January 1, 2018 - November 1, 2018
Developed AR applications using Unity3D.
Lead Game Designer at Byte Knight Game Studio
January 1, 2017 - January 1, 2018
Led game development, programming, and 3D modeling of scenery objects.
Technical Artist at Lumen Data Intelligence
September 1, 2025 - February 1, 2026
Tech Art, VR optimization, game development, and UI implementation for AR/VR projects; focused on performance, asset pipelines, and editor tooling to streamline workflows.

Education

Superior at Universidade FUMEC
January 1, 2012 - January 1, 2016
Tecnico Graphic Design at Seven Computação Gráfica Tecnico
January 1, 2010 - January 1, 2012
Bachelor in Digital Games Programming at Universidade FUMEC
January 1, 2012 - January 1, 2016
Technical Graphic Design at Seven Computação Gráfica Tecnico
January 1, 2010 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Professional Services

Experience Level

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