I’m Persephone Dawson, a freelance technical audio engineer based in Berlin. I work on primarily on game audio projects, handling audio implementation, in-engine mixing, middleware integration (Wwise and FMOD), and audio coding, as well as audio editing and mixing. I also contribute to soundtrack composition and sound design for immersive experiences, both within and outside of the games industry. Recent highlights include leading audio for the VR game Into the Wild, released in August 2024 after about 1.5 years of work, and composing an OST totaling over 30 minutes. I’ve collaborated with Freefall Audio and MelodiKa on multiple projects, focusing on immersive 3D soundscapes, Wwise/FMOD workflows, and Unity/Unreal pipelines.

Persephone Dawson

I’m Persephone Dawson, a freelance technical audio engineer based in Berlin. I work on primarily on game audio projects, handling audio implementation, in-engine mixing, middleware integration (Wwise and FMOD), and audio coding, as well as audio editing and mixing. I also contribute to soundtrack composition and sound design for immersive experiences, both within and outside of the games industry. Recent highlights include leading audio for the VR game Into the Wild, released in August 2024 after about 1.5 years of work, and composing an OST totaling over 30 minutes. I’ve collaborated with Freefall Audio and MelodiKa on multiple projects, focusing on immersive 3D soundscapes, Wwise/FMOD workflows, and Unity/Unreal pipelines.

Available to hire

I’m Persephone Dawson, a freelance technical audio engineer based in Berlin. I work on primarily on game audio projects, handling audio implementation, in-engine mixing, middleware integration (Wwise and FMOD), and audio coding, as well as audio editing and mixing. I also contribute to soundtrack composition and sound design for immersive experiences, both within and outside of the games industry.

Recent highlights include leading audio for the VR game Into the Wild, released in August 2024 after about 1.5 years of work, and composing an OST totaling over 30 minutes. I’ve collaborated with Freefall Audio and MelodiKa on multiple projects, focusing on immersive 3D soundscapes, Wwise/FMOD workflows, and Unity/Unreal pipelines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
German
Intermediate

Work Experience

Audio Engineer at Frefall Audio
January 1, 2023 - January 1, 2025
Freelance technical audio engineer on multiple game audio projects; responsible for audio implementation and in-engine mixing, middleware integration (Wwise, FMOD), and audio coding, as well as on-site live sound duties for productions.
Lead Developer and Audio Designer at Stupidly Good Studios / Into the Wild
January 1, 2022 - January 1, 2024
Lead developer and audio designer for the VR game Into the Wild. Created and integrated all audio assets, composed the OST totaling over 30 minutes, and managed Wwise implementation; game released August 2024 after ~1.5 years of work.
Sound Technician at MelodiKaLive
January 1, 2020 - January 1, 2023
Currently working with Frefall Audio as a freelance technical audio engineer on several game audio projects; responsible for on-site sound design and audio implementation.

Education

Bachelor of Arts - Electronic Music Production at BIMM University
January 1, 2020 - January 1, 2023
Master of Arts - Popular Music Practice (Production) at BIMM University
January 1, 2023 - January 1, 2024
Level 3 Diploma - Music Technology and Production at Northampton College
January 1, 2019 - March 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet