I'm a 2D Game Artist, Concept Artist and Illustrator with over 15 years of experience creating visuals for indie and commercial games. My expertise includes environment art, props, UI, icons, marketing assets, and building cohesive visual styles from concept to final implementation. Throughout my career I've worked on projects across PC and mobile platforms, collaborating with both small indie teams and larger studios. Most recently, I served as the Art Director and lead artist on Silent Star: Thanatos, where I was responsible for the game's complete visual direction and production. I enjoy creating stylized, atmospheric artwork with a strong focus on readability and gameplay. Whether working in top-down, isometric, or side-view perspectives, I always aim to deliver high-quality assets that support both the artistic vision and the player experience. I'm currently available for freelance, contract, and full-time opportunities in the game industry. If you're looking for an experienced 2D artist who can take ownership of a game's visual identity and collaborate effectively with developers, I'd love to hear about your project.

PIOTR PIGŁAS

I'm a 2D Game Artist, Concept Artist and Illustrator with over 15 years of experience creating visuals for indie and commercial games. My expertise includes environment art, props, UI, icons, marketing assets, and building cohesive visual styles from concept to final implementation. Throughout my career I've worked on projects across PC and mobile platforms, collaborating with both small indie teams and larger studios. Most recently, I served as the Art Director and lead artist on Silent Star: Thanatos, where I was responsible for the game's complete visual direction and production. I enjoy creating stylized, atmospheric artwork with a strong focus on readability and gameplay. Whether working in top-down, isometric, or side-view perspectives, I always aim to deliver high-quality assets that support both the artistic vision and the player experience. I'm currently available for freelance, contract, and full-time opportunities in the game industry. If you're looking for an experienced 2D artist who can take ownership of a game's visual identity and collaborate effectively with developers, I'd love to hear about your project.

Available to hire

I’m a 2D Game Artist, Concept Artist and Illustrator with over 15 years of experience creating visuals for indie and commercial games. My expertise includes environment art, props, UI, icons, marketing assets, and building cohesive visual styles from concept to final implementation.

Throughout my career I’ve worked on projects across PC and mobile platforms, collaborating with both small indie teams and larger studios. Most recently, I served as the Art Director and lead artist on Silent Star: Thanatos, where I was responsible for the game’s complete visual direction and production.

I enjoy creating stylized, atmospheric artwork with a strong focus on readability and gameplay. Whether working in top-down, isometric, or side-view perspectives, I always aim to deliver high-quality assets that support both the artistic vision and the player experience.

I’m currently available for freelance, contract, and full-time opportunities in the game industry. If you’re looking for an experienced 2D artist who can take ownership of a game’s visual identity and collaborate effectively with developers, I’d love to hear about your project.

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Language

English
Advanced
Polish
Fluent

Work Experience

Illustrator at Triple Espresso
January 1, 2026 - June 1, 2026
Illustrations for the game COPA CITY (PC, PS5, Xbox).
Concept Artist at Fumi Games
January 1, 2024 - January 1, 2025
Concept art for MOUSE (PC, Nintendo Switch, PS4, PS5, Xbox).
Concept Artist at Wastelands Interactive
September 1, 2023 - February 1, 2024
Concept art for the city builder (PC).
Concept Artist at Mass Creation
January 1, 2022 - June 1, 2023
Concept art for the game Hamster Playground and Date Z (PC, PS5).
Art Director at Cypher Lynx
July 1, 2021 - December 1, 2021
Responsible for the overall visuals for the game Silent Star (PC).
Concept Artist at Tate Multimedia
October 1, 2019 - June 1, 2021
Concept art for the game UTT and KAO 4 (PC, Nintendo, Xbox, PS4).
Concept Artist at Deep Blue Production
July 1, 2019 - September 2, 2019
Illustrations for Game of Khans and Frostpunk.
Concept Artist at CreativeForge Games
April 1, 2016 - December 1, 2018
Concept art for Phantom Doctrine (PC, PS4, Xbox).
2D Artist at QubicGames
March 1, 2011 - March 1, 2016
Drawing final in-game art, UI, textures and marketing materials. Games: 2 Fast 4 Gnomz, Air Race Speed, Robonauts, Lucha Amigos, Gekiyaba (Nintendo, iOS).
Graphic Designer at Communication Art
January 1, 2011 - January 1, 2015
Point of sale design.
2D Artist at Gamesystem
January 1, 2010 - December 1, 2010
Created graphics and user interface elements (PC).
Web Graphic Designer at Golden Submarine
January 1, 2009 - January 1, 2009
Website layouts.
Graphic Designer at PKP Cargo
January 1, 2008 - August 1, 2008
Point of sale design.

Education

High School of Fine Arts (diploma/track in Exhibition Design) at High School of Fine Arts in Warsaw
January 1, 1999 - January 1, 2004
Diploma in Exhibition Design at Academy of Fine Arts, Faculty of Media Art in Warsaw
January 1, 2004 - January 1, 2007
Master of Fine Arts (specialty: photography) at Academy of Fine Arts, Faculty of Media Art in Warsaw
January 1, 2007 - January 1, 2010
High School diploma (Fine Arts) at High School of Fine Arts in Warsaw
January 1, 1999 - January 1, 2004
Bachelor of Arts (specialty: photography) at Academy of Fine Arts, Faculty of Media Art in Warsaw
January 1, 2004 - January 1, 2007
Master of Fine Arts (specialty: photography) at Academy of Fine Arts, Faculty of Media Art in Warsaw
January 1, 2007 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet