PIOTR MUZIŃSKI
Game & quest and music designer focused on systems design, implementable quest structures, playable browser prototypes and QA-aware iteration—accelerated by custom AI-agent workflows.
About
Game & quest and music designer focused on systems design, implementable quest structures, playable browser prototypes and QA-aware iteration—accelerated by custom AI-agent workflows. Human-led direction, playtesting, and release ownership from design intent through working, testable builds.
I build core loops, rules, resources, progression, quest goals/gates/triggers/state logic, and player-facing intent. I translate needs into implementation briefs with acceptance criteria, direct AI-assisted implementation, reject broken outputs, and recover releases from blockers and softlocks.
- 11 years' experience
- Joined December 2025
Languages
- EnglishAdvanced
Industry experience
- Media & Entertainment
- Professional Services
- Gaming
- Software & Internet
Work experience· 14 roles
Testing PC and console games across multiple builds. Executing test cases, performing exploratory gameplay testing, identifying, reproducing and documenting bugs. Verifying fixes and running regression tests while checking UI, gameplay, and performance issues.
Supported project coordination in a corporate engineering environment, assisting with documentation control, scheduling, and internal communication across stakeholders.
Supporting Project Managers in the implementation of investment projects, participating in project documentation preparation, and coordinating communication between teams and subcontractors.
Education
Certifications and awards· 8
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