I am a game developer with 4+ years of experience. I’m passionate, candid, and relentlessly curious, with a positive attitude and a willingness to learn. I specialize in hyper-casual and slot games, bringing strong problem-solving and debugging skills to adapt to and improve existing codebases. I’m focused on delivering smooth, optimized, and engaging gameplay experiences. Since April 2023 I have developed and maintained slot games using C# in Unity and an in-house engine using JavaScript. I collaborate with Art Designers and Animators to implement features, fix QA bugs, and drive timely delivery. I’ve worked on 2D and 3D mobile games using Unity, Cocos Creator, Flutter, and Spring Boot, integrated third-party SDKs (Google Ads, analytics, and in-app purchases), and designed immersive environments and gameplay systems such as infinite level generation, cinematic cameras, and responsive controls. Notable titles include Fruity Treats, Beware The Deep Megaways, Chilli Heat Spicy Spins, Lucky Dog, Lucky Monkey, and Genie's Gem Bonanza.

Tushar Singh

I am a game developer with 4+ years of experience. I’m passionate, candid, and relentlessly curious, with a positive attitude and a willingness to learn. I specialize in hyper-casual and slot games, bringing strong problem-solving and debugging skills to adapt to and improve existing codebases. I’m focused on delivering smooth, optimized, and engaging gameplay experiences. Since April 2023 I have developed and maintained slot games using C# in Unity and an in-house engine using JavaScript. I collaborate with Art Designers and Animators to implement features, fix QA bugs, and drive timely delivery. I’ve worked on 2D and 3D mobile games using Unity, Cocos Creator, Flutter, and Spring Boot, integrated third-party SDKs (Google Ads, analytics, and in-app purchases), and designed immersive environments and gameplay systems such as infinite level generation, cinematic cameras, and responsive controls. Notable titles include Fruity Treats, Beware The Deep Megaways, Chilli Heat Spicy Spins, Lucky Dog, Lucky Monkey, and Genie's Gem Bonanza.

Available to hire

I am a game developer with 4+ years of experience. I’m passionate, candid, and relentlessly curious, with a positive attitude and a willingness to learn. I specialize in hyper-casual and slot games, bringing strong problem-solving and debugging skills to adapt to and improve existing codebases. I’m focused on delivering smooth, optimized, and engaging gameplay experiences.

Since April 2023 I have developed and maintained slot games using C# in Unity and an in-house engine using JavaScript. I collaborate with Art Designers and Animators to implement features, fix QA bugs, and drive timely delivery. I’ve worked on 2D and 3D mobile games using Unity, Cocos Creator, Flutter, and Spring Boot, integrated third-party SDKs (Google Ads, analytics, and in-app purchases), and designed immersive environments and gameplay systems such as infinite level generation, cinematic cameras, and responsive controls. Notable titles include Fruity Treats, Beware The Deep Megaways, Chilli Heat Spicy Spins, Lucky Dog, Lucky Monkey, and Genie’s Gem Bonanza.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Game Developer at Arise Solutions Pvt Ltd
April 1, 2023 - November 8, 2025
Developed and maintained slot games using C# in Unity and an in-house game engine using JavaScript. Collaborated with Art Designer and Animator to implement game features and enhance gameplay mechanics. Fixed QA bugs, and worked on assigned game features in parallel to ensure timely delivery and stability. Optimized game performance by reducing draw calls and texture/spin animation sizes. Worked on 2D and 3D mobile games using Unity, Cocos Creator, Flutter and Spring Boot. Integrated third-party SDKs (Google Ads) and analytics to track player behavior and monetize games effectively. Debugged and resolved game crashes. Implemented features for a 3D endless runner inspired by Temple Run, including infinite level generation, three-directional turns, card drift mechanics, ramp jumping, cinematic camera tween system, swipe inputs, custom water shader and particle/ trail effects. Designed immersive environments with trees, props, water, and lighting for engaging gameplay.

Education

Bachelor's in Computer Application at Kumaun University
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment