Hi there, I’m Philip Giancola, a Narrative Designer and Writer with 11+ years of character work, dialogue, and story architecture across scripted, documentary, and interactive formats. I’ve built lore, crafted dialogue, and shaped story systems for games, brands, and interactive experiences, always aiming to give each character a distinct voice and a living presence in the world. Right now I’m designing narrative architecture for an original open-world title at Dragonjar Studios, while continuing to produce compelling brand and narrative content for Riot Games across APAC. My production background helps me sharpen narrative craft without compromising authentic voice or brand consistency, across multiple platforms and audiences.

Philip Giancola

Hi there, I’m Philip Giancola, a Narrative Designer and Writer with 11+ years of character work, dialogue, and story architecture across scripted, documentary, and interactive formats. I’ve built lore, crafted dialogue, and shaped story systems for games, brands, and interactive experiences, always aiming to give each character a distinct voice and a living presence in the world. Right now I’m designing narrative architecture for an original open-world title at Dragonjar Studios, while continuing to produce compelling brand and narrative content for Riot Games across APAC. My production background helps me sharpen narrative craft without compromising authentic voice or brand consistency, across multiple platforms and audiences.

Available to hire

Hi there, I’m Philip Giancola, a Narrative Designer and Writer with 11+ years of character work, dialogue, and story architecture across scripted, documentary, and interactive formats. I’ve built lore, crafted dialogue, and shaped story systems for games, brands, and interactive experiences, always aiming to give each character a distinct voice and a living presence in the world.

Right now I’m designing narrative architecture for an original open-world title at Dragonjar Studios, while continuing to produce compelling brand and narrative content for Riot Games across APAC. My production background helps me sharpen narrative craft without compromising authentic voice or brand consistency, across multiple platforms and audiences.

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Language

English
Fluent

Work Experience

Video Lead at Vamonde
August 1, 2015 - July 1, 2016
Created narrative-driven content for an interactive, location-based storytelling platform; collaborated with designers and developers to align story progression with user paths; managed project timelines and creative documentation.
Lead Producer | Storyteller at Riot Games Singapore
July 1, 2016 - March 1, 2017
Led cross-functional teams to shape localized marketing and esports content for League of Legends; developed narrative beats, pacing, and character arcs; collaborated with designers, artists, and editors to ensure cohesive storytelling across media; built and maintained storytelling pipelines.
Senior Producer | Writer at Esri
November 1, 2019 - March 1, 2022
Designed narrative frameworks for an 8-part global series, mapping emotional beats, world logic, and multi-threaded story flow across regions; interviewed experts; collaborated with art, field teams, and SMEs to ensure narrative accuracy; built repeatable storytelling pipelines.
Writer | Narrative Director at APAC Studio (Singapore)
June 1, 2022 - October 1, 2023
Developed story structures, thematic direction, and character-driven concepts for regional campaigns for LEGO and other global brands; wrote scripts with branching edits and modular structures for localization; led cross-disciplinary collaboration with animators, designers, and editors to implement narrative logic visually and structurally.
Senior Writer | Producer at Sprout Social
October 1, 2023 - Present
Shaped narrative frameworks for product and brand content, defined story arcs, character intention, and emotional pacing; directed editors and motion teams to implement narrative beats and ensure tonal continuity across formats; collaborated with design and SMEs to translate complex systems into intuitive, narrative-led user journeys.
Narrative Designer at Dragonjar Studios
March 1, 2026 - Present
Designing narrative architecture and the frameworks that define how character, faction, and creature writing scales across an anime-inspired action open-world title. Build lore, character documentation, and in-game text that give each entity a distinct presence and make the world feel inhabited rather than constructed. Collaborate with engineering and art leads to implement a scalable storytelling system across quests, dialogues, and environmental narration.
Writer | Director | Producer (Contract) at Riot Games
June 1, 2022 - October 1, 2023
Regional publishing arm work for League of Legends content across Southeast Asia. Localized marketing and esports content for APAC; led mobile-first storytelling initiatives and produced brand content at scale. Conceived, wrote, directed, cast, and edited campaigns with minimal direction, maintaining brand voice across markets. Key projects included LEGO IP campaigns in collaboration with external partners to reach millions of viewers.
Senior Producer | Writer at Esri (Esri — Redlands, CA)
November 1, 2019 - March 1, 2022
Produced an 8-part international documentary series across five countries profiling how governments and institutions use geospatial technology to manage wildfires, infrastructure, and urban planning. Interviewed scientists, officials, and engineers to uncover the human story behind technical subjects, building a distinctive voice and emotional stake for each subject. Shaped episodes from raw interview material into complete narratives centered on a character, sustaining tonal consistency across three years of production.
Writer | Producer | Director at Independent Production (Singapore)
March 1, 2017 - November 1, 2019
Wrote and directed Penny4 NASA: Hidden in Stars, a narrative short told entirely through image and sound. Produced character-driven documentary content for A*STAR Research, building narrative structures from interviews about cancer research and scientists for international audiences.
Writer | Producer at Riot Games
August 1, 2015 - July 1, 2016
Regional publishing arm work for League of Legends content across Southeast Asia. Localized marketing and esports content; developed and produced campaigns and materials that aligned with regional needs while maintaining Riot IP integrity.
Writer | Director | Producer at Vamonde
August 1, 2013 - July 1, 2015
Mobile-first storytelling platform combining multimedia content with real-world exploration. Conceived, wrote, produced, directed, cast, and edited the brand’s commercial from scratch with no existing concept, brief, or direction. Built and pitched narrative experiences that explored how storytelling can merge digital content with real-world location-based exploration.

Education

Bachelor of Arts at Columbia College Chicago
January 1, 2010 - May 1, 2014
Bachelor of Arts at Columbia College Chicago
January 11, 2030 - April 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education