I have received systematic training in animation and developed a comprehensive understanding of the full animation production pipeline, from concept development to final output. I possess a solid understanding of animation workflows and digital production pipelines, and I am proficient in industry-standard tools such as Autodesk Maya and Unreal Engine, enabling efficient integration across modeling, animation, cinematography, rendering, and real-time production environments. In creative practice, I am capable of independently completing short- to mid-length animation projects, including concept development, visual style design, animation production, shot composition, and post-production editing. I have strong experience in dialogue-free storytelling, visual rhythm control, cinematic language, and spatial expression, and I am able to construct clear visual narratives through composition, motion design, and spatial relationships. I also possess a systematic understanding of Motion Capture workflows, including performance capture, data cleanup, retargeting, and animation integration. I can effectively incorporate motion capture data into character animation and real-time engine environments, exploring the expressive potential of performance data across different visual styles and rhythmic structures. At the same time, I have practical experience applying Generative AI in animation and visual production. I understand its role in concept generation, visual exploration, style development, and production assistance. Rather than treating AI as a tool separate from the creative process, I integrate AI tools directly into production workflows to accelerate visual prototyping, stylistic experimentation, and technical problem-solving. In addition, I possess foundational skills in 3D programming and technical implementation, allowing me to optimize animation workflows through scripting and procedural thinking. I am able to combine AI tools with 3D production pipelines and real-time engine systems to improve production efficiency and visual control. I pay close attention to the relationship between algorithms, system logic, and visual outcomes, and I regard technical decisions as an integral part of aesthetic construction. My project experience spans independent auteur animation, commercial CG production, and large-scale public cultural projects. In collaborative and commercial productions, I have contributed to character animation and cinematic animation with strong execution, time management, and teamwork skills. In cultural and public-oriented projects, I am able to translate social themes and cultural contexts into structured three-dimensional visual expression. Overall, my strength lies in integrating animation technology, real-time systems, motion capture workflows, Generative AI, and visual design into a cohesive production methodology, enabling me to create visually driven and highly polished animation works hrough a systematic.

Jinglei Shu

I have received systematic training in animation and developed a comprehensive understanding of the full animation production pipeline, from concept development to final output. I possess a solid understanding of animation workflows and digital production pipelines, and I am proficient in industry-standard tools such as Autodesk Maya and Unreal Engine, enabling efficient integration across modeling, animation, cinematography, rendering, and real-time production environments. In creative practice, I am capable of independently completing short- to mid-length animation projects, including concept development, visual style design, animation production, shot composition, and post-production editing. I have strong experience in dialogue-free storytelling, visual rhythm control, cinematic language, and spatial expression, and I am able to construct clear visual narratives through composition, motion design, and spatial relationships. I also possess a systematic understanding of Motion Capture workflows, including performance capture, data cleanup, retargeting, and animation integration. I can effectively incorporate motion capture data into character animation and real-time engine environments, exploring the expressive potential of performance data across different visual styles and rhythmic structures. At the same time, I have practical experience applying Generative AI in animation and visual production. I understand its role in concept generation, visual exploration, style development, and production assistance. Rather than treating AI as a tool separate from the creative process, I integrate AI tools directly into production workflows to accelerate visual prototyping, stylistic experimentation, and technical problem-solving. In addition, I possess foundational skills in 3D programming and technical implementation, allowing me to optimize animation workflows through scripting and procedural thinking. I am able to combine AI tools with 3D production pipelines and real-time engine systems to improve production efficiency and visual control. I pay close attention to the relationship between algorithms, system logic, and visual outcomes, and I regard technical decisions as an integral part of aesthetic construction. My project experience spans independent auteur animation, commercial CG production, and large-scale public cultural projects. In collaborative and commercial productions, I have contributed to character animation and cinematic animation with strong execution, time management, and teamwork skills. In cultural and public-oriented projects, I am able to translate social themes and cultural contexts into structured three-dimensional visual expression. Overall, my strength lies in integrating animation technology, real-time systems, motion capture workflows, Generative AI, and visual design into a cohesive production methodology, enabling me to create visually driven and highly polished animation works hrough a systematic.

Available to hire

I have received systematic training in animation and developed a comprehensive understanding of the full animation production pipeline, from concept development to final output. I possess a solid understanding of animation workflows and digital production pipelines, and I am proficient in industry-standard tools such as Autodesk Maya and Unreal Engine, enabling efficient integration across modeling, animation, cinematography, rendering, and real-time production environments.

In creative practice, I am capable of independently completing short- to mid-length animation projects, including concept development, visual style design, animation production, shot composition, and post-production editing. I have strong experience in dialogue-free storytelling, visual rhythm control, cinematic language, and spatial expression, and I am able to construct clear visual narratives through composition, motion design, and spatial relationships.

I also possess a systematic understanding of Motion Capture workflows, including performance capture, data cleanup, retargeting, and animation integration. I can effectively incorporate motion capture data into character animation and real-time engine environments, exploring the expressive potential of performance data across different visual styles and rhythmic structures.

At the same time, I have practical experience applying Generative AI in animation and visual production. I understand its role in concept generation, visual exploration, style development, and production assistance. Rather than treating AI as a tool separate from the creative process, I integrate AI tools directly into production workflows to accelerate visual prototyping, stylistic experimentation, and technical problem-solving.

In addition, I possess foundational skills in 3D programming and technical implementation, allowing me to optimize animation workflows through scripting and procedural thinking. I am able to combine AI tools with 3D production pipelines and real-time engine systems to improve production efficiency and visual control. I pay close attention to the relationship between algorithms, system logic, and visual outcomes, and I regard technical decisions as an integral part of aesthetic construction.

My project experience spans independent auteur animation, commercial CG production, and large-scale public cultural projects. In collaborative and commercial productions, I have contributed to character animation and cinematic animation with strong execution, time management, and teamwork skills. In cultural and public-oriented projects, I am able to translate social themes and cultural contexts into structured three-dimensional visual expression.

Overall, my strength lies in integrating animation technology, real-time systems, motion capture workflows, Generative AI, and visual design into a cohesive production methodology, enabling me to create visually driven and highly polished animation works hrough a systematic.

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Language

Chinese
Fluent
English
Fluent

Work Experience

MFA Computer Arts Department, 3D Animation and Motion Capture Lab Assistant at School of Visual Arts (SVA)
August 1, 2025 - December 1, 2025
Supported motion capture projects using Rokoko systems, including full-body and facial capture, data cleanup, and cross-software retargeting. Developed operation guides and technical workflow documentation. Maintained motion capture equipment and assisted students and faculty with setup, calibration, and troubleshooting.
Immersive Interaction & Projection Planning & Digital Assets & Animation Intern at Beijing Zaoxing Huitong Technology Co., Ltd.
April 1, 2025 - August 1, 2025
Participated in interaction research and concept development for an immersive projection installation and gamified experience using Unreal Engine 5 and AI-assisted visualization. Modeled, textured, and optimized digital assets; created projection animations for kiln-firing processes.
Game Character Rigging Intern at NetEase, Inc.
June 1, 2022 - August 1, 2022
Completed rigging for the 'Revelation' project, including Mid-Autumn Festival costumes and weapons. Collaborated with animators to refine rigging solutions.
Unreal Engine Level & Environment Design Intern at Communication University of China
March 1, 2022 - June 1, 2022
Contributed to the university’s 70th-anniversary immersive virtual campus project built in Unreal Engine. Led environment and level construction for multiple campus buildings using photo-based reconstruction.
Character Modeling & Rigging & Animator Intern at Beijing Radio & Television Station
December 1, 2021 - January 1, 2022
Independently completed 3D character modeling, rigging, and animation for Our Spring Stage Design and Beijing TV 2022 Spring Festival Gala program.
Character Modeling & Rigging & Animator Intern; Unreal Engine Cinematic Animator & Film Editor Intern at Tencent (Beijing)
November 1, 2021 - December 1, 2021
Character modeling, rigging, and animation for a promotional CG project; contributed as Unreal Engine cinematic animator and film editor intern.
Unreal Engine Style Exploration & Environment Design Intern at G-bits Network
October 1, 2021 - November 1, 2021
Designed and transformed traditional Chinese landscape into immersive 3D environments in Unreal Engine; conducted style exploration and environment design.

Education

Master of Fine Arts, Computer Arts at School of Visual Arts (SVA)
September 1, 2024 - May 1, 2026
Bachelor of Fine Arts, Animation at Central Academy of Fine Arts (CAFA)
September 1, 2019 - July 1, 2023

Qualifications

Return Letter, Honorable Mention of Best Short Film Award
September 1, 2023 - September 1, 2023
Return Letter, Shortlisted for the animation category for the 18th China (Beijing) International Student Animation Festival Award
July 1, 2023 - July 1, 2023
Central Academy of Fine Arts Graduate Excellent Works Award
July 1, 2023 - July 1, 2023

Industry Experience

Media & Entertainment, Software & Internet, Education