I'm Pedro L. Zalba, a game designer and gameplay developer specializing in grimdark and action-oriented games. I design vertical slices, gameplay systems, and mechanically driven experiences. I'm a strong systems thinker who translates lore and dark fantasy into combat systems, player abilities, and immersive gameplay loops. I thrive in remote, collaborative environments and enjoy building engaging gameplay loops with a strong sense of tone and clarity.

Pedro Zalba

I'm Pedro L. Zalba, a game designer and gameplay developer specializing in grimdark and action-oriented games. I design vertical slices, gameplay systems, and mechanically driven experiences. I'm a strong systems thinker who translates lore and dark fantasy into combat systems, player abilities, and immersive gameplay loops. I thrive in remote, collaborative environments and enjoy building engaging gameplay loops with a strong sense of tone and clarity.

Available to hire

I’m Pedro L. Zalba, a game designer and gameplay developer specializing in grimdark and action-oriented games. I design vertical slices, gameplay systems, and mechanically driven experiences.

I’m a strong systems thinker who translates lore and dark fantasy into combat systems, player abilities, and immersive gameplay loops. I thrive in remote, collaborative environments and enjoy building engaging gameplay loops with a strong sense of tone and clarity.

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Experience Level

Expert
Expert
Expert
Intermediate

Work Experience

Game Designer / Developer at Freelance
January 1, 2020 - Present
Designed and developed gameplay systems and vertical-slice-quality prototypes for indie and freelance projects. Focused on combat design, player progression, and translating narrative themes into mechanics. Collaborated remotely with artists, writers, and IP holders to align gameplay with established lore and tone.
Board Game Designer & Creative Director
January 1, 2020 - Present
Led the design of systems-heavy games inspired by dark fantasy and tactical combat. Developed rule systems, progression mechanics, and thematic gameplay loops for over 100 published Kickstarter projects, demonstrating strong system balance and player experience design.

Education

Video Game Developer – Level I at Universidad Tecnológica Nacional (Argentina)
January 1, 2021 - January 1, 2021
Marketing at Juan XXIII Institute
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment