Hi, I'm Robertino Papeschi, a results-driven Unity Game Developer with 5 years of experience in production environments. I specialize in high-performance game architecture, AI behavior systems (FSM), and VR/AR development, delivering polished gameplay experiences. I'm passionate about building custom editor tools to empower development workflows and I'm committed to high-quality C# engineering.\n\nI thrive on architecting scalable systems, optimizing rendering pipelines, and collaborating across teams to ship robust features and delightful player experiences.

Robertino Papeschi

Hi, I'm Robertino Papeschi, a results-driven Unity Game Developer with 5 years of experience in production environments. I specialize in high-performance game architecture, AI behavior systems (FSM), and VR/AR development, delivering polished gameplay experiences. I'm passionate about building custom editor tools to empower development workflows and I'm committed to high-quality C# engineering.\n\nI thrive on architecting scalable systems, optimizing rendering pipelines, and collaborating across teams to ship robust features and delightful player experiences.

Available to hire

Hi, I’m Robertino Papeschi, a results-driven Unity Game Developer with 5 years of experience in production environments. I specialize in high-performance game architecture, AI behavior systems (FSM), and VR/AR development, delivering polished gameplay experiences. I’m passionate about building custom editor tools to empower development workflows and I’m committed to high-quality C# engineering.\n\nI thrive on architecting scalable systems, optimizing rendering pipelines, and collaborating across teams to ship robust features and delightful player experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior Unity Developer at The Tavern At The End Of The Road
April 1, 2024 - December 1, 2025
Architected a modular Finite State Machine (FSM) for complex NPC behaviors; implemented a dynamic reward system that auto-adjusts to player skill levels; developed custom Editor Extensions (Database Importer, Debug Console) to facilitate combat testing and real-time stat manipulation; standardized project structure and interconnection protocols to improve maintainability and cross-developer collaboration; designed animation controllers and object interaction systems to enhance immersion.
VR Developer at Goblin Invasion
April 1, 2023 - August 1, 2023
Implemented advanced AI behavior systems for VR, including a drawing recognition system for interactive gameplay; developed a physics-based interaction system with ragdoll effects to enhance immersion; managed the publishing process for the Meta Store, ensuring VR performance benchmarks were met.
Unity Developer (Serious Games) at Vmoov
October 1, 2022 - December 1, 2022
Designed and implemented diegetic UI/UX systems for VR, enabling controller-free navigation for patients in medical rehabilitation; built a structured data architecture to synchronize patient session outcomes with a remote database for clinical analysis; optimized application performance for low-latency VR output, crucial for preventing motion sickness in healthcare settings.
Unity Developer (Mobile) at Survivorzen
January 1, 2022 - Present
Developed and shipped a top-down zombie shooter for Android, managing the full build and release pipeline on Google Play Console; implemented mobile-specific optimizations, achieving stable framerates on mid-range devices through efficient object pooling and draw call reduction.

Education

Bachelor’s Degree in Simulator and Video Game Production at Universidad Abierta Interamericana (UAI)
January 1, 2021 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment