I’m Persephone Dawson, a freelance technical audio engineer based in Berlin. I work on primarily on game audio projects, handling audio implementation, in-engine mixing, middleware integration (Wwise and FMOD), and audio coding, as well as audio editing and mixing. I also contribute to soundtrack composition and sound design for immersive experiences, both within and outside of the games industry.
Recent highlights include leading audio for the VR game Into the Wild, released in August 2024 after about 1.5 years of work, and composing an OST totaling over 30 minutes. I’ve collaborated with Freefall Audio and MelodiKa on multiple projects, focusing on immersive 3D soundscapes, Wwise/FMOD workflows, and Unity/Unreal pipelines.
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