Available to hire
Hi, I’m Robertino Papeschi, a results-driven Unity Game Developer with 5 years of experience in production environments. I specialize in high-performance game architecture, AI behavior systems (FSM), and VR/AR development, delivering polished gameplay experiences. I’m passionate about building custom editor tools to empower development workflows and I’m committed to high-quality C# engineering.\n\nI thrive on architecting scalable systems, optimizing rendering pipelines, and collaborating across teams to ship robust features and delightful player experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Senior Unity Developer at The Tavern At The End Of The Road
April 1, 2024 - December 1, 2025Architected a modular Finite State Machine (FSM) for complex NPC behaviors; implemented a dynamic reward system that auto-adjusts to player skill levels; developed custom Editor Extensions (Database Importer, Debug Console) to facilitate combat testing and real-time stat manipulation; standardized project structure and interconnection protocols to improve maintainability and cross-developer collaboration; designed animation controllers and object interaction systems to enhance immersion.
VR Developer at Goblin Invasion
April 1, 2023 - August 1, 2023Implemented advanced AI behavior systems for VR, including a drawing recognition system for interactive gameplay; developed a physics-based interaction system with ragdoll effects to enhance immersion; managed the publishing process for the Meta Store, ensuring VR performance benchmarks were met.
Unity Developer (Serious Games) at Vmoov
October 1, 2022 - December 1, 2022Designed and implemented diegetic UI/UX systems for VR, enabling controller-free navigation for patients in medical rehabilitation; built a structured data architecture to synchronize patient session outcomes with a remote database for clinical analysis; optimized application performance for low-latency VR output, crucial for preventing motion sickness in healthcare settings.
Unity Developer (Mobile) at Survivorzen
January 1, 2022 - PresentDeveloped and shipped a top-down zombie shooter for Android, managing the full build and release pipeline on Google Play Console; implemented mobile-specific optimizations, achieving stable framerates on mid-range devices through efficient object pooling and draw call reduction.
Education
Bachelor’s Degree in Simulator and Video Game Production at Universidad Abierta Interamericana (UAI)
January 1, 2021 - January 1, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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