I'm a Sound Designer & Music Composer based in Vancouver, CA. I began my career working with sound in the 2000s. During those years, I held various positions, including professional musician, broadcast technician, music teacher, and chef. Although my positions have demanded a variety of skills, each Organization has a different culture and stakeholders. I have found one principle that is common to all: Work hard, together with the team, to achieve my goals as a sound designer, aligned with the company's values. Throughout all these years of experience, I've had the opportunity to play at major festivals with excellent musicians and learn from that environment. As a bass teacher, I've worked with different age groups, observing and paying attention to each student's personal goals. One of the main points of my professional career was as a radio broadcaster. I dedicated 12 years to organizing sounds, working as a Broadcast Operations Technician, recording jingles, Promotional Spot and Station IDs, coordinating a technical team of 5 people, and being responsible for monitoring and maintaining the technical performance of radio transmission and reception systems, ensuring broadcast continuity and quality control. When I moved to Vancouver, my goal was to get a job, regardless of the field, and settle down in Canada. I started working in a restaurant as a dishwasher and, a few months later, I was promoted to other positions until I became a chef. Was 6 years dedicated to this valuable profession. I am proud of all the work I have done, always with respect and dedication. I believe that being a sound designer is about being part of building a story, in this case, a life story. Through sounds, it's possible to transmit all kinds of emotions and feelings, and this is the sonic language through which I have chosen to communicate with the world. I am eager to translate this passion into my next ambitious project. Therefore, I trust that I will be a great asset to the team, building relationships of trust and respect, keeping communication channels open, fostering creativity, innovation, diversity, and supporting a work environment that promotes growth and recognition. --- **No Raised By Wolves Game Project ** **Music Composer** VFS Game Audio Project. _October 2025 - February 2026_ **VFS Final Project** VFS Sound Design Course _December 2025 - Fevereiro 2026_

Pierre Buchmann

I'm a Sound Designer & Music Composer based in Vancouver, CA. I began my career working with sound in the 2000s. During those years, I held various positions, including professional musician, broadcast technician, music teacher, and chef. Although my positions have demanded a variety of skills, each Organization has a different culture and stakeholders. I have found one principle that is common to all: Work hard, together with the team, to achieve my goals as a sound designer, aligned with the company's values. Throughout all these years of experience, I've had the opportunity to play at major festivals with excellent musicians and learn from that environment. As a bass teacher, I've worked with different age groups, observing and paying attention to each student's personal goals. One of the main points of my professional career was as a radio broadcaster. I dedicated 12 years to organizing sounds, working as a Broadcast Operations Technician, recording jingles, Promotional Spot and Station IDs, coordinating a technical team of 5 people, and being responsible for monitoring and maintaining the technical performance of radio transmission and reception systems, ensuring broadcast continuity and quality control. When I moved to Vancouver, my goal was to get a job, regardless of the field, and settle down in Canada. I started working in a restaurant as a dishwasher and, a few months later, I was promoted to other positions until I became a chef. Was 6 years dedicated to this valuable profession. I am proud of all the work I have done, always with respect and dedication. I believe that being a sound designer is about being part of building a story, in this case, a life story. Through sounds, it's possible to transmit all kinds of emotions and feelings, and this is the sonic language through which I have chosen to communicate with the world. I am eager to translate this passion into my next ambitious project. Therefore, I trust that I will be a great asset to the team, building relationships of trust and respect, keeping communication channels open, fostering creativity, innovation, diversity, and supporting a work environment that promotes growth and recognition. --- **No Raised By Wolves Game Project ** **Music Composer** VFS Game Audio Project. _October 2025 - February 2026_ **VFS Final Project** VFS Sound Design Course _December 2025 - Fevereiro 2026_

Available to hire

I’m a Sound Designer & Music Composer based in Vancouver, CA.

I began my career working with sound in the 2000s. During those years, I held various positions, including professional musician, broadcast technician, music teacher, and chef. Although my positions have demanded a variety of skills, each Organization has a different culture and stakeholders. I have found one principle that is common to all: Work hard, together with the team, to achieve my goals as a sound designer, aligned with the company’s values.

Throughout all these years of experience, I’ve had the opportunity to play at major festivals with excellent musicians and learn from that environment. As a bass teacher, I’ve worked with different age groups, observing and paying attention to each student’s personal goals. One of the main points of my professional career was as a radio broadcaster. I dedicated 12 years to organizing sounds, working as a Broadcast Operations Technician, recording jingles, Promotional Spot and Station IDs, coordinating a technical team of 5 people, and being responsible for monitoring and maintaining the technical performance of radio transmission and reception systems, ensuring broadcast continuity and quality control.
When I moved to Vancouver, my goal was to get a job, regardless of the field, and settle down in Canada. I started working in a restaurant as a dishwasher and, a few months later, I was promoted to other positions until I became a chef. Was 6 years dedicated to this valuable profession. I am proud of all the work I have done, always with respect and dedication.

I believe that being a sound designer is about being part of building a story, in this case, a life story. Through sounds, it’s possible to transmit all kinds of emotions and feelings, and this is the sonic language through which I have chosen to communicate with the world. I am eager to translate this passion into my next ambitious project. Therefore, I trust that I will be a great asset to the team, building relationships of trust and respect, keeping communication channels open, fostering creativity, innovation, diversity, and supporting a work environment that promotes growth and recognition.


**No Raised By Wolves Game Project **

Music Composer VFS Game Audio Project.
October 2025 - February 2026

VFS Final Project VFS Sound Design Course
December 2025 - Fevereiro 2026

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Portuguese
Fluent
English
Fluent

Work Experience

Prep Cook at Medina Café
March 1, 2022 - January 1, 2025
Synchronized daily work activities with a Michelin-certified fast-paced environment. Responsible for making and baking bread, focaccia and ciabatta.
Line Cook at Aphrodite's Organic Café
August 1, 2018 - May 1, 2023
Ensured orders came out simultaneously and in a timely fashion. Product inspection before delivery. Effectively communicated with kitchen staff and servers. Received orders from vendors and reviewed products for quality standards before signing off.
Self-Employed Musician at Self-Employed
August 1, 2018 - Present
Arranged, recorded, edited, mixed and mastered music. Projects include 'Pierre Buchmann Project - Sailing' (feat. Elizabeth Fernandes, 2023) and 'Shot in the Dark' (Within Temptation cover, 2022). Created creative sound design for soundtracks available on SoundCloud and YouTube.
Broadcaster Technician at Radio Guaruja AM 1420 & Radio Antena 1 (Hoppeck Radios Group)
May 1, 2009 - April 1, 2018
Managed a team of four broadcast technicians. Produced, edited and mixed jingles and promos. Directed and recorded news presenters and announcers. Monitored broadcast quality of live and taped radio programs. Operated and monitored radio broadcasting systems to broadcast, receive signals and to regulate clarity and range of sound. Set up, prepared, operated and adjusted audio, recording, editing and re producing equipment. Operated audio consoles, computers, microphones and sound processing equipment for radio programming.
Bass Guitar Teacher at GTR Music Institute
May 1, 2016 - April 1, 2018
Taught individualized bass guitar lessons for children, youth and adults. Coached students to play at music school recitals with other instrumental students.
Bass Player at Marcelo Rosa Guitar Player
February 1, 2012 - April 1, 2018
Composed bass lines for songs; Flow (2018) and Abaporu (2014). Performed as bassist and provided vocals for Fortress, a heavy metal band.
Bass Player and Vocals at Fortress Brazil
April 1, 2010 - September 1, 2016
Played bass and contributed vocals for Fortress, a heavy metal band from Florianópolis. Scheduled concerts and rehearsals; managed merchandising development and sales; composed bass lines and other arrangements for songs.

Education

Diploma, Sound Design For Visual Media at Vancouver Film School
March 1, 2025 - March 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services
    paper Demo Reel | Pierre Buchmann Sound Design

    Demo reel of some of my work.

    The video Magic: The Gathering - Dawn of the Phyrexian Invasion is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are the property of Wizards of the Coast.​
    ©Wizards of the Coast LL.

    PB Sound Design:
    Website: www.pierrebuchmann.com
    LinkedIn: www.linkedin.com/in/pierre-buchmann
    Instagram: @pierrebuchmannsd

    uniE608 Audio Post Production - Horse Editing Session
    Post-production audio work. Editing session and pre-mix of the scene with horses.
    paper No Raised By Wolfs - Demo Music GamePlay

    Musical composition and implementation in Wwise for the game No Raised By Wolves. Work carried out between terms 4 and 5 of the Sound Design for Visual Media. SD113.

    paper Magic: The Gathering - Dawn of the Pheryxian Invasion | VFS | Sound Re-Design Final Project

    This video is the final project for the Sound Design for Visual Media course at Vancouver Film School (SD113).

    The video Magic: The Gathering - Dawn of the Phyrexian Invasion is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are the property of Wizards of the Coast.​
    ©Wizards of the Coast LL.