Being a game designer and artist with over 10 years of experience, I've created and assisted in multiple successful board games along with developing 3D assets for video games and Unreal Engine based simulators. I'm knowledgeable in a variety of software, from 3DS Max to Adobe's suite of programs, with a focus on detail and drive to create.

Phillip Blackwell

Being a game designer and artist with over 10 years of experience, I've created and assisted in multiple successful board games along with developing 3D assets for video games and Unreal Engine based simulators. I'm knowledgeable in a variety of software, from 3DS Max to Adobe's suite of programs, with a focus on detail and drive to create.

Available to hire

Being a game designer and artist with over 10 years of experience, I’ve created and assisted in multiple successful board games along with developing 3D assets for video games and Unreal Engine based simulators. I’m knowledgeable in a variety of software, from 3DS Max to Adobe’s suite of programs, with a focus on detail and drive to create.

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Language

English
Fluent

Work Experience

Artist III at Logistic Services International, Inc.
February 1, 2020 - July 1, 2025
Oversaw development of project’s proprotor system and related areas. Modeled and organized components based on references and story boards. Coordinated with programmers, fellow artists to track and implement updates.
Assistant Designer at Origami Whale Games
October 1, 2021 - October 1, 2022
Collaborated with lead to refine mechanics, playtesting and providing feedback. Created component concepts, produced physical prototypes. Developed art assets for marketing and playable TTS files.
Lead Designer, Art Director at Origami Whale Games
September 1, 2015 - October 1, 2021
Designed, pitched original concept, maintaining documentation throughout. Established art direction through research and concept sketches. Laid out graphical elements for cards, rules, and boxes.
Lead Level Designer at Greytwolf Gaming
March 1, 2015 - September 1, 2015
Sketched designs and layouts for race tracks and combat arenas. Blocked out each level for initial testing. Filled out environments with props, blueprints, and lights.

Education

BFA in Interactive Design & Game Development at Savannah College of Art & Design
September 1, 2011 - June 1, 2015

Qualifications

Dean’s List, SCAD
September 1, 2011 - June 1, 2015
Cum Laude, SCAD
June 1, 2015 - June 1, 2015

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services