I’m Piyush Bujade, a self-taught Unity/C# game developer from Raipur, India. Since 2020, I’ve built and shipped two solo-developed games on the Google Play Store—handling programming, art, and original music end-to-end. I focus on production-ready systems, including cloud/local save, authentication, achievements, ads mediation, and in-app purchases, plus post-launch live-ops like rebalancing and new tutorials based on player feedback. I’m available for scoped freelance Unity/C# work where I can deliver complete, polished features.

PIYUSH BUJADE

I’m Piyush Bujade, a self-taught Unity/C# game developer from Raipur, India. Since 2020, I’ve built and shipped two solo-developed games on the Google Play Store—handling programming, art, and original music end-to-end. I focus on production-ready systems, including cloud/local save, authentication, achievements, ads mediation, and in-app purchases, plus post-launch live-ops like rebalancing and new tutorials based on player feedback. I’m available for scoped freelance Unity/C# work where I can deliver complete, polished features.

Available to hire

I’m Piyush Bujade, a self-taught Unity/C# game developer from Raipur, India. Since 2020, I’ve built and shipped two solo-developed games on the Google Play Store—handling programming, art, and original music end-to-end.

I focus on production-ready systems, including cloud/local save, authentication, achievements, ads mediation, and in-app purchases, plus post-launch live-ops like rebalancing and new tutorials based on player feedback. I’m available for scoped freelance Unity/C# work where I can deliver complete, polished features.

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Experience Level

Expert
Expert

Language

English
Advanced
Hindi
Advanced

Work Experience

Unity Game Developer (Solo Developer) at Self-developed (K-AOS Kruiser)
December 1, 2025 - Present
Built and released an early-access action roguelike solo on the Google Play Store, covering programming, art, and original music. Implemented a physics-based momentum movement system, roguelike ability and upgrade selection, and boss encounters with distinct attack patterns. Designed multiple weapon systems with permanent and in-run upgrade paths, plus an enemy scaling/upgrade progression loop. Shipped player-facing services such as cloud save, Google Play Games authentication, ads mediation, and in-app purchases using Unity Gaming Services, with ongoing post-launch improvements driven by player feedback.
Unity Game Developer (Solo Developer) at Self-developed (Tunnel Bounce)
January 1, 2020 - Present
Developed and launched a solo hyper-casual endless runner for the Google Play Store, handling programming, art, and original music. Created procedural/random obstacle generation and reward-based gameplay loops driven by rewarded ads (revive and bonus-multiplier roulette). Implemented Google Play Games authentication and achievements, local save, ads mediation, and in-app purchases. Added an unlockable cosmetics system (skins and trails) tied to achievements and purchases, and continued live updates including rebalancing, bug fixes, and added tutorials based on real player behavior.

Education

B.Sc. Information Technology at Amity University, Chhattisgarh
January 1, 2019 - January 1, 2023

Qualifications

Udemy coursework (Game Development, Music Production, Blender Character Modeling & Animation)
September 1, 2026 - September 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics
    K-aos Kruiser

    Fully solo developed arcade with roguelike elements game. took 1.5 years to develop but only 6-8 months of active development as I could only work on it after college hours. not finished but playable.

    Mechanics Showcase:

    Has:

    • Physics-based momentum movement system
    • Roguelike ability and upgrade selection
    • Boss encounters with distinct attack patterns
    • Multiple weapons with permanent and in-run upgrade paths
    • Enemy scaling / upgrade system
    • Cloud save, Google Play Games authentication, ads mediation, and in-app purchases, built on Unity Gaming Services