Hi there, I’m Philip Giancola, a Narrative Designer and Writer with 11+ years of character work, dialogue, and story architecture across scripted, documentary, and interactive formats. I’ve built lore, crafted dialogue, and shaped story systems for games, brands, and interactive experiences, always aiming to give each character a distinct voice and a living presence in the world.
Right now I’m designing narrative architecture for an original open-world title at Dragonjar Studios, while continuing to produce compelling brand and narrative content for Riot Games across APAC. My production background helps me sharpen narrative craft without compromising authentic voice or brand consistency, across multiple platforms and audiences.
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