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Jinglei Shu

Available to hire

I have received systematic training in animation and developed a comprehensive understanding of the full animation production pipeline, from concept development to final output.

About

I have received systematic training in animation and developed a comprehensive understanding of the full animation production pipeline, from concept development to final output. I possess a solid understanding of animation workflows and digital production pipelines, and I am proficient in industry-standard tools such as Autodesk Maya and Unreal Engine, enabling efficient integration across modeling, animation, cinematography, rendering, and real-time production environments.

In creative practice, I am capable of independently completing short- to mid-length animation projects, including concept development, visual style design, animation production, shot composition, and post-production editing. I have strong experience in dialogue-free storytelling, visual rhythm control, cinematic language, and spatial expression, and I am able to construct clear visual narratives through composition, motion design, and spatial relationships.

I also possess a systematic understanding of Motion Capture workflows, including performance capture, data cleanup, retargeting, and animation integration. I can effectively incorporate motion capture data into character animation and real-time engine environments, exploring the expressive potential of performance data across different visual styles and rhythmic structures.

At the same time, I have practical experience applying Generative AI in animation and visual production. I understand its role in concept generation, visual exploration, style development, and production assistance. Rather than treating AI as a tool separate from the creative process, I integrate AI tools directly into production workflows to accelerate visual prototyping, stylistic experimentation, and technical problem-solving.

In addition, I possess foundational skills in 3D programming and technical implementation, allowing me to optimize animation workflows through scripting and procedural thinking. I am able to combine AI tools with 3D production pipelines and real-time engine systems to improve production efficiency and visual control. I pay close attention to the relationship between algorithms, system logic, and visual outcomes, and I regard technical decisions as an integral part of aesthetic construction.

My project experience spans independent auteur animation, commercial CG production, and large-scale public cultural projects. In collaborative and commercial productions, I have contributed to character animation and cinematic animation with strong execution, time management, and teamwork skills. In cultural and public-oriented projects, I am able to translate social themes and cultural contexts into structured three-dimensional visual expression.

Overall, my strength lies in integrating animation technology, real-time systems, motion capture workflows, Generative AI, and visual design into a cohesive production methodology, enabling me to create visually driven and highly polished animation works hrough a systematic.

  • 1 year's experience
  • Joined May 2026

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Education

Work experience· 7 roles

MFA Computer Arts Department, 3D Animation and Motion Capture Lab Assistant · School of Visual Arts (SVA)Aug 2025 – Dec 2025 · 5 mos

Supported motion capture projects using Rokoko systems, including full-body and facial capture, data cleanup, and cross-software retargeting. Developed operation guides and technical workflow documentation. Maintained motion capture equipment and assisted students and faculty with setup, calibration, and troubleshooting.

Immersive Interaction & Projection Planning & Digital Assets & Animation Intern · Beijing Zaoxing Huitong Technology Co., Ltd.Apr 2025 – Aug 2025 · 5 mos

Participated in interaction research and concept development for an immersive projection installation and gamified experience using Unreal Engine 5 and AI-assisted visualization. Modeled, textured, and optimized digital assets; created projection animations for kiln-firing processes.

Game Character Rigging Intern · NetEase, Inc.Jun 2022 – Aug 2022 · 3 mos

Completed rigging for the 'Revelation' project, including Mid-Autumn Festival costumes and weapons. Collaborated with animators to refine rigging solutions.

Unreal Engine Level & Environment Design Intern · Communication University of ChinaMar 2022 – Jun 2022 · 4 mos
Character Modeling & Rigging & Animator Intern · Beijing Radio & Television StationDec 2021 – Jan 2022 · 2 mos
Character Modeling & Rigging & Animator Intern; Unreal Engine Cinematic Animator & Film Editor Intern · Tencent (Beijing)Nov 2021 – Dec 2021 · 2 mos
Unreal Engine Style Exploration & Environment Design Intern · G-bits NetworkOct 2021 – Nov 2021 · 2 mos

Education

Master of Fine Arts, Computer Arts · School of Visual Arts (SVA)2024 – 2026
Bachelor of Fine Arts, Animation · Central Academy of Fine Arts (CAFA)2019 – 2023

Certifications and awards

Return Letter, Honorable Mention of Best Short Film Award2023
Return Letter, Shortlisted for the animation category for the 18th China (Beijing) International Student Animation Festival Award2023
Central Academy of Fine Arts Graduate Excellent Works Award2023

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