Available to hire
I’m a programmer specialising in UI programming in Unreal Engine and graphics and physics programming in C++ using OpenGL and Raylib. My goal is to pursue quality development in the game industry (which is my background) or whichever industry I work for. I am always striving to do better which will be an asset to the team.
Skills
Work Experience
Game Programmer at Blight Hearth, Student Project
July 1, 2025 - December 31, 2025Collaborated with designers, artists, and other programmers to create a first-person tower defense game called Blight Hearth. Responsibilities included working extensively on Niagara emitters, implementing requests from the team leader, and optimizing code.
Game Programmer at Reaper’s Road Rage, Student Project
September 1, 2024 - December 31, 2024Worked cohesively with artists and designers to achieve a fun to play, challenging and visually beautiful game. Key responsibilities included integrating specific tasks into the team and the game as a whole, implementing collision mechanics in Unreal Engine, and maintaning team morale.
Disability Support Worker
January 1, 2016 - PresentTutor at Tutoring for Excellence
January 1, 2013 - PresentTennis Coach at Canberra School of Tennis
January 1, 2008 - January 1, 2010Education
Advanced Diploma of Professional Game Development at Academy of Interactive Entertainment, Canberra
February 1, 2025 - December 31, 2025Diploma of Screen and Media at Academy of Interactive Entertainment, Canberra
February 1, 2024 - December 31, 2024Diploma of Information Technology at Academy of Interactive Entertainment, Canberra
February 1, 2024 - December 31, 2024Qualifications
Industry Experience
Gaming, Education
Skills
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