Philip Giancola
Hi there, I’m Philip Giancola, a Narrative Designer and Writer with 11+ years of character work, dialogue, and story architecture across scripted, documentary, and interactive formats.
About
Hi there, I’m Philip Giancola, a Narrative Designer and Writer with 11+ years of character work, dialogue, and story architecture across scripted, documentary, and interactive formats. I’ve built lore, crafted dialogue, and shaped story systems for games, brands, and interactive experiences, always aiming to give each character a distinct voice and a living presence in the world.
Right now I’m designing narrative architecture for an original open-world title at Dragonjar Studios, while continuing to produce compelling brand and narrative content for Riot Games across APAC. My production background helps me sharpen narrative craft without compromising authentic voice or brand consistency, across multiple platforms and audiences.
- 12 years' experience
- Joined December 2025
Skills· 9
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Education
More experts in Chicago, United States
Work experience· 11 roles
Designing narrative architecture and the frameworks that define how character, faction, and creature writing scales across an anime-inspired action open-world title. Build lore, character documentation, and in-game text that give each entity a distinct presence and make the world feel inhabited rather than constructed. Collaborate with engineering and art leads to implement a scalable storytelling system across quests, dialogues, and environmental narration.
Shaped narrative frameworks for product and brand content, defined story arcs, character intention, and emotional pacing; directed editors and motion teams to implement narrative beats and ensure tonal continuity across formats; collaborated with design and SMEs to translate complex systems into intuitive, narrative-led user journeys.
Regional publishing arm work for League of Legends content across Southeast Asia. Localized marketing and esports content for APAC; led mobile-first storytelling initiatives and produced brand content at scale. Conceived, wrote, directed, cast, and edited campaigns with minimal direction, maintaining brand voice across markets. Key projects included LEGO IP campaigns in collaboration with external partners to reach millions of viewers.
Education
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