Available to hire
I’m a programmer specialising in UI programming in Unreal Engine and graphics and physics programming in C++ using OpenGL and Raylib. My goal is to pursue quality development in the game industry (which is my background) or whichever industry I work for. I am always striving to do better which will be an asset to the team.
Skills
Work Experience
Game Programmer at Reaper’s Road Rage, Student Project
September 1, 2024 - December 31, 2024Worked cohesively with artists and designers to achieve a fun to play, challenging and visually beautiful game. Key responsibilities included integrating specific tasks into the team and the game as a whole, implementing collision mechanics in Unreal Engine, and maintaning team morale.
Game Programmer at Blight Hearth, Student Project
July 1, 2025 - December 31, 2025Collaborated with designers, artists, and other programmers to create a first-person tower defense game called Blight Hearth. Responsibilities included working extensively on Niagara emitters, implementing requests from the team leader, and optimizing code.
Disability Support Worker
January 1, 2016 - PresentTutor at Tutoring for Excellence
January 1, 2013 - PresentTennis Coach at Canberra School of Tennis
January 1, 2008 - January 1, 2010Education
Advanced Diploma of Professional Game Development at Academy of Interactive Entertainment, Canberra
February 1, 2025 - December 31, 2025Diploma of Screen and Media at Academy of Interactive Entertainment, Canberra
February 1, 2024 - December 31, 2024Diploma of Information Technology at Academy of Interactive Entertainment, Canberra
February 1, 2024 - December 31, 2024Qualifications
Industry Experience
Gaming, Education
Skills
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