My name is Phil Hanks, and I am a Principal Animator with over 25 years of experience in the games industry across AAA console, PC, mobile, and VR titles. Through my career, I have developed extensive expertise in hand-keyed character animation across a variety of styles, alongside full-body and facial motion capture direction, clean-up, implementation, and integration for both gameplay and cinematic content. My credits include titles such as Hogwarts Legacy, Crackdown 3, LittleBigPlanet 3, and The Texas Chain Saw Massacre. In addition to animation production, I have experience leading and mentoring small animation teams, collaborating with outsourcing partners, and helping to define efficient animation pipelines and workflows. I work comfortably across multidisciplinary teams and have a strong understanding of the technical and creative requirements needed to deliver high-quality character performance. My software expertise includes Maya, 3ds Max, Unreal Engine, ShotGrid, Jira, Confluence, Miro, Photoshop, and Premiere, as well as a variety of proprietary game engines and production tools. For further information, please find links to my animation reel, CV, LinkedIn profile, and MobyGames credits below: Animation Reel: _Website not available. Sign in: https://www.twine.net/signup_ CV: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Moby Games: _Website not available. Sign in: https://www.twine.net/signup_

Phil Hanks

My name is Phil Hanks, and I am a Principal Animator with over 25 years of experience in the games industry across AAA console, PC, mobile, and VR titles. Through my career, I have developed extensive expertise in hand-keyed character animation across a variety of styles, alongside full-body and facial motion capture direction, clean-up, implementation, and integration for both gameplay and cinematic content. My credits include titles such as Hogwarts Legacy, Crackdown 3, LittleBigPlanet 3, and The Texas Chain Saw Massacre. In addition to animation production, I have experience leading and mentoring small animation teams, collaborating with outsourcing partners, and helping to define efficient animation pipelines and workflows. I work comfortably across multidisciplinary teams and have a strong understanding of the technical and creative requirements needed to deliver high-quality character performance. My software expertise includes Maya, 3ds Max, Unreal Engine, ShotGrid, Jira, Confluence, Miro, Photoshop, and Premiere, as well as a variety of proprietary game engines and production tools. For further information, please find links to my animation reel, CV, LinkedIn profile, and MobyGames credits below: Animation Reel: _Website not available. Sign in: https://www.twine.net/signup_ CV: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Moby Games: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

My name is Phil Hanks, and I am a Principal Animator with over 25 years of experience in the games industry across AAA console, PC, mobile, and VR titles.
Through my career, I have developed extensive expertise in hand-keyed character animation across a variety of styles, alongside full-body and facial motion capture direction, clean-up, implementation, and integration for both gameplay and cinematic content. My credits include titles such as Hogwarts Legacy, Crackdown 3, LittleBigPlanet 3, and The Texas Chain Saw Massacre.
In addition to animation production, I have experience leading and mentoring small animation teams, collaborating with outsourcing partners, and helping to define efficient animation pipelines and workflows. I work comfortably across multidisciplinary teams and have a strong understanding of the technical and creative requirements needed to deliver high-quality character performance.
My software expertise includes Maya, 3ds Max, Unreal Engine, ShotGrid, Jira, Confluence, Miro, Photoshop, and Premiere, as well as a variety of proprietary game engines and production tools.
For further information, please find links to my animation reel, CV, LinkedIn profile, and MobyGames credits below:
Animation Reel:
Website not available. Sign in: https://www.twine.net/signup
CV:
Website not available. Sign in: https://www.twine.net/signup
LinkedIn:
Website not available. Sign in: https://www.twine.net/signup
Moby Games:
Website not available. Sign in: https://www.twine.net/signup

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