Senior Designer and Principal VO Designer with 15+ years of experience crafting immersive soundscapes for AAA games, film, and VR. I lead audio teams, define audio visions, and implement innovative audio workflows and pipelines.
I’m passionate about building highly immersive, narrative-driven game audio across diverse genres, with notable work including Blizzard titles (World of Warcraft, Diablo IV, Diablo Immortal, StarCraft II, Hearthstone, Heroes of the Storm) and sound design for IMAX, feature films, documentaries, and commercials.
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Principal VO Designer
Principal VO Designer
Sound Designer, Lead VO Designer, Dialogue Mixer
Senior Sound Designer, Principal VO Designer
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