I'm Philip Miller, a Wroclaw-based audio engineer specializing in sound recording and sound design. I combine a background in Acoustic Analysis, Digital Signal Processing, and Python automation to build robust audio systems and scalable workflows. I enjoy working with large acoustic datasets for machine learning and research-grade audio projects. In recent roles I have implemented live and on-site sound setups for events and brands across APAC and EMEA, designed immersive audio pipelines, and collaborated with cross-disciplinary teams using FMOD, Wwise, and other middleware. I’m passionate about high-fidelity field recording, interactive media, and pushing the boundaries of sound in film, games, and music production.

Philip Miller

I'm Philip Miller, a Wroclaw-based audio engineer specializing in sound recording and sound design. I combine a background in Acoustic Analysis, Digital Signal Processing, and Python automation to build robust audio systems and scalable workflows. I enjoy working with large acoustic datasets for machine learning and research-grade audio projects. In recent roles I have implemented live and on-site sound setups for events and brands across APAC and EMEA, designed immersive audio pipelines, and collaborated with cross-disciplinary teams using FMOD, Wwise, and other middleware. I’m passionate about high-fidelity field recording, interactive media, and pushing the boundaries of sound in film, games, and music production.

Available to hire

I’m Philip Miller, a Wroclaw-based audio engineer specializing in sound recording and sound design. I combine a background in Acoustic Analysis, Digital Signal Processing, and Python automation to build robust audio systems and scalable workflows. I enjoy working with large acoustic datasets for machine learning and research-grade audio projects.

In recent roles I have implemented live and on-site sound setups for events and brands across APAC and EMEA, designed immersive audio pipelines, and collaborated with cross-disciplinary teams using FMOD, Wwise, and other middleware. I’m passionate about high-fidelity field recording, interactive media, and pushing the boundaries of sound in film, games, and music production.

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Language

Polish
Fluent
English
Advanced

Work Experience

Add your work experience history here.

Education

BA in Popular Music at University of the Arts London
January 11, 2030 - May 5, 2026
Music Level 7 Certificate in Sound Design and Implementation for Interactive Media at University of the Arts London
January 11, 2030 - May 5, 2026
Vocational qualification in Game Audio / Interactive Media at Ireland (Vocational)
January 11, 2030 - May 5, 2026

Qualifications

PC EP – Certified Entry-Level Python Programmer
January 11, 2030 - May 5, 2026
Wwise & FMOD Middleware Certification
January 11, 2030 - May 5, 2026

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Other