Senior Designer and Principal VO Designer with 15+ years of experience crafting immersive soundscapes for AAA games, film, and VR. I lead audio teams, define audio visions, and implement innovative audio workflows and pipelines. I’m passionate about building highly immersive, narrative-driven game audio across diverse genres, with notable work including Blizzard titles (World of Warcraft, Diablo IV, Diablo Immortal, StarCraft II, Hearthstone, Heroes of the Storm) and sound design for IMAX, feature films, documentaries, and commercials.

Peter Steinbach

Senior Designer and Principal VO Designer with 15+ years of experience crafting immersive soundscapes for AAA games, film, and VR. I lead audio teams, define audio visions, and implement innovative audio workflows and pipelines. I’m passionate about building highly immersive, narrative-driven game audio across diverse genres, with notable work including Blizzard titles (World of Warcraft, Diablo IV, Diablo Immortal, StarCraft II, Hearthstone, Heroes of the Storm) and sound design for IMAX, feature films, documentaries, and commercials.

Available to hire

Senior Designer and Principal VO Designer with 15+ years of experience crafting immersive soundscapes for AAA games, film, and VR. I lead audio teams, define audio visions, and implement innovative audio workflows and pipelines.

I’m passionate about building highly immersive, narrative-driven game audio across diverse genres, with notable work including Blizzard titles (World of Warcraft, Diablo IV, Diablo Immortal, StarCraft II, Hearthstone, Heroes of the Storm) and sound design for IMAX, feature films, documentaries, and commercials.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Founder / Sound Designer at Steinbach Sound
March 1, 2024 - Present
Sound Design, VO Design, and Dialog Mixing for Diablo IV: Vessel of Hatred (in-game and real-time cut scenes). Sound Design, VO Design, and Dialog Mixing for Diablo IV: Lord of Hatred (in-game boss and NPC character design). Boss sound design for Diablo Immortal. Sound design and Unity implementation for Gorilla Tag (Meta VR).
Senior Sound Designer II, Principal VO Designer at Blizzard Entertainment
January 1, 2012 - January 1, 2024
Designed combat, environmental, and creature sounds for World of Warcraft: Mists of Pandaria in collaboration with design and animation teams. Directed voiceover design for Hearthstone since inception, including character voice processing, and established creative processing standards for localization teams. Directed VO design for multiple Blizzard franchises/expansions including World of Warcraft (six expansions), Diablo III/IV, StarCraft II, Heroes of the Storm, Hearthstone, and Diablo Immortal. Managed voiceover audio across 10 languages, ensuring localization quality and consistency. Developed proprietary batch rendering tools reducing VO processing time by 40%.
Lead Sound Designer at Pyramind Studios
January 1, 2009 - January 1, 2012
Led sound design for Microsoft Game Studios’ Halo animated series and Ubisoft’s Rocksmith. Designed UI/UX audio for Nokia, HP, and YouTube to improve user interaction. Oversaw audio implementation for AAA titles to ensure high-quality soundscapes.
Sound Designer at Discovery Communications / Antenna Audio
January 1, 2003 - January 1, 2009
Produced award-winning audio tours for Alcatraz, the USS Enterprise, and the Getty Museum. Directed and edited multilingual audio projects, ensuring cultural accuracy. Awards: National Association of Interpretation—First Place (2006, 2008) and Second Place (2007).

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment
    Diablo IV

    Sound Designer, Lead VO Designer, Dialogue Mixer

    World Of Warcraft

    Senior Sound Designer, Principal VO Designer