I am a broad-spectrum visual artist working across both 2D and 3D. My main focus is cartoon illustration, but I enjoy exploring many branches of digital art: from concept sketches and comics to game assets, environments, and occasional technical art experiments. I strive to reach people's hearts with relatable art and like building things that sit somewhere between art and problem-solving in a professional setting. Whether that means designing visuals, experimenting with new tools, or figuring out better creative workflows.

Finn Wolnica

I am a broad-spectrum visual artist working across both 2D and 3D. My main focus is cartoon illustration, but I enjoy exploring many branches of digital art: from concept sketches and comics to game assets, environments, and occasional technical art experiments. I strive to reach people's hearts with relatable art and like building things that sit somewhere between art and problem-solving in a professional setting. Whether that means designing visuals, experimenting with new tools, or figuring out better creative workflows.

Available to hire

I am a broad-spectrum visual artist working across both 2D and 3D. My main focus is cartoon illustration, but I enjoy exploring many branches of digital art: from concept sketches and comics to game assets, environments, and occasional technical art experiments.

I strive to reach people’s hearts with relatable art and like building things that sit somewhere between art and problem-solving in a professional setting. Whether that means designing visuals, experimenting with new tools, or figuring out better creative workflows.

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Language

Polish
Fluent
English
Fluent
Portuguese
Beginner

Work Experience

Visual Designer at Just Eat Takeaway.com
January 1, 2023 - January 1, 2026
Continued visual design work on branding visuals and UI assets across platforms and partner materials.
Visual Designer at Just Eat Takeaway.com
January 1, 2021 - January 1, 2023
Visual design work for branding visuals and partner materials; branding assets for restaurant partners; visual system development and asset creation; collaboration with teams to maintain visual standards across partner materials.

Education

Art for animation at Awangarda Polish art school
January 11, 2030 - April 4, 2026
Bachelor program for Business Management at Wroclaw Polytechnic
January 1, 2017 - January 1, 2020

Qualifications

Preparatory program for entry into illustration/animation degree programs
January 11, 2030 - April 4, 2026

Industry Experience

Software & Internet, Media & Entertainment, Retail, Travel & Hospitality, Professional Services