Hi, I'm Pietro! I craft worlds as a 3D Environment Artist for games, blending my roots in illustration & graphic design. Storytelling is my oxygen—whether through pixels, words, or unreal engines. London-hardened, now creating adventures from Northern Italy. Let’s imagine something wild.

Pietro Brunelli

Hi, I'm Pietro! I craft worlds as a 3D Environment Artist for games, blending my roots in illustration & graphic design. Storytelling is my oxygen—whether through pixels, words, or unreal engines. London-hardened, now creating adventures from Northern Italy. Let’s imagine something wild.

Available to hire

Hi, I’m Pietro! I craft worlds as a 3D Environment Artist for games, blending my roots in illustration & graphic design. Storytelling is my oxygen—whether through pixels, words, or unreal engines. London-hardened, now creating adventures from Northern Italy. Let’s imagine something wild.

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Language

Italian
Fluent
English
Advanced

Work Experience

Game Artist at Playtra Games / Dreamnauts Studios Ltd
December 31, 2022 - August 5, 2025
Worked collaboratively with the Game Director to conceptualize artwork for both the main published game and unreleased prototype games.
Concept Artist, Game Designer at Duckma
December 31, 2018 - August 5, 2025
Responsible for creating a wide range of graphics from characters to UI elements. Directed and managed in-game 2D asset production from brief to final asset delivery including puppets, props, environments, and UI elements. Designed over one hundred 2D puppets for characters, minions, and bosses for a published multi-platform game with specific performance requirements.
Concept Artist, Level Artist at Bad Jokes Studio
December 31, 2017 - August 5, 2025
Co-founded an indie studio with half a dozen people creating games for mobile and PC. Directed the art style and worked on concepting and 2D asset creation. Collaborated closely with other departments to maintain consistency throughout the project. Worked as the principal artist and animator across various genres and styles from 2D educational games to 3D modular-mech shooters.
Game Artist at Playtra Games / Dreamnauts Studios Ltd
December 31, 2022 - August 5, 2025
Collaborated closely with the Game Director to conceptualize artwork for both a main published game and unreleased prototype games. Involved in creative conceptualization and asset production to support the games.
Concept Artist, Game Designer at Duckma
December 31, 2018 - August 5, 2025
Created a wide range of graphics including characters and UI elements. Directed and managed in-game 2D asset production, delivering puppets, props, environments, and UI elements to technical artists and animators. Designed over one hundred 2D puppets for characters, minions, and bosses for a published multi-platform game with specific performance requirements.
Concept Artist, Level Artist at Bad Jokes Studio
December 31, 2017 - August 5, 2025
Co-founded an indie studio with about half a dozen people creating games for mobile and PC. Directed the art style and worked on conceptualizing and creating 2D assets. Collaborated closely with other departments to maintain consistency throughout projects.
Game Artist at Playtra Games / Dreamnauts Studios Ltd
December 31, 2022 - August 5, 2025
Collaborated with the Game Director to conceptualize artwork for both the main published game and unreleased prototype games. Developed artwork in a team environment focused on game production.
Concept Artist, Game Designer at Duckma
December 31, 2018 - August 5, 2025
Created a wide range of graphics including characters and UI elements. Led and managed in-game 2D asset production from brief to final asset delivery including puppets, props, environments, and UI items. Designed over one hundred 2D puppets for characters, minions, and bosses for a published multi-platform game with specific performance requirements.
Concept Artist, Level Artist at Bad Jokes Studio
December 31, 2017 - August 5, 2025
Co-founded an indie studio focused on mobile and PC games. Directed the art style and worked on concepting and creating 2D assets. Collaborated closely with other departments to maintain overall consistency throughout projects. Worked as principal artist and animator across diverse genres and styles ranging from 2D educational games to 3D modular mech shooters.
Game Artist at Playtra Games / Dreamnauts Studios Ltd
December 31, 2022 - August 5, 2025
Worked collaboratively with the Game Director to conceptualize artwork for both the main published game and unreleased prototype games.
Concept Artist, Game Designer at Duckma, Brescia
December 31, 2018 - August 5, 2025
Responsible for creating a wide range of graphics from characters to UI elements. Directed and managed in-game 2D asset production from briefing to final asset delivery, including puppets, props, environments, and UI elements for a published multi-platform game with specific performance requirements.
Concept Artist, Level Artist at Bad Jokes Studio, Verona
December 31, 2017 - August 5, 2025
Co-founded an indie studio creating games for mobile and PC. Directed the art style and worked on concepting and 2D asset creation. Collaborated closely with other departments to maintain consistency throughout the project.

Education

3D Environment Artist Qualification at Vertex School
February 1, 2024 - October 1, 2024
Animation at Comics International School
January 1, 2010 - January 1, 2014
Graphic Design at Carlo Anti High School
January 1, 2005 - January 1, 2010
3D Environment Artist Qualification at Vertex School
February 1, 2024 - October 1, 2024
Animation at Comics International School
January 1, 2010 - January 1, 2014
Graphic Design at Carlo Anti - High School
January 1, 2005 - January 1, 2010
3D Environment Artist at Vertex School
February 1, 2024 - October 1, 2024
Animation at Comics International School
January 1, 2010 - January 1, 2014
Graphic Design at Carlo Anti High School
January 1, 2005 - January 1, 2010
3D Environment Artist Qualification at Vertex School
February 1, 2024 - October 1, 2024
Animation at Comics International School
January 1, 2010 - January 1, 2014
Graphic Design at Carlo Anti - High School
January 1, 2005 - January 1, 2010

Qualifications

3D Environment Artist Qualification
February 1, 2024 - October 1, 2024
3D Environment Artist Qualification
February 1, 2024 - October 1, 2024

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet